Page 1 of 1

Help needed: What stat bonuses will HK-47 give you

Posted: Tue Mar 22, 2005 12:42 pm
by Dark Knight2
Hi,
I've read through the forums but nowhere have I found how much bonuses HK-47 can give to CON/INT (+1,+2,+3 ?)

This is important because I'm starting over and want to calculate how much I want to put in my CON stat initially. I'm planning on making a Dark Sentinel/Sith Marauder with dark side mastery. As far as I know this will give me (with other npc bonuses):

+3 DEX (Dark Sentinel Mastery)
+1 to +8 extra damage (Sith Maruder Mastery)
+1 WIS (T3-M4)
+1 CON, +1 WIS (Hanharr)
+2 STR, +1 CON (Kreia)
+1 WILL (Atton)
extra force points (Kreia)
??? (HK-47)

I want to be able to use the best implants (need 18 CON) .

So can anybody help, and if there are more bonuses one gets to stats (except from items, force powers) I would appreciate knowing about them as well.

Thanks,

Dark Knight

Posted: Tue Mar 22, 2005 12:44 pm
by Ergophobia
I haven't really gotten much influence with HK (a shame, yes I know) but from what I've heard he only gets upgrades to his OWN stats, not yours.

[edit] while looking at the influence guide, it does say he'll give you upgrades to your own stats... that's really be great. It doesn't say about the STR and CON you say you get from Kreia though.

Posted: Tue Mar 22, 2005 12:51 pm
by Dark Knight2
The bonus to stats from Kreia has to do with hanharr, after you beat hanharrs will you get +1 con and +1 wis, and if you talk to Kreia she gives you some bonuses as well. I haven't tested it but found it on the net somewhere.

Dark Knight

Posted: Tue Mar 22, 2005 12:56 pm
by Beeblebrox
If I recall correctly, the only stat HK gives you is a +1 to Will

Posted: Tue Mar 22, 2005 3:53 pm
by jeremiah
Hk-47 gives bonus of +1 wisdom and +1 constitution after getting all the Jedi killing tips. That also gives a boost to will saves of +1 in addition to whatever that wisdom boost may give.

It was easy to get the +1 wisdom from T3M4 as a darksider and I didn't even need to sacrifice any LS points. I just treated the poor little fellow the worst possible way until the PC lost all influence (would not lose anymore). This was all done through conversation.

Posted: Tue Mar 22, 2005 4:21 pm
by Dark Knight2
Thanks for the help

Posted: Wed Mar 23, 2005 2:23 am
by Ergophobia
Damn, that's one wasted point of CON then... ah well, that's for the next time I play.

Posted: Tue Mar 29, 2005 12:17 pm
by ajdaha
Are you guys sure all HK-47 gives you is wis +1 and Con +1. Because that seems a tad wek, and the influence guide at gamefaqs says that "your companions can help you raise your stats, ESPECIALLY HK-47."
Why is it, ESPECIALLY?
Also, how much inteligence do I need to get T3 to upgrade me, and how much skill do I need to ugrade him. In fact can someone tell me who in my company I can upgrade and what stats I need in order to upgrade them. I think I needed 16 inteligence to upgrade T3 at one point (oh yeah, is that requirement met if your inteligence is only 14 naturaly but you boost it with equipment, or does it have to be 16 naturally).

I have a couple of other questions, if anyone can, please answer them:
1) I believe Kreia can upgrade my force pool? How many times, and by how much.
2) I heard that the charisma modifier on the PC adds a bonus to your ally's attack. I think it was 2*your charisma modifier. if that's true, does it work from the companions point of view as well? So, if I increase Atton's charisma will I get an attack bonus = to twice the charisma modifier of Atton?

Thank you.

Edit - one more questions if no one minds:
3) What is the highest level your companions can achieve?

Posted: Tue Mar 29, 2005 5:30 pm
by jeremiah
I am sure about the +1 wis and +1 con for Hk47 as I checked the character sheet after the upgrades. What I cannot recall is whether it is will or reflex save that is boosted and how many force points are gained. Can't recall but I got that through to completion. I think especially is used for HK since HK can be gotten by either Light side or Dark side characters while Hanharr can only be gained by being VERY DARK. Of the companions that can easily be gotten, HK is the only one that gives two stat upgrades.

You don't need 16 intelligence to fully repair T3. 16 intelligence does open up the conversation to activate a special hologram in his memories that can net xp and gain/loss influence with T3. I am pretty sure you don't need more than 13 total effective computer ranks and 20 repair effective skills for T3.

Honestly, I lose track of how many extra force points you gain from Kreia but it is considerable and worth your time to pursue the conversation threads with her as they also can net you xp.

Charisma does add to companions to hit but I can't figure out how much the bonus actually is. Whenever I look at the feedback window, it seems to flipflop quite a bit LOL.

It won't help the PC's chance to hit when a companions charisma is increased. However, in that special Dxun mission where the PC is not leading, the NPC leader's charisma does add bonus to hit for the other NPCs so Visas is not a bad choice to be leader.

Your companions maximum level is the same as the PCs which is 50. They just take a lot longer to get there.

Posted: Wed Mar 30, 2005 3:55 am
by ajdaha
Thanks a lot, I can't thank you enough.

I can now start my game, and I am planning to go dark conselor, until I get Hanharr then switch to the light side for the rest of the game. Should lead to some interesting conversation. But is it posssible?

PS: I've now started my own thread by the name of "the internet has no use" (I'm not sure what I was thinking when I typed that)
If anyone has any more answers to clarify Kotor for me, you can post them there. Unless of course it has something to do with HK-47.
In fact do what you like, I have no authority around here anyway ;)
Thnks.

Posted: Thu Mar 31, 2005 11:53 am
by jakkomik
well he gives +1 WIS +2 treat injury and + awareness and +2 willthrows saves whenyou construct him back with all the pieces.

If you listen to his jedi killingstory then it depends on if you have highor low influence.

so its either +1 CONand +1 reflexbased throws
or +10 FP and +1 WIS

Posted: Fri Apr 01, 2005 12:28 pm
by ajdaha
Okayyyy......What!?
So, sorry, but this is HK-47 you're talking about.
What you're saying is that I can only get, either +1 con ORRRRR +1 wis?
OMG

Posted: Fri Apr 01, 2005 1:20 pm
by jeremiah
I got both the con and wisdom from HK

Posted: Fri Apr 01, 2005 1:21 pm
by MightyIron
no he gives you + 1 con and (i think) reflex save for the jedi killing story and then if you push it futher you get + 1 wis and will save.

Posted: Fri Apr 01, 2005 1:24 pm
by jeremiah
Like Mighty Iron said :) . You get both from HK as long as you explore the conversation path fully.

Posted: Fri Apr 01, 2005 2:02 pm
by ajdaha
Oh, Ok.
My eyes had been position merely, centimeters from the monitor for more than an hour now. Clicking away at the refresh icon to find closure on the subject. Because I really didn't want to start the game again. I must've re-started this game about 25 times already without ever having left telos.
Hell, I've had the game for a year now, but have never even come close to finishing Kotor I. I think its to do with my striving for perfection all the time, in RPGS.
Hopefully this time my character build is solid and I won't have to start over again unless I screw it up myself.