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Newbie Questions .. Lots Of 'Em .. *G*

Posted: Fri Apr 01, 2005 11:31 pm
by Morcarack
Yo everyone!

Alright, alright, I can't play BG2:SoA well, so I'm looking for some good advice and answers to some questions I've got. :D

1) Embarassing Q: How do you use wands and horns? I put them in my Quick Items but I just can't figure it out :P

2) Kill 'Em All!: How do you hurt/kill:

a) Adamantite Golems
b) Iron Golems
c) Firkraag (That bloody..! .. Eh .. Never mind ;) )
d) Liches (All kinds: Those annoying buggers!!!)

3) Experience: How do I get some Good XP? I've been "Questing" and am currently in the sewers trying to do multiple Quests and kill some bloody adventurers who keep kickin' my ass. ;) (No, I'm not giving up on those six yet; I never give up!)

4) Ailments: How do I protect myself from -

a) Unconciousness
b) Death Spells (I have a good feeling about "Glyph Of Warding" here)
c) Fear
d) Whatever bloody Firkraag does that makes my chars run away
e) Maze
f) Stun
g) Entangle
h) Confusion
i) Domination (I had a very hard time with those Vamps in Firkraag's Dungeon :P )

5) El-Whompo - Learning to Kill:

a) Does anyone know some really good spells to lay waste to enemies? (Besides Slay Living/Lightning/Melf's Acid Arrow/Chromatic Orb/Magic Missile)
b) How do I resurrect dead chars? (Does Harper's Call work?)
c) How can I remove Fire Shields and Globes Of Invulnerability from Mages?
d) Where can I get a Breach Scroll? And which chars can learn "Breach"?

6) Stats Increase: How can I raise stats permanently? (EG - My Aerie got 16 Intellligence but I'd like to make it 18; Pots Of Genius just don't cut it ;) )

7) The Best Party:

a) What would be an ideal kick-ass party with everything in it?
b) How's my party for going to Spellhold? (Will it be hard/impossible/easy?) -

Main Char - Swashbuckler Lvl 13
Minsc - Lvl 11
Jahiera - Lvl 12
Aerie - Lvl 10/11/12 (Can't remember :P )
Nalia - Lvl 11
Yoshimo - Lvl 12

8) Questing: In Firkraag's Dungeon, how can I use King Strohm III's Mask? (Did I get the right name? :P )


I know I've asked a whole lot of questions, but I'd really love it if someone could help me out! Thanks!

~Morc.

Posted: Sat Apr 02, 2005 12:11 am
by dragon wench
For starters I suggest that you consult the strategy guides here on Game Banshee: http://www.gamebanshee.com/baldursgatei ... guides.php

You might also want to consult the search engine for some of these topics.

To answer a couple of your questions though ;)
* To use items in your quick slot take a look at the bar at the bottom of your main view screen (the one you see when you are playing). On the mid to right side you'll see the items displayed. Click on the icon(s) and a symbol will appear (if it is a magical item it will look like a gold-coloured 1/8 moon and star). This icon effectively becomes your curser. Click with it on whatever person(s) or creature(s) you want to impact.

* Regarding the alteration of NPC stats. As far as Aerie goes, she is already one of the best spellcasters in the game, all of those cleric and mage spells seriously kick butt. However, if you really want to mess with the game, there is an editing tool called Shadowkeeper. There are probably links to it here in the forums; failing that, try Google.

Posted: Sat Apr 02, 2005 1:27 am
by Opalescence
yes, but, having them all in one place can be helpful. Besides his questions aren't that difficult to answer. Be nice to the newbie! :D

Anyway, on to the questions (hey, if I choose to answer, I can, right?)

Q: How do you use wands and horns?
A: Click on a character. Below, on the quickbar, you should see a row of icons. From left to right they should be:
Talk To (an image of two heads facing each other)
Your weapons (aka quick weapon slots)
(If applicable) Spells and/or thieving skills
Quick Items (an icon of a small silver backpack. Click here to use items like the Cloak of the Sewers)
Wands, scrolls, and horns (aka, the three or less items you've placed in your quick item slots).
Special abilities (a silver star, which can be clicked to access things like trap setting for rogues)

All you have to do to use any of them is to click on their image here on the quickbar, and then (if applicable) click on the target.

Q: How do you hurt/kill:
a) Adamantite Golems
A: They're tough, and I usually just hack at them until they die, but most golems have resistances to certain kinds of damage. Sand golems, for instance, can only be damaged by BLUNT damage, which my sword-weilding Kensai discovered to his dismay. I don't believe Adamantine Golems share this resistance, but I am pretty certain that they can only be hit by certain power weapons and above (I can never remember whether it's +3 or +4 though). In any event, +3 should be sufficient, +4 should be more than safe - of course the question is how to obtain such a weapon. By the way, golems are fairly resistant to magic, so unless you use ludicrous amounts of Lower Resistance, it may be difficult to Magic Missile them to death.

b) Iron Golems
A: Ditto here. Iron Golems are pretty much the same as Adamantine Golems, in my opinion, with maybe slightly different resistances (and I believe they have a poison breath that can be irritating). As far as I remember, I got through the game with a Kensai, and only had problems with blunt-only critters like Sand Golems, so I believe that at the very least, a high enough powered sword or axe can slice through them (not sure about arrows though).

c) Firkraag
A: Dragons have two ways to deal with. One is the cheesy way. The other is the non-cheesy way. I will give you ample warning to ignore what I'm about to say if you hate cheese.
BEGIN CHEESE!!!!
Ok, don't say I didn't warn you!
The number one cheese tactic for killing Dragons in SoA is the trap-kill. Simply put, Dragons don't appear to care if a Rogue places 7 deadly traps at his feet, and then talks to him and have the seven traps simply murder the dragon instantly. This (some would say thankfully) does not work in ToB, as soon as you place a single trap the dragon will go hostile. Not to worry, go just outside the dragon's line of sight, place all your traps, THEN talk to the dragon and lead him to your traps, to the same effect. I see this as uber-cheese and refuse to use this tactic (or any traps at all, for that matter). But that's your perogative, of course. This tactic works on ANY monster (including Dragons, Liches, yes even Demi-Liches like Kangaxx, Golems, Demons, Irenicus ... you name it, traps WILL kill it). By the way, traps bypass any and all protections, making them, by far, the cheapest tactic EVER if you ask me.
Another cheese tactic that might still work if they haven't fixed it yet with a patch is the good old Wand of Cloudkill. You see, for reasons not explained Dragons don't seem to care when you cast Cloudkill from a wand right on top of them (as long as you are casting it offscreen). What you do is, you move away from Firkragg until he's JUST outside your field of vision, then cast Cloudkill with your wand in Firkragg's general direction. He'll just sit there, taking damage after damage from CK, and if need be cast it again and again until he dies. Bingo, one dead dragon and all it took was a single wand. Note, however, that recent patches MAY have rendered this trick obsolete.
A third cheese tactic is the infamous MISSILES OF FLYING DOOM!11!! Simply put, this tactic involves a high level party and a large number of your party being spellcasters. Have one of your spellcasters use a Spell Trigger loaded with three Lower Resistances. Have every other spellcaster use a Spell Sequencer loaded with Magic Missiles. As soon as combat starts have the guy with the Lower Resistances use his Trigger. BAM! The dragon's Magic Resistance is way low. Then, as soon as you see the dragon's resistances go down, INSTANTLY pause the game and have every spellcaster with a Sequencer loaded with Magic Missiles target their Sequencer at Firkagg. Then unpause the game and watch the MISSILES OF FLYING DOOM!11!! do their work.
The last cheese tactic relies on a bug involving talking. Simply put, if the Dragon thinks you're talking to them, they won't fight back. So, pause the game, select the entire party, click on the Talk To button, click on the dragon. then click on the Sword next to the Talk To button (which is the force attack button), then click on the Dragon again. The Dragon will think your party wants to talk to it, but your party's actually attacking it. Essentially, you'll be able to hack the Dragon to pieces and it won't even lift a finger to defend itself. This works, because every dragon in the game begins non-hostile.
END CHEESE!!!!

Now for the REAL advice, for those who don't want to win by default.
Dragons are one of the biggest, baddest, meanest enemies you will EVER face in this entire game. Yes, that's right, even in Chapter 6 Firkragg is STILL a worthy opponent. So don't feel bad if you lose sans cheesing, because it's very probable that you're just not powerful enough to take him on mano-a-mano. That said, there are a few things that makes things easier on you:
- Dragons are casters. So, in case you weren't noticing what's being written at the bottom of your screen, the Dragon is casting such things as Stoneskin and Protection from Magic Weapons - nasty spells that will blunt your physical attacks by a lot. Try using generous amounts of Breach and Pierce Magic on him, they might help.
- Dragons have very high magic resistance - this is probably why your magic is failing so often. If you're high level, one of the best ways to take down Firkragg or any Dragon's MR is a triple Lower Resistance from a spell trigger, but until then you may want to focus just on hacking him to pieces.
- Dragons are NOT immune to Finger of Death or Disintergrate (although I heavily discourage use of Disintegrate, because valuable droppables might be disintegrated with Firkragg)! Use this to your advantage, you just might be able to get in a luckly roll. Also, dragons are NOT immune to a Monk's Quivering Palm ability, either.
- At all costs keep weaker members FAR AWAY from Firkragg, he WILL tear them apart. This means that if Imoen is weilding the Staff of the Magi, make SURE to properly micromanage her so that she does NOT attempt to close melee with Firkragg! She will, I assure you, be killed very quickly if she does.

d) Liches
Begin Cheese
Much of the cheese tactics I gave above will work on Liches, except for the part regarding talk-kill because most liches begin hostile. Liches are even easier with trap-murder because of their relatively low hitpoints, and remember that traps blow through any and all defenses.
End Cheese

A lich is a spellcaster, through and through. Even more so than a Dragon. So, the most important thing to remember is, that once a Lich's defenses are down, he's relatively weak. Of course, the question becomes, how do you bring down a Lich's admittedly formidable defenses? Here's a few suggestions to get you started:
- Breach, Breach, Breach! It's so useful in so many situations. It automatically and (I believe) without fail kills ALL combat protections and a select amount of spell protections, that's quite alot of magic that got murdered instantly!
- Pierce Magic/Warding Whip/Ruby Ray of Reversal/Pierce Shield/Spell Strike
All these spells remove spell protections like Spell Deflection. Ruby Ray, Pierce Shield and Spell Strike have the added bonus in that they can dispel ANYTHING, even the uber spell protection Spell Trap. If your Breaches are not effectual it's probably because the Lich has a Spell Deflection or Absorption spell in effect, and you'll want to use one of these to kill that before using Breach.
- Liches love using Time Stop. It's usually the first spell to go off. If you can, try to make them waste it! Fill up their immediate vicinity with summoned stuff, or as soon as you see them cast run as far and as fast as you can away, so that when the Time Stop hits he's left doing nasty stuff either to an empty room or else to summons that you don't care about, but NOT to YOU!
- Liches seem to detect invisible, I believe, so unfortunately backstabbing doesn't appear to work too well. *sigh* a pity. Even if they didn't, most Liches cast True Sight anyway, so...
- If you have Keldorn in your party, use his dispel magic! It's EXTREMELY powerful as it dispels at TWICE his level, making it ridiculously strong. It will strip the Lich of almost all its magical protections, thus rendering it near helpless for the slaughter.

Posted: Sat Apr 02, 2005 1:29 am
by Opalescence
(sorry about double posting, but I hit the post limit)

Q: How do I get some Good XP? I've been "Questing" and am currently in the sewers trying to do multiple Quests and kill some bloody adventurers who keep kickin' my ass.

"Those Six" are pretty powerful, so don't feel bad. If you're really hurting, try luring individual members away from the group into the waiting swords and spells of your party, where he'll be quickly slaughtered. Experience is best gained by fighting and questing, the easiest early on are:
The Circus in Waukeen's Promenade
The Copper Coronet
Others require a bit of skill and finesse but they are possible to complete, most people try Nalia's Keep first, I personally go for Trademeet first. It's your choice, both offer a very healthy amount of gold for a reward.

Q; How do I protect myself from -
a) Unconciousness
A: Unconciousness how? Sleep? Power Word Sleep? Command? Have good will saves :D . Seriously speaking, unless you've got a hard counter, like Chaotic Commands (a 6-th level Clerical spell), you're pretty much unable to fully counter any of these effects, unless you make your saving throws. I do believe, however, that the Berserk state available to Minsc, Korgan, or a PC playing a Barbarian or a Fighter's Berserker kit protects against a huge list of effects that I won't go into - you might want to look into that.

b) Death Spells (I have a good feeling about "Glyph Of Warding" here)
A: See Unconciousness. The only way to be sure that you'll never be affected by Death Spells like Finger of Death is the 4-th level Cleric spell Death Ward. Barring that, you'll have to rely on good saves.

c) Fear
A: This is really becoming a pattern here. There IS no way to "protect" your party permanantly against all these effects, by way of combination of equipment or class. There just isn't. There are temporary ways, and from now on I'll list them, but be aware that permanent ways are rare to nonexistant. Ok, for Fear, try either the first level Cleric spell Remove Fear, or the second level Mage spell Resist Fear. Or, have a Cavalier (Paladin kit) in your group, they're naturally resistant to fear.

d) Whatever bloody Firkraag does that makes my chars run away
I believe that's Dragon Fear, just a souped up Fear effect. See Fear, what works for Fear works here.

e) Maze
Ah yes Maze. To counter Maze, use Chaotic Commands (not entirely sure on that though). That, or Spell Immunity, Abjuration. Also, Berserk state also protects against it.

f) Stun
I definately think Chaotic Commands protects against this. Berserk state too.

g) Entangle
Free action, or else just have good saves. Keldorn's armor also provides him with a gratis Free Action, so he can walk through entanglements no problem.

h) Confusion
Chaotic Commands. Nifty spell, ain't it? Berserk, I believe, also protects against it.

i) Domination
Chaotic Commands and Berserk.

Q: Learning to Kill:
a) Does anyone know some really good spells to lay waste to enemies? (Besides Slay Living/Lightning/Melf's Acid Arrow/Chromatic Orb/Magic Missile)
A: Fireball. Lightning Bolt. Skull Trap. Chain Lightning. Abi-Dalzim's Horrid Wilting. Meteor/Meteor Swarm. Dragon Breath. Flame Strike (Cleric spell).

b) How do I resurrect dead chars? (Does Harper's Call work?)
A: Yes. If it says it raises the dead, it probably does. See:
Raise Dead. Resurrection. Mass Raise Dead. Also, try out temples, which sell Resurrection services ... for a price.

c) How can I remove Fire Shields and Globes Of Invulnerability from Mages?
A: Breach for Fire Shields, Spell Thrust for GoI.

d) Where can I get a Breach Scroll? And which chars can learn "Breach"?
A: various places, check out scroll merchants in Waukeen's Promenade. They're fairly pricy but it's worth it. Anybody who casts magic and isn't a Sorceror can learn Breach from a purchased scroll, and Sorcerors don't even have to. If you have Imoen, Edwin or Jan in your party simply have them write Breach into their spellbooks and then cast away.

6) Stats Increase: How can I raise stats permanently? (EG - My Aerie got 16 Intellligence but I'd like to make it 18; Pots Of Genius just don't cut it )
A: short answer: you can't. Sorry. Not too sure if Lum the Mad's machine can do it for NON player characters, I know it can permanently raise stats for the PLAYER character, but even so it only raises them by 1 (and isn't that easy to get to, and requires ToB).

Q: The Best Party:

a) What would be an ideal kick-ass party with everything in it?
A: nobody knows. All parties are good, and some people have even beaten the game solo, with nobody except their player character.

b) How's my party for going to Spellhold? (Will it be hard/impossible/easy?) -

Main Char - Swashbuckler Lvl 13
Minsc - Lvl 11
Jahiera - Lvl 12
Aerie - Lvl 10/11/12 (Can't remember :P )
Nalia - Lvl 11
Yoshimo - Lvl 12

A: you're fine. A bit low on the tank side, don't have too many who can stand much of a blow (like Aerie, she tends to get into the thick of things easily and can't stand up to any kind of attack), so if you want my advice drop Nalia for somebody who can survive in melee combat. I'd say somewhere between easy and hard.

Q: Questing: In Firkraag's Dungeon, how can I use King Strohm III's Mask?
A: yes, that's the correct spelling, and if you've got the whole mask, just wear it the way you'd wear any other helmet, go to the room with the invisible Fireball-chucking guardian, and it will become visible to you after a short while. Then, feel free to whack that thing's sorry behind.

Posted: Sat Apr 02, 2005 10:02 am
by SP101
[QUOTE=Opalescence]b) How's my party for going to Spellhold? (Will it be hard/impossible/easy?) -

Main Char - Swashbuckler Lvl 13
Minsc - Lvl 11
Jahiera - Lvl 12
Aerie - Lvl 10/11/12 (Can't remember :P )
Nalia - Lvl 11
Yoshimo - Lvl 12

A: you're fine. A bit low on the tank side, don't have too many who can stand much of a blow (like Aerie, she tends to get into the thick of things easily and can't stand up to any kind of attack), so if you want my advice drop Nalia for somebody who can survive in melee combat. I'd say somewhere between easy and hard.[/QUOTE]

Well... I think this party is OK.

You have 2 thieves
- Your PC, Swashbuckler, to detect/remove traps and open locks.
- Yoshimo
Note : Nalia isnt a thief... she's more a mange with the capacity of useing
bows and swords.

You have 3 tanks :
- Minsc (Good choice of main frontliner!)
- Jaheira (With Stone Skin, she can stand on the frontline for a long time, bashing with whatever weapon you equiped her with)
- Swashblucker (This one is basically a Fighter/Thief without backstabb. Equip it with a good armor, and he should be able to kill whatever the game throws at your.)

You have 2 mages
- Aerie
- Nalia (Good mage!)

You have 1 healer (cleric/druid)
- Aerie
- Jaheira

Your party seems pretty balanced to me. I like having a magic-heavy party, but that's just my preference.

Oh... btw, if you haven't discovered Jaheira's Summon Fire Elemental spell, try it! It's REALLY powerful, even in late game! Summon Insect, Creeping Doom and Insect Plague (I believe that's the name...) are good against mages! They do little damages, but reduce their spellcasting abilities.

Posted: Sat Apr 02, 2005 11:08 am
by Georgi
[QUOTE=Opalescence]
6) Stats Increase: How can I raise stats permanently? (EG - My Aerie got 16 Intellligence but I'd like to make it 18; Pots Of Genius just don't cut it )
A: short answer: you can't. Sorry. Not too sure if Lum the Mad's machine can do it for NON player characters, I know it can permanently raise stats for the PLAYER character, but even so it only raises them by 1 (and isn't that easy to get to, and requires ToB).[/QUOTE]

Lum the Mad's machine does work for NPCs. Also in ToB, you can get the golden ioun stone, which will give Aerie an equipped +1 to intelligence.

Posted: Sun Apr 03, 2005 9:53 pm
by Erenor
[QUOTE=Morcarack]Yo everyone!

Alright, alright, I can't play BG2:SoA well, so I'm looking for some good advice and answers to some questions I've got. :D
[/QUOTE]

Opalescense gives some really good advice here. And playing well takes time. Experienced players who've done Baldur's Gate, Baldur's Gate II, Icewind Dale, Icewind Dale II, and all the expansions with mods and lots of other fun stuff still have problems with some of these things. I've been playing these games for years and I still have to reload often enough. Just keep the chin up and sharpen your sword, prep those spells and go roleplay!

Posted: Mon Apr 04, 2005 7:36 am
by Cuchulain82
Re: Noob Questions

One other thing that often helps play BGII well is having played pen and paper 2nd edition D&D. The rules systems in BGII:SOA and TOB were translated almost literally from the rulebooks to the game. I played a lot of pen and paper so I knew things that other casual video gamers may not have (ie- you need fire/acid to kill a troll; protection from evil stops demons from attacking someone; ability scores are very hard to change; etc.)

My basic advice is this-
(1) buff your party- cast protection spells before encounters, and if you have to reload more than twice, start using wands, potions, and other limited use items because they can make a huge difference.
(2) read the window at the bottom of the screen that tells you what is going on- this is the window that says what attack roll are, what spells are cast, etc. If you read this, you will get a better idea of what enemies are doing to hurt you.
(3) Don't rely too much on magic users. You party sounds good thus far, buty don't get too magic-hevy until you get a better handle on the game. Fighter-types are much more straightforward than magic-types

Also, have fun- the reason we all still play this game is because it is so well done. If you like the game but are frustrated by it, there is a 99% chance that you could get past a problem area if your tactics were different. Have fun and post if you have more questions. Good luck!

Posted: Thu Apr 07, 2005 3:11 pm
by Tequila
As a long time lurker it's time for me to be brave and speak my mind :)

2) Firkraag(non cheese). Like Opal said lower resistance and breach are extremely important. And make damn sure your fire resists are 100+ on your tanks. There's a fire resist ring, helm and shield that drop before you get to him. Plus there's the 3rd level cleric/druid Protection From Fire spell. Firkraag hastes himself and the only way to land a slow on him is to get 3 lower resists on him and usually 1-2 greater malisons. You don't have to wait till you have Spell Trigger though. If you have two 10th+ lvl level mages(I had Nalia and Edwin) and enough pets to stall him you can get him slowed with a lower level party. The trick is to never let Firkraag aggro on your mages. You must constantly be bringing in a pet and or melee to Firkraag so he ignores your mages who are lowering his resists. It's important to remember that Winged Buffet has a frontal arc so never keep your tanks and pets all in front, surround him all 360 degrees instead.

Improved Firkraag(tactics mod) hint: He's a little tougher and cheesy cloudkill tactics don't work but he's still doable with the same tactics as above. The one big difference is that he will not ignore you the protaganist so you can't just hide while the fight rages. If your protaganist is a tank be sure to do the golem quest in Umar Hills for the sword that gives you 1 project image per day. This really helps buy you any extra time needed for your mages to slow Firkraag. My entire party was all 12th lvl when I killed the improved version.

Above all don't feel bad if you can't handle him the first time around. My first time through this game I had no idea what I was doing and didn't know the magic system very well(how I survived so long without Breach that first time through still amazes me) and got my butt kicked by Firkraag. He doesn't pull any tricks like constant dimension doors like Adalon, he's mostly a straight up fire breather plus a hasted melee so as long as you have the fire resists and can slow you are in good shape. When you try Adalon in Underdark(very fun!) and then especially Draconis in ToB you'll realize just how easy Firkraag was :)

7) Your party will be fine. Nalia is great. IMHO she's the 2nd best mage in the game. She's available early on so if you want to do lots of questing before you hit Spellhold she's the best mage until Edwin. She has adequate skills to detect and disarm traps and with a ring of lockpicking she can pick most locks, those that can't you can just swallow a potion of master thievery or cast Knock. She has 18 dex and there's a nice bow available early in the game that gives you 3 attacks per round. She's annoying but cute and very useful :) BTW: If you don't know about Edwin he's simply the best pure mage in this game because he has so many spellslots. Edwin and Nalia in your party are a deadly mage combo.

As for the best possible party that's all just a matter of opinion but here are my favorite NPCs:
Favorite mage: Edwin. Crazy number of spell slots available.
Favorite backup mage: Nalia. Plus good enough of a thief and good with a short bow.
Favorite tank: Korgan. Zerker immunities are wonderful especially in Tactics mod where it seems everybody just loves to cast confusion, stun and charm leaving one less person to have to cast chaotic commands on. Korgan + improved haste is a Mind Flayer Slayer :) Plus he has a great evil personality.
Favorite cleric: Sir Anomen. Sure Viconia has 18 WIS and a sexy voice and cute blue skin but she can't hit with that wet noodle of an arm. Get Anomen, get him knighted and he's a good cleric who can fight very well and has 2x the HP of Viconia. The downside is that he has an extremely annoying voice and personality.

Good luck and just enjoy the game the first time through. The first time I completed SoA I had so few of the uber items and honestly enjoyed the game much more back then before I read the spoilers for my 2nd and 3rd trips through SoA + ToB.

I've recently installed the game again, this time around with the Tactics mod and now I'm enjoying this game more than ever. It has a long lifespan :)