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Invrasvision

Posted: Sat Apr 02, 2005 10:35 am
by TheAmazingOopah
Potions, spells, rings, special race abillity: what does it excactly do?
Do you see further/ more specific in the dark? Or is it about seeing warm-blooded creatures?

Posted: Sun Apr 03, 2005 9:33 pm
by Erenor
[QUOTE=TheAmazingOopah]Potions, spells, rings, special race abillity: what does it excactly do?
Do you see further/ more specific in the dark? Or is it about seeing warm-blooded creatures?[/QUOTE]

Infravision is the ability to see using heat instead of light. Many of the Underdark races have this as a naturaly ability. They have normal color or black/white vision when enough light it present, but infravision is more useful in complete darkness. Different colors are presented by varying degrees of heat. Something very hot would appear white, while colder things would appear black or purple or blue. In Baldur's Gate, it simply makes your PC, NPCs, and living enemies appear reddish in color. It's supposed to imply that you are using infravision instead of normal vision. I don't think it has an affect on the game at all. It would make sense that an elf could shoot better in the darkness than a human without infravision, but that doesn't seem to be the case. I'm not 100% sure here and I honestly hope I'm wrong, because it would be really cool if infravision played a bigger role in the game when it comes to dungeons and sewers and caverns and mines, but unfortunately I don't think it does.

Posted: Mon Apr 04, 2005 2:07 am
by Stilgar
Characters without infravision cant see goiod in the dark. Only when scouting, the rest of his/here abilitys are not effected.

Posted: Thu Apr 07, 2005 7:09 am
by Squee
Frankly, infravision sucks big time, it's more a cool thing that a good one.

Posted: Thu Apr 07, 2005 10:25 pm
by Erenor
They really need to make a mod that fixes the infravision thing for both characters and enemies. The game would be so much more exciting.

Posted: Wed Oct 05, 2005 12:04 am
by greg28j
I always thought characters with infravision using missile weapons had greater range (when in darkness).Although I never tested this.

Posted: Sat Oct 29, 2005 5:24 pm
by qwertitus
Originally Posted by greg28j
I always thought characters with infravision using missile weapons had greater range (when in darkness).Although I never tested this.
To my knowledge and experience infravision has absolutely now bearing on the range of missle weapons. All it really is, is a useless spell.

Posted: Mon Jun 12, 2006 10:21 pm
by Sylvanahs
What it is really for

It is so that you can see your warm-blooded enemies when they attack or ambush you. It makes a lot of difference when you are being ambushed. :D

Posted: Tue Jun 13, 2006 4:52 pm
by DaemonJ
In official D&D, characters in combat in dark conditions that did not have infravision received a penalty to their to hit rolls while characters that did have infravision were not penalized.

I doubt that made it into the game though.