Tactics mod and Improved Bodhi. Great stuff!(some spoilers)
Posted: Fri Apr 08, 2005 1:47 pm
I first just want to say what a wild ride Tactics has been so far and compliment the authors of this wonderfully addicting mod. The improved boss fights are very difficult but not impossible. Fights that take 50 reloads and you only win on a fluke are not my style. If it's that hard I just backoff, get a few more levels/toys/spells and try agin. Torgal was impossible for me with a 8-9th lvl party but really easy at 9-10 with a mage with lower resistance allowing slow to land.
The only exception to this is Ilyich which btw has been the toughest fight so far for me up to chapter 6. I got waxed so many times it wasn't funny. The hardest part for me was to get a single pull from the roaming group in the library. They seem to run at boot+cheetah speed almost. I think I pull one from the bunch and suddenly they all warp to my group. After many reloads I finally got Ilyich single pull and it was a great fight but required a wand of monster summoning to help
I just got done killing Bodhi in chapter 6 and my hands are still shaking with excitement This was a very fun fight but not as hard as I expected since single pulling her is quite easy. If all her minions descended on me at once then this would be a different story. To be honest I thought it was harder clearing the Beholder Dungeon in Underdark than it was to kill Bodhi but not nearly as fun as killing her. Here is my party, my setup and strategy that not only worked for me.
Settings:
Difficulty: Core
Installed version: SoA +ToB + Official ToB patch + Tactics mod v22(all components)
Party for Bodhi in chapter 6:
Keldin (15 Cavalier) my PC proudly wielding Carsomyr he obtainded at 12th lvl from Improved Firkraag
Korgan (16 Zerker) he's had that bloody +3 stonefire axe for ages now lol
Sir Anomen (17 Cleric 7 Fighter) wielding FoA
Jaheira (12 Fighter 13 Druid)
Nalia (15 Mage 4 Thief)
Edwin(14 Conjurer)
Spell protections:
Chaotic Commands on me, korgan, anomen and jahiera. Absolutely essential to counter the Sephuchral Sleep.
Protection from Magical Energy on me, korgan and anomen. Needed to counter Touch of Death.
Resist Fire/Cold on me, korgan and anomen
Protection From cold on me, korgan and anomen
Need cold resists for not taking any damage from her damage shield. No amount of breach/pierce magic could take it down and my mages where too busy lowering her resists and slowing anyway.
Improved haste on me, korgan and anomen.
NPP on me and korgan. Keep lots of them memmed Between jahiera and anomen I had 8 of them ready. Anomen has the amulet of power so he is protected already.
I do have the mace of disruption+2 for NPP but neither me nor Korgan have any pips in mace. I have two pips in dual wield so putting it in offhand isn't bad but it's my DPS is 100x better wielding Carsomyr and keeping NPP casted on me. Also wielding the mace just means Bodhi will ignore that person which was not good. If I wielded the mace then Korgan became the tank and he tends to run when things get dicey. As a Cavalier morale failure is never a worry even if I got 10hp left and a complete heal is 1 second away and I can't drink a potion for another 2 seconds You must form a line between Bodhi and the rest of your party and never let it break. It's impossible to keep NPP on everyone due to the short duration and if she breaks through your frontline then mages die fast, chaos reigns and soon your whole party is dead.
On the pull I have Anomen cast the 7th lvl cleric regen spell on me which is vital. Regen and chugging health potions and 2 complete heals from Jaheira are much needed in this fight.
Pull with a pet so that Bodhi casts that nasty insect plague on it. I use the Black Spider Figurine as my fodder. It will dimension door to Bodhi everytime. Wait about 3 seconds then very slowly inch forward till Bodhi comes in view and wait another second or two for all her minions to pop up their contigencies -- you'll feel the lag Immediately run back to the hallway and stand firm with Anomen and Korgan. At this point have Anomen cast the regen on me and I have Jahiera cast NPP on me and Korgan. About this time is when Bodhi teleports to you and the fight is on!
I have Edwin and Nalia cast lower resistance 2x, reducing her MR by 100%. I then have Nalia fire off her sequencer which casts greater malision and slow and have Edwin cast slow as a backup. It's a long process but I can usually get her slowed before her first death. All this time Jaheria and Anomen are busy with NPP, heals and combat. She nearly dies once then you get a dialog that says:
Bodhi - NO NO! It's mine! This life is mine!
Bodhi - Healed.
Doh! Bah, this group killed Adalon and she did a complete heal also so I'm not too worried
Chug chug chug potions, heals, NPP, the fight rages on. She slips in a Touch of Death before and after the complete heal so those protections are important. Edwin recasts improved haste on me again. In some fights she'll cast Chill of the Grave which is some nasty stuff I tell you. At this time your Protection From Fire/Cold will have dropped and you can take some mean damage. If she gets this off at a bad time it can get ugly. Luckily she doesn't do it all the time.
I still have the Improved Kangaxx and Twisted Rune to try before I move on chapter 7. Can't wait for those! Somehow I get the feeling the Ring of Gaxx will not be mine from reading all the hints lol. A 34C/21M guardian before even getting to Kangaxx? Uh ouch.
Bodhi RIP
/salute to the Tactics mod for making this game fun again
The only exception to this is Ilyich which btw has been the toughest fight so far for me up to chapter 6. I got waxed so many times it wasn't funny. The hardest part for me was to get a single pull from the roaming group in the library. They seem to run at boot+cheetah speed almost. I think I pull one from the bunch and suddenly they all warp to my group. After many reloads I finally got Ilyich single pull and it was a great fight but required a wand of monster summoning to help
I just got done killing Bodhi in chapter 6 and my hands are still shaking with excitement This was a very fun fight but not as hard as I expected since single pulling her is quite easy. If all her minions descended on me at once then this would be a different story. To be honest I thought it was harder clearing the Beholder Dungeon in Underdark than it was to kill Bodhi but not nearly as fun as killing her. Here is my party, my setup and strategy that not only worked for me.
Settings:
Difficulty: Core
Installed version: SoA +ToB + Official ToB patch + Tactics mod v22(all components)
Party for Bodhi in chapter 6:
Keldin (15 Cavalier) my PC proudly wielding Carsomyr he obtainded at 12th lvl from Improved Firkraag
Korgan (16 Zerker) he's had that bloody +3 stonefire axe for ages now lol
Sir Anomen (17 Cleric 7 Fighter) wielding FoA
Jaheira (12 Fighter 13 Druid)
Nalia (15 Mage 4 Thief)
Edwin(14 Conjurer)
Spell protections:
Chaotic Commands on me, korgan, anomen and jahiera. Absolutely essential to counter the Sephuchral Sleep.
Protection from Magical Energy on me, korgan and anomen. Needed to counter Touch of Death.
Resist Fire/Cold on me, korgan and anomen
Protection From cold on me, korgan and anomen
Need cold resists for not taking any damage from her damage shield. No amount of breach/pierce magic could take it down and my mages where too busy lowering her resists and slowing anyway.
Improved haste on me, korgan and anomen.
NPP on me and korgan. Keep lots of them memmed Between jahiera and anomen I had 8 of them ready. Anomen has the amulet of power so he is protected already.
I do have the mace of disruption+2 for NPP but neither me nor Korgan have any pips in mace. I have two pips in dual wield so putting it in offhand isn't bad but it's my DPS is 100x better wielding Carsomyr and keeping NPP casted on me. Also wielding the mace just means Bodhi will ignore that person which was not good. If I wielded the mace then Korgan became the tank and he tends to run when things get dicey. As a Cavalier morale failure is never a worry even if I got 10hp left and a complete heal is 1 second away and I can't drink a potion for another 2 seconds You must form a line between Bodhi and the rest of your party and never let it break. It's impossible to keep NPP on everyone due to the short duration and if she breaks through your frontline then mages die fast, chaos reigns and soon your whole party is dead.
On the pull I have Anomen cast the 7th lvl cleric regen spell on me which is vital. Regen and chugging health potions and 2 complete heals from Jaheira are much needed in this fight.
Pull with a pet so that Bodhi casts that nasty insect plague on it. I use the Black Spider Figurine as my fodder. It will dimension door to Bodhi everytime. Wait about 3 seconds then very slowly inch forward till Bodhi comes in view and wait another second or two for all her minions to pop up their contigencies -- you'll feel the lag Immediately run back to the hallway and stand firm with Anomen and Korgan. At this point have Anomen cast the regen on me and I have Jahiera cast NPP on me and Korgan. About this time is when Bodhi teleports to you and the fight is on!
I have Edwin and Nalia cast lower resistance 2x, reducing her MR by 100%. I then have Nalia fire off her sequencer which casts greater malision and slow and have Edwin cast slow as a backup. It's a long process but I can usually get her slowed before her first death. All this time Jaheria and Anomen are busy with NPP, heals and combat. She nearly dies once then you get a dialog that says:
Bodhi - NO NO! It's mine! This life is mine!
Bodhi - Healed.
Doh! Bah, this group killed Adalon and she did a complete heal also so I'm not too worried
Chug chug chug potions, heals, NPP, the fight rages on. She slips in a Touch of Death before and after the complete heal so those protections are important. Edwin recasts improved haste on me again. In some fights she'll cast Chill of the Grave which is some nasty stuff I tell you. At this time your Protection From Fire/Cold will have dropped and you can take some mean damage. If she gets this off at a bad time it can get ugly. Luckily she doesn't do it all the time.
I still have the Improved Kangaxx and Twisted Rune to try before I move on chapter 7. Can't wait for those! Somehow I get the feeling the Ring of Gaxx will not be mine from reading all the hints lol. A 34C/21M guardian before even getting to Kangaxx? Uh ouch.
Bodhi RIP
/salute to the Tactics mod for making this game fun again