Finished soloing SoA
Posted: Sat Apr 16, 2005 6:56 pm
Now this was an interesting run, since it was my first solo game.
PC was a F/M/T, XP cap removed, all weidu.org mods installed.
My final and, ironically, only compromise was to uninstall improved Irenicus before the end fight. It was too much - I defeated his first two appearances, but the third saw me pretty exhausted. After he had casted roughly 100 lvl 7-9 spells I decided too shorten the process and wiped him off my hard disk. I think the first appearance with his four new friends is hard enough to beat, adding two others is a little too much. Altough the second was interesting somehow, because my Str got drained to 5 (no movement with almost nothing equipped, but you need at least some equipment to solve that situation) and I still managed to get out. The third one, as said above, was over the top for my taste.
But how was the rest of the game? Well, it was fun in the first place. F/M/T is an interesting class which evolves as levels rise. In the early part, the thief part dominated the game, later on it was the mage, but I guess in the end it was the fighter part, who got most of the 8.000.000 kill XP.
The best and most challeniging encounter was certainly the one with the two liches and their small army that guard the room above Kangaxx' tomb. I took the battle to the outside and there were some fireworks going down on the docks. It was pretty insane to say the least.
Was it difficult? Sometimes it was, especially in the early phase of the game. But in fact, soloing feels easier because you don't have to control a whole group of characters.
I ended up as F26/M22/T31, scary by numbers, but beyond level 18, it's basically the mage level that makes a difference - to have or not to have 9th level spells.
So what's next?
Well, this was enough soloing for me, so I'm gonna team up with a close relative and duo ToB.
PC was a F/M/T, XP cap removed, all weidu.org mods installed.
My final and, ironically, only compromise was to uninstall improved Irenicus before the end fight. It was too much - I defeated his first two appearances, but the third saw me pretty exhausted. After he had casted roughly 100 lvl 7-9 spells I decided too shorten the process and wiped him off my hard disk. I think the first appearance with his four new friends is hard enough to beat, adding two others is a little too much. Altough the second was interesting somehow, because my Str got drained to 5 (no movement with almost nothing equipped, but you need at least some equipment to solve that situation) and I still managed to get out. The third one, as said above, was over the top for my taste.
But how was the rest of the game? Well, it was fun in the first place. F/M/T is an interesting class which evolves as levels rise. In the early part, the thief part dominated the game, later on it was the mage, but I guess in the end it was the fighter part, who got most of the 8.000.000 kill XP.
The best and most challeniging encounter was certainly the one with the two liches and their small army that guard the room above Kangaxx' tomb. I took the battle to the outside and there were some fireworks going down on the docks. It was pretty insane to say the least.
Was it difficult? Sometimes it was, especially in the early phase of the game. But in fact, soloing feels easier because you don't have to control a whole group of characters.
I ended up as F26/M22/T31, scary by numbers, but beyond level 18, it's basically the mage level that makes a difference - to have or not to have 9th level spells.
So what's next?
Well, this was enough soloing for me, so I'm gonna team up with a close relative and duo ToB.