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Intelligent Weapons

Posted: Sun Apr 17, 2005 1:50 pm
by SythPT
Is there any way to get intelligent weapons through enchanting by yourself/NPC's? Rather than finding them like was done with Enserric?

Posted: Mon Apr 18, 2005 3:25 am
by Ripe
Inteligent items in D&D world are extremly rare and most adventurers spend theirs entire career without ever finding even one of them so I'm pretty sure that Enseric is the only inteligent item in NWN (if there is another I never found it).

As for creating inteligent items untill recently (3rd edition D&D rules) they were exclusive creations of DM - no PC or NPC could create one. 3rd Ed. rules change that slightly but requiremets are still high (min. 15th lvl, no ability score higher then your own, etc.) so their creation/enchantment were not incorporated in NWN (maybe they will do it for NWN 2).

Posted: Mon Apr 18, 2005 6:08 am
by Katomerellin
Intelligent weapons? Enserric? Could someone please tell me what this is cus I have never heard of this..

Posted: Mon Apr 18, 2005 10:03 am
by Ripe
Intelligent weapons? Enserric? Could someone please tell me what this is cus I have never heard of this..
Some magical items have inteligence of their own. They have Inteligence, Wisdom and Charisma score, allignhment and are treated same as NPC's and can be considered creatures. Those items usualy can speak (even those that cannot speak can communicate with their wielder in some way) and a few actualy have some limited telepathy skill. All inteligent items have additional skills, powers and abbilities and few have some purpose (like defeat/slay opposed allighnment) and dedicated power used to fulfill it's purpose (like 10d6 firebal).

Inteligent items are extreamly fun to roleplay and use because you can treat them as a person under control of DM. In one campaign my group played I found a inteligent longsword that have agorafobia (fear of open spaces) so I would have to "persuade" the sword to leave safety of his scabard (on the positive side that sword dealt double damage on hit because he wanted to resolve that encouter as fast as possible so he could return to safety).

All inteligent items are also dangerous because they all have a so called "Ego" score that come in effect when personality conflict (item vs. character) occur (note that any item with Ego of 20 or more consider himself superior to character so personality conflict occur whenever character don't agree with item). When personality conflict occur character roll his Will save (DC = items Ego) - if succesful he is in control, if failed item is in control.

In the Undermoutain level 1 of HotU expansion in Halls of the Sleeping Kings you can find an inteligent sword, one of the better (if not the best) swords in the game - Emeric the Longsword.

Posted: Mon Apr 18, 2005 12:12 pm
by Katomerellin
So you can actualy do something with the sleeping kings? All I ever managed to do was pick the items from the bones on a few chairs. Tried to speek with the skeleton kings but it only said that it seemed like they moved or soemthing like that and then nothing more hapend. Must you attack them or something?

Posted: Mon Apr 18, 2005 12:23 pm
by Ripe
No, one of the sleeping kings is holding a sword (Enseric), you just take the sword (Enseric actualy ask you to take him) from him - then all the kings will awake and attack you.

You should take the sword (it's +4 weapon with +5 vampiric regeneration and +d6 or d8 negative energy damage to start with) because even if your character cannot use longsword just tell him you don't need a longsword so he will change to another type.

Isn't one of the rods you need hidden in Halls aswell?

Posted: Mon Apr 18, 2005 12:24 pm
by Magrus
[QUOTE=Katomerellin]So you can actualy do something with the sleeping kings? All I ever managed to do was pick the items from the bones on a few chairs. Tried to speek with the skeleton kings but it only said that it seemed like they moved or soemthing like that and then nothing more hapend. Must you attack them or something?[/QUOTE]

There is one in particular you need to speak to. A dialog with the sword will appear when you choose the right one. I can't remember his name, but looking at the map, it's on the easter wall of that room.

Posted: Mon Apr 18, 2005 1:45 pm
by JackOfClubs
Actually the dialogue with the sword starts when you get close to the throne; you don't have to select the king.

Posted: Tue Apr 19, 2005 9:48 pm
by Koreforce
Can't you have it become a short sword even if you can use longswords?

Posted: Tue Apr 19, 2005 10:44 pm
by Faust
[QUOTE=Koreforce]Can't you have it become a short sword even if you can use longswords?[/QUOTE]

Right. Enseric can become all manner of weapons when you first talk to him, just prior to taking him.

Posted: Fri May 13, 2005 11:43 pm
by absolethe
I've been wondering about creating intelligent weapons using the toolset. I can see that I can add the "On Hit Cast Spell Intelligent Weapon Level XX" but I've been wondering about the interesting aspects of having an intelligent weapon--such as conversation. Is there some default "behavior" added when you add the spell or would you have to program a bunch of stuff? I'm not really interested in trying it out...I've just been curious.

Posted: Mon May 16, 2005 1:02 pm
by JackOfClubs
Conversations are generally not defaulted. You could possibly copy the script from the intelligent sword in HotU and make modifications.