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Intentional Stalled Leveling?

Posted: Fri Apr 29, 2005 5:11 am
by Revanstein
All of us in KOTOR (first version anyway) have probably run into the situation where we reach our cap a ways before we are ready to stop getting new force powers.

I was wondering, if anyone has tried, or know about this as a potential strategy to keeping those neew forces coming longer (without mod).

Don't Level. If you keep your leveling to a minimum UNTIL you become a Jedi... then, I am assuming that more of those levels will be Jedi earned.

In Summary, the more levels you level up on Tarris, the less strong in the force you can become? Anyone see a problem in there (aside from the fact is makes beating Starkiller ALOT harder)?

I am not suggesting you avoid combat etc... but if you were to hold off on clicking the levels up, you might save your levels till you can add force with it. I haven't had time to try this out.. (though I know on the Endar Spire u are Required to level) and I admit its hard to restrain hitting that level up as soon as it happens. If I am right however... that restraint should come alot easier lol.

Posted: Fri Apr 29, 2005 5:32 am
by Noober
Many people do this (usually at level 5)/ I myself have done this, staying on the second (or was it third?) level.

Posted: Fri Apr 29, 2005 6:22 am
by fable
It's been repeatedly posted about, here, since the game first came out. ;)

Posted: Fri Apr 29, 2005 6:23 am
by Cuchulain82
Yeah, this is actually a pretty common strategy. I usually hold my level at Scout 4, but sometimes I go for Scoundrel 2 (a real pain- you have like... 10 hp). My most recent game I went all the way to Scoundrel 7.

Posted: Mon May 02, 2005 6:38 am
by stormcloud
hey i just tried, held to soldier 4 and immediately had enough points for jedi guardian 4 as soon as I passed my trials.

Posted: Mon May 02, 2005 7:04 am
by fable
Think is, the combat AI is so braindead anyway that I have to wonder why anyone would feel this is necessary? I could understand, for example, if we were discussing BG2/ToB with developer David Gaider's "Tougher" battle mod series in place: those battles are truly very hard, which was why they were eliminated from ToB's release. But KotoR and its successor...? I sometimes think the enemies are lucky they don't require ties on their boots. They'd have trouble not pulling the laces of both boots together in knots.