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Bug to bring a weapon in Elysium

Posted: Sun May 08, 2005 9:09 am
by Santoza
Get your humanity to the lowest and then frenzy yourself in the console. Do it around someone who's already running from you so that you chase them in frenzy. Spam 'frenzyplayer' a lot. It doesn't work everytime, but if it does, you should keep your frenzy claws. You also keep the movement from frenzy.

You can kill anybody in Elysium with it except the Prince, who you can send flying but never kill. But all that will do is make it buggy later on. So it is only useful if for whatever reason you'd really like to kill somebody annoying you that hides in elysium, and someone not critical to the story. You can kill the sheriff, which will probably make it impossible to advance to the final cutscenes but I never went to the end after doing this. The sheriff is the only one who didn't turn to ash for some reason, he died like a human.

You could also keep it as a melee weapon, it does close to the max damage you can do short of the flamethrower. But you also can't pick locks like this or hold any other weapon.

Only interesting thing I got from this was your hands, when taken over by the beast, look very similar to the sheriff's, but his are further developed. You have horrible dialogue options with low humanity when it's at it's lowest (1/10), the sheriff doesn't even talk. So if he were a PC he'd have a humanity score of -10. I believe he was intentionally made to be a vampire permanently taken over by the beast.

Posted: Mon May 09, 2005 4:36 pm
by Faust
So, you can actually kill Elysium based vampires through this bug? Surely not. You can attack Tung in the street and he won't die, I'd imagine the other vampire NPCs (i.e. Isaac, VV, Voerman, etc.) would be invulnerable as well. Though, I suppose it might make sense for the ones you will eventually engage in combat (i.e. Sheriff, Ming, there is the possibility of engaging Mercurio) to be vulnerable.

Posted: Tue May 10, 2005 8:33 am
by Santoza
Surely so. Worked on everyone but the Prince. Though, I only tried it on a few. But it did work on Isaac and VV. Turn to ash in one hit.

Posted: Tue May 10, 2005 10:47 am
by Mavrik
So since you killed them did they show back up next time you entered their building?

Posted: Tue May 10, 2005 1:55 pm
by Santoza
[QUOTE=Mavrik]So since you killed them did they show back up next time you entered their building?[/QUOTE]

Nope.

Posted: Tue May 10, 2005 2:41 pm
by Mavrik
So whats the point in killing them?

Posted: Tue May 10, 2005 2:43 pm
by Faust
[QUOTE=Santoza]Surely so. Worked on everyone but the Prince. Though, I only tried it on a few. But it did work on Isaac and VV. Turn to ash in one hit.[/QUOTE]

That's really interesting. I've tried beating on Tung in Santa Monica and its impossible to kill him. I would have figured the same principle held with the other vamps. I guess they were given different kind of coding. Go figure.

Posted: Tue May 10, 2005 5:42 pm
by yrthwyndandfyre
Possible Spoiler

It's not really that unlikely if you think about it. After a certain point, VV serves no further function, so presumably after that she's a target. Same goes for Isaac - after the gargoyle you don't need him anymore. Tung, while he becomes useless for most clans very quickly, is important to the Nos PCs. Likewise, the Sherrif is integral to the last battle, and there are end-games where the Prince actually dies in a cut-scene after your PC is no longer in play. It's likely that they're not killable until such time as they can serve no further useful function. That explains why Ash runs away so fast after the last rescue - now he's killable. It would also make the prince werewolf tough - he can only be killed in the end-game by specific maneuvers.

Posted: Tue May 10, 2005 6:12 pm
by Santoza
[QUOTE=yrthwyndandfyre]It's not really that unlikely if you think about it. After a certain point, VV serves no further function, so presumably after that she's a target. Same goes for Isaac - after the gargoyle you don't need him anymore. Tung, while he becomes useless for most clans very quickly, is important to the Nos PCs. Likewise, the Sherrif is integral to the last battle, and there are end-games where the Prince actually dies in a cut-scene after your PC is no longer in play. It's likely that they're not killable until such time as they can serve no further useful function. That explains why Ash runs away so fast after the last rescue - now he's killable. It would also make the prince werewolf tough - he can only be killed in the end-game by specific maneuvers.[/QUOTE]

You can kill them before they've had their uses, but then you can't progress past the points they were supposed to be there for. I think they just die because this is a bug and there shouldn't be a way to hit them anyway.

Posted: Fri Feb 26, 2010 3:41 am
by Cassten
So, is it actually possible to frenzy within an Elysium without forcing it to happen (with the console)?