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Gothic 2: any tips on gameplay? things to do?

Posted: Tue May 24, 2005 7:27 pm
by fable
I'm considering starting up a game of Gothic 2. Any tips? No cheese. Just good things to do and keep in mind.

Posted: Wed May 25, 2005 8:11 am
by Fiberfar
Learn the pick lock skill, since it will help you with most chests if you get it right. IMO focusing on strength is more important than dex since the best weapons require high strength. If I were you, I would save all my ability points untill I get to the City. From there you can choose more open what class you want to become.

Posted: Wed May 25, 2005 8:55 am
by fable
Fiberfar, how do you mean, " From there you can choose more open what class you want to become"? I am not saying this to poke fun at you, but that sentence leaves me genuinely confused. Why not choose a class early in the game? Are there some questgivers who won't give quests if you've chosen a class, but will if you remain classless?

Posted: Sat May 28, 2005 10:07 am
by Fiberfar
I said that because I might spoil some of the gaming for you if I go into spesific things. But I don't think it makes any difference, at least it didn't to me

When you enter Khorinis (which is about 10-20 minutes into the game). You get to chose what you want to work with. Based on that you should put points into required skills and abilities. So if you use your point as soon as you get them that might narrow your choice of work. IIRC however, the different types of work you can get is mentioned in the manual.

I just checked, and everything I said here is written in the manual.

Posted: Mon May 30, 2005 11:09 am
by Monolith
[QUOTE=fable]I'm considering starting up a game of Gothic 2. Any tips? No cheese. Just good things to do and keep in mind.[/QUOTE]

I'm not sure what kind of tips you need. There is not much you need to keep in mind. Just make your decisions. If they turn out to be wrong then take the consequences anyway. Most consequences in Gothic 2 are stustainable. There should always be a way out if you're in real trouble. Unless you kill guards, citizen or steal while being seen you should always be able to find an agreeable solution to a problem.

[light Spoiler]
For instance, there is a guy sitting near the farm not far from town, just at the beginning of the game. The town is closed for newcomers, you can't get in. So he faces you with a proposal: he helps you to get into town and you promise to help him out if he asks you to. You can agree, but you don't need to keep your word. If you choose so, there will be consequences. This type guy doesn't forget. Those consequences can be the same if you don't agree right away. Perhaps they are not. Finally, it's up to you. Whatever you choose though the outcome is interesting and manageable.

When it comes to choosing an occupation though, you should wait until you know some of the gameworld and the possibilities. There are three factions and I wouldn't tie myself down until I know every single one of them.[/light spoiler]

Dunno if this is helpful.

Posted: Mon May 30, 2005 3:12 pm
by fable
Yeah, that does help. It sounds like the sort of game that tracks your decisions very carefully, and also one that rewards holding off from making important class choices at the start. Thanks.

Posted: Tue May 31, 2005 1:28 pm
by Fiberfar
Another useful tip: Save your game often, or else you will find yourself running over the half continent again and again. At least I did so because I didn't save often enough.

- Not all people like strangers and members of some kind of groups. Some can easily become angry enough to attack you. Remember what those you meet on your journey tell you about other people. I.e. the paladins don't like mercenaries.

Posted: Sat Jun 04, 2005 3:10 pm
by Elan Morin
The only thing I can say for sure: study this world completely! You can play the entire qame without doing this, but you shouldn't. The major pleasure of this world is its completeness, so every single boulder is placed deliberately, this is what makes Gothic alive.
Do not make haste: the end of the game, when you can kill an ork with a single strike, is not even one percent so fascinating as the beginning or the middle of the game.

We are in Gothic! Gothic is in us!!! :cool:

Posted: Sun Jun 05, 2005 9:35 pm
by WolfHeart
Explore the world, a lot of times you can find better stuff on the ground and in caves then at any of the merchants, also be sure to do every quest around, but keep in mind that most quests WILL affect your standing with the local populace in some way, this can be both good and bad based on what you want later on.

Posted: Mon Jun 06, 2005 6:57 am
by fable
Is there a general progression of difficulty to caves in certain directions? Or is a PC likely to find very hard or easy caves without reason right in the middle of otherwise easy areas?

Posted: Mon Jun 06, 2005 8:54 am
by Fiberfar
People in the city gives you advices on where to stay out of. The can meet orcs in the forest etc. Also some caves with tough monsters are "marked". Some caves got a lot of blood and corpses outside of it, that means the monster inside is a killer of men and really hard on low levels.

You will also learn the meaning of sounds in the game. Later when you get used to it you will hear if there is an orc inside the cave or just goblins.

Posted: Mon Jun 06, 2005 2:59 pm
by WolfHeart
As a general, caves are very dangerous to go into without a set of armor and a better weapon, even the ones early on can have some nasty monsters that you arent ready for, or some run away bandits who wont mind mugging you for a few extra coins.

Some light spoilers



Another reason to do as many quests as possibile is that things that can be killed for experiance are in limited suply, there are only so many and only monsters respawn, named NPC's will not.

Posted: Tue Jun 07, 2005 7:18 am
by Curry
If I remember correctly you can't finish the game unless you know how to pick locks but you don't need that skill early in the game. In my first game I learnt how to pick locks in the last chapter :) I'd recommend learning how to brew potions however :)

There are 3 guilds in G2, Mercenary, Militia and Fire Mages and Militia is the easiest one so I recommend it for the starters. Also you need to have a job to become a citizen of the first town (Khorinis). I recommend becoming the blacksmith's apprentice because then you can make your own magic ore blades and don't have to waste huge amounts of money on them. Oh, and use 1-handers :)

Posted: Tue Jun 07, 2005 7:22 am
by Curry
Oh and there are 2 areas in the game, Khorinis (named after the city, duh) and Valley of Mines and every time you get to the next chapter you change the area. Like, in the 1st chapter you are in Khorinis, in 2nd you're in VoM and in 3rd chapter you get back to Khorinis (The last chapter is an exception however.) Ok, every time you change a chapter all the enemies in the area will respawn so it's recommended to kill all the enemies before triggering the next chapter. Also remember to pick all the flowers and berries, they will respawn too.

Posted: Tue Jun 07, 2005 7:27 am
by WolfHeart
Spoilers



Dont need lockpick to finish the game ive done it more then once with characters who didnt invest anything in Dexterity so i found it pointless to take lockpicking, i dont enjoy save/loading 5 times over just so i can open a chest.

Posted: Tue Jun 07, 2005 7:51 am
by fable
Wolfheart, your comment leaves me confused. You don't enjoy save/loading 5 times to open a chest, but you don't take or like lockpicking? In that case, how do you open chests?

Posted: Tue Jun 07, 2005 10:42 am
by Monolith
I guess he simply does not open them - at least the locked ones. He seems to be that type of guy who rather reloads a couple of times instead of investing skillpoints in the lockpick skill and attribute points in dexterity. Both is needed if you want to pick locks, because every lock has a specific combination you have to find out. Usually this is done with a lockpick. You have to turn it left or right in the lock and if you choose the correct direction a couple of times the lock is open. If you choose the wrong combination, there is a possibility that the lockpick breaks. This depends on your dexterity. The ability to pick locks in general depends on the lockpick skill. Now, yes, it is easier to take a dozen of lockpicks with having approximately no dexterity and finding out the proper combination just by trying most possible combinations, destroying the whole set of lockpicks due to the low dexterity, remembering the proper combination and reloading. But I'm not sure if this was intended by the devs... :rolleyes:

Posted: Tue Jun 07, 2005 1:08 pm
by fable
Heh. :D No, I suspect that wasn't their intention, either. Did you find the contents of chests worth the investment in lockpicking and dexterity?

Posted: Tue Jun 07, 2005 3:43 pm
by Fiberfar
That really depends... Some chest only give lets say 10 gp while others give amulets and weapons of use. And I also wonder if someone manage to find all chest without using the walkthrough, since they are scattered throught the whole game and hidden everywhere.

I did take pick lock later in the game, only because some chest looked more interesting than others. But investing a lot of dex just to successfully open a chest is a waste IMO.

I just restarted the game and I am planning to become a mercenary.

Posted: Tue Jun 07, 2005 3:59 pm
by Monolith
Not if you want to be proficient in archery and a deft pick-pocket. :p

And it's fun. You take the risk of loosing that lockpick and getting just a few coins instead, but hey, you finally know what's in that darn chest, don't you? ;) . Lockpicking is the first skill I choose...