Cartography and Walkthrough project
Posted: Sat May 28, 2005 11:06 am
I haven't found a major collection of maps anywhere, just a few scattered about.. so I'm going to break out paintshop and get to work based on what I've already mapped out in my head..
ulm - fathien keep
- 80% known
lobby, secret (push brick) treasure room, treasure in towers, lord elder fathian, decus? fathien (patrol route), lower catacombs ('sewer' like area), armory, locked route to treasure and jumping puzzle to prison area (rescue son quest)
- 0% drawn
north gate fargrove sewers / theatre route
- 90% known
from falling entry, to first ladder, to first goblin catapult at bridge, to bridge
key area, through basement of theatre, to second floor of theatre, to first floor of theatre (main room, goblin wizards, catapult and troll), to upstairs exit
-0% drawn
fargrove monastary catacombs
- 75% known
from entry gate (outside), skeleton rise points, front door, stairwell 1, stairwell 2, first turn wooden floor trap, route to stone face, route to demon guardian of magic word, various other treasure points
- 0% drawn
skuldoon
- 60% known
thunderin hammer blacksmith guy, arena & ticket booth, nether magic dog guy, vartugg's fortress, route to vartugg inside fortress, north gate, south gate
(doesn't really look like much to know)
- 0% drawn
arindale
- 100% known
the inn, room with tiger quest girl, note lack of area to 'camp', route to west to ulm, route south to fargrove, temple of empyrian (celestial), moon bridge, hall of lords, house of tiger, great tower, hall of weapons, apothecary, north route to moon isle and talendor
- 0% drawn
arindale trial of eldars
- 100% known
from inside hall of lords, to jumping trial, tricks to get that guy not to block you when you try to jump, trial of uh.. 'boldness' and balance, how to get the bridges to pop up and what to do if you fall off, trial of fire, tricks to get less guys to spawn, place to stand where fireball wizard guy can't hit you, which elevator to take up to get out
- 0% drawn
fargrove
- 90% known
north 'gate' (theatre entrance), garrison district, palace gate, davenmor palace first floor, palace upstairs, west gate, jail, cell with guild of mystery guy, town center, rescue guy area, alister's magic place, moon gate dragon temple, gypsy camp, fargrove inn, south gate, arms of argus, entrance to slums district, monastary entrance
- 0% drawn
fargrove slums
- 85% known
curio shop, haunted mansion, haunted mansion 'basement' dungeon
- 0% drawn
fargrove monastary
- 100% known
rescue girl area, celestial temple interior, celestine area, alter basement area, gate to graveyard and catacombs
- 0% drawn
moon isle
- 100% known
celestial (shrine?) structure in middle, lack of any quick entry/exit, primary spawn points of moon beasts
- 0% drawn
global map
- 75% known
various celestial shrines, rune shrine thing, rothn camp in bolen fields, black swamp, mage(?) quest, budoka quest guy, monk quest guy, marauder quest guy, samurai quest guy, sugenja quest guy, talendor, talendor moon bridge, northern steppes moon bridge, forbidden lands moon bridge, a few routes 'up' to places you're not supposed to be
- 0% drawn
vale of ruin
- 10% known
well, I walked around it from above, and got attacked by a drake and something else nasty
- 0% drawn
naga temple
- 60% known
entry room, left n right passages, huge stairwell, various treasure points, naga fountain things, various traps, floor opening traps, easy route around some swinging axes and stuff, eye of the beholder room, gigantic snake pit, jumping puzzle, lever bridge puzzle, uhh.. this'll be a big multi-layer map, all the way down to valdane graemere, that I'll have to draw out by hand while I explore first.. hurts to remember it all, can't keep it in order, spent about 3 sessions 3 consecutive hours each in there before I found valdane. haven't found gas mask. :\
- 0% drawn
If ya know something I don't, let me know, need the exact location of various places near the northern steppes, near rune shrine.. the one with the guardian talking demon face, the one with the talking trees - grove of something, they hate fleshlings? need help with battlefield of the dead
I also know some points where treasure chests are deep under water..
there is also a place where a dungeon is half sunken - referenced to in some line of speach..
.. if they didn't say 'however' so much, and they all didn't sound like the same guy, it'd be easier to remember it all ..
heh.. I really remember the king of rothn's final statement - was freaky - 'I place the fate of Fargrove in your hands'..
sometimes the text is different than the speach, but most of the time I skip the speach.
if ya have any questions about how to get past anything, try to describe where you are, and I'll quote your post and help you out..
ulm - fathien keep
- 80% known
lobby, secret (push brick) treasure room, treasure in towers, lord elder fathian, decus? fathien (patrol route), lower catacombs ('sewer' like area), armory, locked route to treasure and jumping puzzle to prison area (rescue son quest)
- 0% drawn
north gate fargrove sewers / theatre route
- 90% known
from falling entry, to first ladder, to first goblin catapult at bridge, to bridge
key area, through basement of theatre, to second floor of theatre, to first floor of theatre (main room, goblin wizards, catapult and troll), to upstairs exit
-0% drawn
fargrove monastary catacombs
- 75% known
from entry gate (outside), skeleton rise points, front door, stairwell 1, stairwell 2, first turn wooden floor trap, route to stone face, route to demon guardian of magic word, various other treasure points
- 0% drawn
skuldoon
- 60% known
thunderin hammer blacksmith guy, arena & ticket booth, nether magic dog guy, vartugg's fortress, route to vartugg inside fortress, north gate, south gate
(doesn't really look like much to know)
- 0% drawn
arindale
- 100% known
the inn, room with tiger quest girl, note lack of area to 'camp', route to west to ulm, route south to fargrove, temple of empyrian (celestial), moon bridge, hall of lords, house of tiger, great tower, hall of weapons, apothecary, north route to moon isle and talendor
- 0% drawn
arindale trial of eldars
- 100% known
from inside hall of lords, to jumping trial, tricks to get that guy not to block you when you try to jump, trial of uh.. 'boldness' and balance, how to get the bridges to pop up and what to do if you fall off, trial of fire, tricks to get less guys to spawn, place to stand where fireball wizard guy can't hit you, which elevator to take up to get out
- 0% drawn
fargrove
- 90% known
north 'gate' (theatre entrance), garrison district, palace gate, davenmor palace first floor, palace upstairs, west gate, jail, cell with guild of mystery guy, town center, rescue guy area, alister's magic place, moon gate dragon temple, gypsy camp, fargrove inn, south gate, arms of argus, entrance to slums district, monastary entrance
- 0% drawn
fargrove slums
- 85% known
curio shop, haunted mansion, haunted mansion 'basement' dungeon
- 0% drawn
fargrove monastary
- 100% known
rescue girl area, celestial temple interior, celestine area, alter basement area, gate to graveyard and catacombs
- 0% drawn
moon isle
- 100% known
celestial (shrine?) structure in middle, lack of any quick entry/exit, primary spawn points of moon beasts
- 0% drawn
global map
- 75% known
various celestial shrines, rune shrine thing, rothn camp in bolen fields, black swamp, mage(?) quest, budoka quest guy, monk quest guy, marauder quest guy, samurai quest guy, sugenja quest guy, talendor, talendor moon bridge, northern steppes moon bridge, forbidden lands moon bridge, a few routes 'up' to places you're not supposed to be
- 0% drawn
vale of ruin
- 10% known
well, I walked around it from above, and got attacked by a drake and something else nasty
- 0% drawn
naga temple
- 60% known
entry room, left n right passages, huge stairwell, various treasure points, naga fountain things, various traps, floor opening traps, easy route around some swinging axes and stuff, eye of the beholder room, gigantic snake pit, jumping puzzle, lever bridge puzzle, uhh.. this'll be a big multi-layer map, all the way down to valdane graemere, that I'll have to draw out by hand while I explore first.. hurts to remember it all, can't keep it in order, spent about 3 sessions 3 consecutive hours each in there before I found valdane. haven't found gas mask. :\
- 0% drawn
If ya know something I don't, let me know, need the exact location of various places near the northern steppes, near rune shrine.. the one with the guardian talking demon face, the one with the talking trees - grove of something, they hate fleshlings? need help with battlefield of the dead
I also know some points where treasure chests are deep under water..
there is also a place where a dungeon is half sunken - referenced to in some line of speach..
.. if they didn't say 'however' so much, and they all didn't sound like the same guy, it'd be easier to remember it all ..
heh.. I really remember the king of rothn's final statement - was freaky - 'I place the fate of Fargrove in your hands'..
sometimes the text is different than the speach, but most of the time I skip the speach.
if ya have any questions about how to get past anything, try to describe where you are, and I'll quote your post and help you out..