Solo Cleric/Ranger?
Posted: Wed Jun 08, 2005 5:00 pm
I've tried a few solo games and one thing I've found is that you need effective mass crowd control, particularly at higher levels. I've found that Clerics are actually best at this with Greater Command and Symbol: Hoplessness. The only problem is that they don't fight particularly well. I've also seen lots of people bag Rangers as a vastly underpowered class when compared to Fighters, Barbarians and Paladins.
While I partly agree with this, I've given some thought to this and am considering a Ranger15/Cleric15 split. The reason for all the Ranger levels is this: Favoured Enemies. At level 15 you have a total of 4 Favoured enemies and do +4 damage when fighting any of them, no matter what weapon you use. Consider this against Weapon Specialization, which gives +2 damage with the specific weapon. 15 Levels also gives you access to a few useful Ranger spells, but mainly the ranger spells suck.
15 Cleric levels give you all the crowd control you should need, including 2 castings of Symbol Hoplessness (with enough wisdom, thanks Every God Ring!) and plenty of Greater Commands, particularly if you're a Lorekeeper of Oghma. I think this build could actually work pertty well. Lots of buffs, disabling ability, synergy of ability scores, good base attacks and weapon selection, plus heaps of Hit Points and tha ability to drop a Heal right in the middle of combat if you're getting low! I'm thinking Demarch of Mask, or Lorekeeper of Oghma for the domain spells.
Anyone think of any critical weaknesses this combo can't overcome? I think this guy could do well even in HoF mode, where Symbol etc. are an absolute MUST.
While I partly agree with this, I've given some thought to this and am considering a Ranger15/Cleric15 split. The reason for all the Ranger levels is this: Favoured Enemies. At level 15 you have a total of 4 Favoured enemies and do +4 damage when fighting any of them, no matter what weapon you use. Consider this against Weapon Specialization, which gives +2 damage with the specific weapon. 15 Levels also gives you access to a few useful Ranger spells, but mainly the ranger spells suck.
15 Cleric levels give you all the crowd control you should need, including 2 castings of Symbol Hoplessness (with enough wisdom, thanks Every God Ring!) and plenty of Greater Commands, particularly if you're a Lorekeeper of Oghma. I think this build could actually work pertty well. Lots of buffs, disabling ability, synergy of ability scores, good base attacks and weapon selection, plus heaps of Hit Points and tha ability to drop a Heal right in the middle of combat if you're getting low! I'm thinking Demarch of Mask, or Lorekeeper of Oghma for the domain spells.
Anyone think of any critical weaknesses this combo can't overcome? I think this guy could do well even in HoF mode, where Symbol etc. are an absolute MUST.