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STRATEGY GUIDES, the DEMO & the GAME

Posted: Wed Jun 08, 2005 10:25 pm
by Kel
I have posted this before but couldn't remember where and I would
like to know what you think of:


' STRATEGY GUIDES '


The first part of this is basically where I am and what i have picked up
on this forum, other forums and what I have gotten from other gamers
I know who 'started' playing Dungeon Lords and shelved it. The gamers
are all "Everquest" players and have been gaming longer than I have so
I request your patience and hope this thread will be helpful to all who
see the potential that I see in Dungeon Lords.

I am still playing around with the Demo but I have to agree with both
ManoColla and Sable and Sable's comments on Arcanum are right on
the money. Loved the game! Dungeon Lords needs some revamping
from what my Demo character a Human Fighter as it seems like every-
thing is AdvPnts expensive. I find it especially true when packs of 12
wolves are constantly spawning along with groups of three greater(?)
scorpions and you only start with 5 cures for poison and don't find any.

I will say that this is probably the best Demo I have ever played as long
as you stay away from Scorch and don't go inside. I feel it gives you a
far better chance to get a feel for your first character and what he will
need as far as Stats and Skills and makes it more replayable. I don't
know if I have to progress up to a higher character than fighter or not.

I always take into consideration the fact that my character has to be able
to defend himself, have the ability to heal himself beyond what potions do,
pick locks, identify and disable trapped chests and have at least one magic
skill that is very offensive for when you are facing a boss or a bad ass pack
of wolves or scorps. I am playing the Demo after I reached level 8 in the
hard monster and generate more mode and it is still hard to advance my
basic fighting skills. It does you no good to have a lot of life if you haven't
built in the skills for keeping it first. I then slowly increase my life as any
potion that heals you completely is better in the early stages until you can
afford stronger ones. I have used this formula with all my characters I have
developed along with the philosophy that it is far better to run than use up
all of your healing ability and then pick off the monsters around the edge of
the group before you go in for the final kill.

The mapping from what I have not seen in the Demo or read on forums needs
to be improved like in a major way. I hate running from a pack of 12 wolves
and not really knowing where I might be able to make a stand because there
is no map or even a compass. The two best games as far as mapping that
I have played are "Diablo II/LOD" and "Divine Divinity" and "DD" has by far the
best transport system ever.

This game definitely needs a Strategy Guide to help understand synergies
between skills and stats. Strength increases after a certain point give a
plus to damage in melee but does it apply to archery skills and I haven't
found that it does. I would like to know what the possible progressions are
for a given character before I find out too late that he can't do something
I would like him to be able to do. The camera needs fixing also because if
you are fighting a group of monsters and get knocked back into some tall
grass 'they can see you' but you can't see them until you do some quick
adjusting on the fly of the camera which puts your life in danger or you run
for an open space but in which direction was that opening(?). The game
also needs a Pause button that doesn't obscure the screen as Mother Nature,
doorbells and phonecalls as they tend to happen at the worst of times during
the middle of big or life threatening battle.

I am enjoying the Demo for the most part and feel that this game can rate
right up there with my all time favorites but it needs some fast fixes or people
will not buy it after the Demo in frustration. The list of some of my all time
favorites are as follows: Diablo II/LOD, Divine Divinty, Arcanum, Icewind Dale
and Homeworld. I did not include Neverwinter Nights as the mapping and
pathfinding are simply terrible as I hate dropping cookie crumbs to find my way
back though it usually involves unwanted item and potions that I might need.

I covered alot more than I thought but I wanted you to get a feel as to
where I am coming from and why I think those guides are so important to
us as gamers. I think that every one of my favorite games has come with
a Strategy Guide and they often have some mistakes in them as they are
usually done before even the first patch. Let me now what you think but
also let the game developers/marketers know how you feel on this issue. The
game and guide could come out as one package and it might cost less. I
know that a bunch of friends wouldn't have shelved or dumped Dungeon Lords
if it had included a guide.


.....Kel
*

Posted: Thu Jun 09, 2005 5:40 am
by melegaunt
So you are saying you havent played the full version yet?

If thats the case.. i suggest playing the full version before creating any solid opinions.. Its not really like the demo.. and it has enough bugs to keep you frusterated almost constantly

(only like 2 of 5 people actually complete the game through without incurring on some Bug type wrath that forces them to start over)

Posted: Thu Jun 09, 2005 5:00 pm
by Kel
reply to melegaunt

[QUOTE=melegaunt]So you are saying you havent played the full version yet?

If thats the case.. i suggest playing the full version before creating any solid opinions.. Its not really like the demo.. and it has enough bugs to keep you frusterated almost constantly

(only like 2 of 5 people actually complete the game through without incurring on some Bug type wrath that forces them to start over)[/QUOTE]


Hi melegaunt,

I am playing the Demo which has been fairly bug free but way to easy
compared to how you start in the full game. I have noticed a long list
of bugs reported on this forum and others for the full game and I am
hoping that the 2nd patch will fix most of them. I still feel that there is
a very big need for a Strategy Guide for this game and that if fixed it
would be an excellent game.

I am being patient in my purchase but I still might buy it even if there are
still some bugs left in the game as long as I can work around them. HP may
even issue additional fixes.

I am playing the Demo on hard/many setting and am currently a level 14
fighter and it is fun to play. The toughest monster I have faced was a
Giant Troll with a ghoul and killing that troll gave 19000+ experience points.
The only problem is that the game went into a hard freeze and I had to
reboot my computer. I fought him again with the same result so I went
to a save game from about an hour earlier and everything worked ok but
I never ran into that big guy again.



.....Kel
*

Posted: Thu Jun 09, 2005 10:53 pm
by Frodo1
[QUOTE=Kel]

Hi melegaunt,

I am playing the Demo which has been fairly bug free but way to easy
compared to how you start in the full game. I have noticed a long list
of bugs reported on this forum and others for the full game and I am
hoping that the 2nd patch will fix most of them. I still feel that there is
a very big need for a Strategy Guide for this game and that if fixed it
would be an excellent game.

I am being patient in my purchase but I still might buy it even if there are
still some bugs left in the game as long as I can work around them. HP may
even issue additional fixes.

I am playing the Demo on hard/many setting and am currently a level 14
fighter and it is fun to play. The toughest monster I have faced was a
Giant Troll with a ghoul and killing that troll gave 19000+ experience points.
The only problem is that the game went into a hard freeze and I had to
reboot my computer. I fought him again with the same result so I went
to a save game from about an hour earlier and everything worked ok but
I never ran into that big guy again.



.....Kel
*[/QUOTE]


Dreamcatcher is planning to release a strategy guide...for a fee of course. BTW Are you a troll???

Posted: Sat Jun 11, 2005 1:28 pm
by Kel
Why a troll? .... Frodo1

The last I looked I am still human but that might depend on
how one defines the terms human and troll.

My character is a human fighter and he's definitely waiting for
that strategy guide and the second patch. I will accept a
third patch if necessary because from playing the Demo I do
find that this game could be one of the top RPGs of the year
if it is fixed. The one thing I don't like is getting knocked back
into the tall grass and fighting one monster while the others take
free pot shots at me. They can see me thanks to the programmed
AI but my character can't see them until I change my view with the
camera while fighting the idiot who attacked me....don't they know
"Resistance is futile" and they are already dead but just don't know
it. I am waiting for tougher monsters in the game itself. The Demo
is just too easy even on the hard/many setting though that troll
took some pounding to soften up.



.....Kel
*

Posted: Sat Jun 11, 2005 2:30 pm
by swcarter
[QUOTE=Kel]from playing the Demo I do
find that this game could be one of the top RPGs of the year
if it is fixed.[/QUOTE]
Yeah, that great storyline, and those fun optional quests, and how much you can really role-play your character... Dungeon Lords could be one of the top 20 RPGs released this year, easy!

SWC

Posted: Sun Jun 12, 2005 4:21 am
by Kel
one of the top 20 RPGs

SWC

I am not sure if your comment was sarcastic or not
since I have not played the game itself but an RPG can be
enjoyable even with a weak storyline. The optional quests are
a good way to build your character and you can build your
character quite aways before you even encounter Scorch.

thanks for the response!


.....Kel
*