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Conflicting Mod problem :(

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Alien_Newborn
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Conflicting Mod problem :(

Post by Alien_Newborn »

most people reading this probably know what Balmora expanded is (that mod that doubles the size of Balmora), and that is the mod my question is based around. While running Balmora Expanded, I was also runing "Balmora Waterfall" which adds a waterfall to the north bridge of balmora, but it also seems to remove a single rock that is used for reference in Balmora Expanded.

My problem is that every time I walk into the exterior of balmora, it says that said rock is missing, and about 30% of the time, my game CTD's.The rock is always gone even when the waterfall mod goes off, so I left it on for aesthetic value.

I did have a few ideas on how to fix the problem, but I don't know which one would be best. I thought I could:

A.) Use TESAME to merge the mods, and thereby remove the rock reference in Balmora Expanded

B.) Enter TESCS and remove the rock reference from Balmora Expanded

Or...

C.) Entre TESCS and ADD the rock to the waterfall mod

If anyone can tell me which idea is best, or if you have a better one, give me a hand here.
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GA_Havoc
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Post by GA_Havoc »

If the rock isn't required for something important then I wouldn't add it to Balmora.
Merging the mods (under a different plug-in name) is probably good, if it doesn't work you still have the unchanged originals.
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fable
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Post by fable »

I agree with Havoc. BE adds a great deal to Balmora. Personally, I wouldn't go to the effort to remove the rock in order to run the Waterfall as well, but it's up to you.
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Alien_Newborn
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Post by Alien_Newborn »

no,no,no,no, I didn't want to remove the rock to run both at once (because even with the download off, the rock is still missing), I just wanted to not have a pop-up error box every time I went to Balmora, but I seemed to have solved how to do it myself.

If you just enable the "yes to all" thingy in the INI. file, just hit yes to all at the begining popup and then it ignores all in game errors. Pretty sweet, n'est-ce pas?
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fable
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Post by fable »

I've posted the "Yes to All" ini fix several times in the past. But I thought you had conflicting mod problems? "Yes to all" only deals with the way Morrowind looks at mods. It really doesn't deal with conflicts...so if this is how you determined you had a conflict, you most likely didn't have one.
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Denethorn
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Post by Denethorn »

What is the yes to all fix? "YesToAll = 1" :confused:
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fable
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Post by fable »

You place the line in your ini file. When you run many mods, you don't get the same question about potential problems multiple times during the load screen. It only shows up once, after you click on "yes to all."
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Denethorn
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Post by Denethorn »

Aye I gathered that I meant to ask what the actual line was ;) sorry the question was a little vague.
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fable
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Post by fable »

AllowYesToAll=1
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