most people reading this probably know what Balmora expanded is (that mod that doubles the size of Balmora), and that is the mod my question is based around. While running Balmora Expanded, I was also runing "Balmora Waterfall" which adds a waterfall to the north bridge of balmora, but it also seems to remove a single rock that is used for reference in Balmora Expanded.
My problem is that every time I walk into the exterior of balmora, it says that said rock is missing, and about 30% of the time, my game CTD's.The rock is always gone even when the waterfall mod goes off, so I left it on for aesthetic value.
I did have a few ideas on how to fix the problem, but I don't know which one would be best. I thought I could:
A.) Use TESAME to merge the mods, and thereby remove the rock reference in Balmora Expanded
B.) Enter TESCS and remove the rock reference from Balmora Expanded
Or...
C.) Entre TESCS and ADD the rock to the waterfall mod
If anyone can tell me which idea is best, or if you have a better one, give me a hand here.
Conflicting Mod problem :(
- Alien_Newborn
- Posts: 524
- Joined: Sun Sep 28, 2003 8:29 am
- Location: Gestating between your lungs
- Contact:
Conflicting Mod problem :(
Get up, stand up. Come on, throw your hands up.
If you've got the feeling, Jump across the ceiling.
If you've got the feeling, Jump across the ceiling.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
I agree with Havoc. BE adds a great deal to Balmora. Personally, I wouldn't go to the effort to remove the rock in order to run the Waterfall as well, but it's up to you.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Alien_Newborn
- Posts: 524
- Joined: Sun Sep 28, 2003 8:29 am
- Location: Gestating between your lungs
- Contact:
no,no,no,no, I didn't want to remove the rock to run both at once (because even with the download off, the rock is still missing), I just wanted to not have a pop-up error box every time I went to Balmora, but I seemed to have solved how to do it myself.
If you just enable the "yes to all" thingy in the INI. file, just hit yes to all at the begining popup and then it ignores all in game errors. Pretty sweet, n'est-ce pas?
If you just enable the "yes to all" thingy in the INI. file, just hit yes to all at the begining popup and then it ignores all in game errors. Pretty sweet, n'est-ce pas?
Get up, stand up. Come on, throw your hands up.
If you've got the feeling, Jump across the ceiling.
If you've got the feeling, Jump across the ceiling.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
I've posted the "Yes to All" ini fix several times in the past. But I thought you had conflicting mod problems? "Yes to all" only deals with the way Morrowind looks at mods. It really doesn't deal with conflicts...so if this is how you determined you had a conflict, you most likely didn't have one.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
You place the line in your ini file. When you run many mods, you don't get the same question about potential problems multiple times during the load screen. It only shows up once, after you click on "yes to all."
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.