Visas Marr - Influence and Bug?
Posted: Fri Jul 01, 2005 9:01 am
1: I'm playing a consular/Sith Lord, and have 3 sabers. I gave Visas 2(made her into a fighter/tank) and sometimes I just can't seem to talk/activate/open anything. I can't even go into my inventory. So I have to reload the last save quite a few times before I can unequip her second lightsaber. This seems to eliminate the bug and I was just wondering if there is a work around to this, because I would like to keep her dual wielding.
2: On Dantooine you can gain influence with Visas through the investigator of the Swoop Crash site. I got the 3 atmospheric things and it says to give them to the guy for 3000 credits AFTER commenting on the 'intelligence gathering device' at the site. I don't get that option and would like it. Is there(of course there is) a specific requirement before that dialogue option appears?
Thanks for any help.
2: On Dantooine you can gain influence with Visas through the investigator of the Swoop Crash site. I got the 3 atmospheric things and it says to give them to the guy for 3000 credits AFTER commenting on the 'intelligence gathering device' at the site. I don't get that option and would like it. Is there(of course there is) a specific requirement before that dialogue option appears?
Thanks for any help.