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Great Cleave

Posted: Tue Jul 05, 2005 2:55 am
by Johnny
Does Great Cleave allow me a free attack against every opponent in range after I kill somebody, or must I kill each opponent in turn to get my free hits? If it's the latter, then Great Cleave is only useful when you're fighting a horde of goblins.

Posted: Tue Jul 05, 2005 3:20 am
by silverdragon72
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If you kill an attacker you get a free attack on another enemy in range.

With cleave you get only one extra attack,

with great cleave you get unlimited - but only if you kill another enemy with the extra attack (and only with the extra attack)!

This way great cleave is quite useless and occurs more or less never!

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Posted: Tue Jul 05, 2005 1:52 pm
by Ravager
It is just like the ability in Neverwinter Nights of the same name.

It extends the ability of Cleave just as Siverdragon says above.

It can be pretty useful against multiple weak foes of many badly injured enemies.

Posted: Tue Jul 05, 2005 6:51 pm
by dj_venom
Yeah, I've never used it because I always thought it was weak, but...

After reading how Ravager said it's good against badly injured enemies, how would the following strategy work:

Get a mage/sorcerror to cast 1/2 area affect spells, and then when everyone is badly injured, use great cleave.

As I say, I've never tried it, but has anyone ever done that with success?

Posted: Tue Jul 05, 2005 9:06 pm
by koz-ivan
[QUOTE=dj_venom]Yeah, I've never used it because I always thought it was weak, but...

After reading how Ravager said it's good against badly injured enemies, how would the following strategy work:

Get a mage/sorcerror to cast 1/2 area affect spells, and then when everyone is badly injured, use great cleave.

As I say, I've never tried it, but has anyone ever done that with success?[/QUOTE]

that works, but at the same time why not just cast another fireball and be done w/ it?

the root of the problem:if you are sending in the cleaver to conserve mage power great, otoh if you are spending mage power just to set the cleaver up... imho the above strategy sounds like the latter, deliberately trying to force feed kills to one or two "impact" melee types. the strategy will work but it will require more effort.

consider - mages blast away at pack of enemies, dust settles, pack of enemies is now baddly wounded / near death. they still pack a punch and can beat up on your cleavers as you send them in for clean up. cleavers take some damage requiring use of your cleric's magic.

you could of just finished the group w/ another round of blasting, or you could of used your clerics w/ some flamestrike or similar to finish off the pack of bad guys.

as others have pointed out, great cleave should be pretty low on the list of feats to get, but once you start running out of feats to take, go for it, it can't hurt.

Posted: Tue Jul 05, 2005 9:30 pm
by dj_venom
Yeah, I didn't really think it would work.

But I mean seriously, there had to be some reason why it was implemented, I'm just trying to guess that.

Maybe the IWDII creators didn't think that far. I guess we'll never know...

Posted: Wed Jul 06, 2005 12:49 am
by silverdragon72
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hey - some feats have to be at the end of the list - as each list has an end! ;)

...and in IWD2 there are even worse feats then GC!

btw. the feats are based on the D&D rules and there are other CRPGs where GC makes much more sense then in IWD2 (TOEE for example!)

But if you use an extended range weapon like the spear 9/12-whatever (can't remember the name as I never used it) GC could make at least some sense even in IWD2!


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Posted: Wed Jul 06, 2005 1:42 am
by Ravager
Great Cleave isn't that bad! :D

As is suggested above you could use it to conserve spells or just to kill off many creatures quickly.

What if the creatures just blasted by an area effect spell get up and try to find the person who wanted them dead, that's a time you might want Great Cleave.

I sdo agree that there are better feats in IWDII and NWN but it still has its uses :) .

Posted: Wed Jul 06, 2005 6:00 am
by Dedigan
[QUOTE=silverdragon72]But if you use an extended range weapon like the spear 9/12-whatever (can't remember the name as I never used it) GC could make at least some sense even in IWD2![/QUOTE]

I'm currently using 12 paces (the spear) in my HOF game, and its a great melee weapon for HOF since you don't need to get close enough to the enemies for them to fight back, thus my summons can take the brunt of the damage when my WoB's don't kill all the enemies.

But GC is totally useless in HOF mode. Cleave is next to useless as well, so I use neither skill.

Posted: Wed Jul 06, 2005 10:33 am
by Aldon
[QUOTE=dj_venom]Yeah, I didn't really think it would work.

But I mean seriously, there had to be some reason why it was implemented, I'm just trying to guess that.

Maybe the IWDII creators didn't think that far. I guess we'll never know...[/QUOTE]

A lot of things in IWDII don't make sense until you reach a special circumstance or build. I never understood the purpose of the Moonblade of Selune. By removing the STR bonus, it becomes a cruddy weapon and I normally just sell it. Until my current game....

In my current game, I have a Silverstar of Selune [human, rogue (1) / Silverstar (x), chaotic good, 8 STR]. This weapon is perfect for my Silverstar. Ignoring the obvious RP advantages, the moonblade ignores my clerics strength penalty from the damage calculations and only weighs two pounds! This weapon allowed my cleric to join in the melee fighting when needed and still be somewhat effective.

Great cleave is great in specific circumstances, but useless otherwise.

Posted: Thu Jul 07, 2005 1:00 am
by silverdragon72
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concerning moonblade of selune (and all other magical created blades):

would strongly recommend to install the module from the weidu mod!

this way you can use weapon finesse with all magical created (weightless) blades as you should!


concerning useless feats:

and the winner is: forester !!! :D

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Posted: Thu Jul 07, 2005 1:38 am
by Ravager
Doesn't the forester feat increase the Wilderness Lore skill.

That is pretty useful in the forest (if you don't want to consult a walkthrough :) ).

Posted: Thu Jul 07, 2005 2:16 am
by silverdragon72
[QUOTE=Ravager]Doesn't the forester feat increase the Wilderness Lore skill.

That is pretty useful in the forest (if you don't want to consult a walkthrough :) ).[/QUOTE]


...you can get this much cheaper/easier with a few SP ;)


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Posted: Thu Jul 07, 2005 5:56 am
by koz-ivan
concerning useless feats:

and the winner is: forester !!! :D

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a solid choice! otoh there is always the bugged improved iniative.

along with:

improved turning, precise shot, toughness, the wild shapes, snake blood comes to mind too...

Posted: Tue Jul 26, 2005 1:29 am
by Ravager
I read some more about the Great Cleave feat. Apparently it keeps the same bonus that you had for killing the first monster, so if you get a good bonus (and have good weapons + THACO) you could probably kill loads of badly injured monsters :p .