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Wands and how they work?
Posted: Mon Jul 11, 2005 12:42 am
by Caxen
I played BG pretty much but I still feel kinda noobish.
I'm asking a lot of questions.
This time I am wondering how wands work.
Do they have charges?
Do they dissappear when used?
Are they one-time-use items?
Thanks in advance
Posted: Mon Jul 11, 2005 1:25 am
by Ravager
Wands generally have charges which can be seen in BGII by the little number shown next to them when a wand is placed in a quick slot. I'm not exactly sure about the level of the spell that a wand casts. But otherwise the wand does 'exactly as it says on the tin'

(or item description).
You can sell wands to merchants (price depends on remaining charges and the power of the wand) and it will be fully recharged- may be useful for a powerful and useful wand.
The occasional wand-like item will disappear after one use (e.g. Rift Device) but you should know when such an item appears and how it is used.
Posted: Mon Jul 11, 2005 2:24 am
by Thrifalas
An important thing to notice about wands is that they check their saving throws vs wards and not spells, and if I have understood it correctly, that is a good thing. I'm not much of a wand-user myself (except for the fireball-wands in bg1. Omg how I love them.) so I tend to sell most wands, with the exception of those like Cloudkill and so on.
Posted: Mon Jul 11, 2005 6:20 am
by Caxen
[QUOTE=Ravager]The occasional wand-like item will disappear after one use (e.g. Rift Device) but you should know when such an item appears and how it is used.[/QUOTE]
So they do disappear after it used up it's charges?
Can it it be charged again in any way?
Posted: Mon Jul 11, 2005 6:29 am
by fable
When you're down to one charge, sell it to a merchant. (At no charges, a merchant won't buy a wand.) You can then buy it back, fully charged, or attempt to steal it.
One bit of cheesy behavior the game permits: have your best thief quaff a potion of super thievery, and then they shouldn't have much problem stealing back all partially used wands and items you steal from most merchants. Note that once you've stolen a wand back, most merchants will refuse to buy it a second time, claiming it's "stolen goods," but there are a couple of exceptional merchants with no morals who don't care--such as the thief at the front of the thieves' guild headquarters.
Posted: Mon Jul 11, 2005 7:26 am
by Thrifalas
[QUOTE=Caxen]So they do disappear after it used up it's charges?
Can it it be charged again in any way?[/QUOTE]
Hehe, considering that you're talking about the Rift Device, that sounded pretty funny. If one was able to recharge that bad-ass wand... Say cheese.
Posted: Mon Jul 11, 2005 12:34 pm
by JackOfClubs
Actually I think you can recharge the rift device like anything else; the trouble is smuggling it past the insta-death spell in the sewers. There is an exploit to achieve this in User Unfriendly's cheese guide by having a ferret familiar pickpocket your character, but I have never gotten it to work. I think some of the Weidu mods may disable this particular exploit.
Posted: Mon Jul 11, 2005 1:36 pm
by Ravager
Has anyone tried the Rift Device against other monsters, then?
I assumed it would only work against the Unseeing Eye
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I thought that wands with no charges disappeared, unlike items that had charges per day and recharge after each rest.
Posted: Mon Jul 11, 2005 1:47 pm
by krunchyfrogg
I don't know if that rift device can be used on other monsters, but I do know that your character will die if you try to leave the sewers with it.
Posted: Mon Jul 11, 2005 3:35 pm
by fable
Guys, I don't think making a multiple use device out of the rift device was exactly the question.

Let's stay focused to help Caxen, okay?
Posted: Tue Jul 12, 2005 12:32 am
by Caxen
[QUOTE=fable]Guys, I don't think making a multiple use device out of the rift device was exactly the question.

Let's stay focused to help Caxen, okay?[/QUOTE]
It's ok... I've got all the help I need and a little more fun facts. ^_^
That Beholder sure was tricky to beat, but as always. Boo bit his eyes out.