Well I’ve just completed my 4th run through IWDII
Well I’ve just completed my 4th run through IWDII
This is my 4th complete run through. I’ve also gone about half way on a HOF run and gave up. The party just wasn’t cutting it, so I decided to try again another time with a different party. The party I just completed the regular game with, I’m planning on trying another hof run with this group and hopefully will complete the game this time, as they are built with hof in mind. But I will wait a couple of months before I try it, to take a breather so to say. This was my party (the levels might be a little off, as they all pretty much leveled up at the final battle):
Jorand Green – Human Male Transmuter 10/Fighter 4 (goal Transmuter 20/Fighter 10)
He’s the party leader and wields a mean 2 handed sword, with all his defensive spells he can take a lot of damage.
Durn Rockswallower – Male Grey Dwarf Fighter 13/Barbarian/3 (goal Fighter 13/Barbarian 17)
He is the official tank, with super high constitution and strength (both 20+). His two-handed axe skills are unsurpassed and had about 3 times as many kills as anyone else in the party. Although this will change in hof as the spell casters catch up.
Halter – Human Male Paladin of Helm 13/Watcher of Helm 3 (goal Paladin 13/Cleric 17)
The odd ball in the party. He is here for the Paladin Sword and free attribute bonuses, only, as he really doesn’t fit with the rest of the party. But he’s an OK tank, even though the Holy Avenger sword sucks. He might be swapped with someone more exciting in hof or someone who fits into the party better for roleplaing purposes.
Cindra – Female Tiefling Bard 12/Rogue 7 (goal Bard 23/Rogue 7)
She’s the diplomat, along with the thief and prankster. But Also she was a good tank, as she duel wielded a scimitar and short sword and would flank enemies and put on a hurting to foes. She’ll become a primary spellcaster in hof.
Sudazar Due’st – Female Drow Painbearer of Illmater 7/Druid 7 (goal Cleric 13/Druid 17)
I don’t know what she is really, as she wasn’t very effective in the game. But I think she was really built for hof, and she’ll do a lot better the next run through. She is a primary spellcaster
Durst Tra’ – Male Drow Necromancer 16 (goal necromancer 26/fighter 4)
Specialized in necromancy, and was damn lethal with those chromatic orbs and skull traps. He’ll rule with Wail of the Banshee in hof.
I started the game with 4 characters, and added some as the game went along, and even took Halter out for a while and brought him back into the party at a later date. So there are a lot of differences in levels with this group. I also think I dropped a player in the game (can’t remember?) and replaced that character with Sudazar Due’st.
The weird thing is I like the original IWD better, but I’ve only completed that game once, with about two other half runs. BG1 and BG2 I've played each more than 4 runs, but then it would be IWD2 over PS:T and IWD. Odd, as the stories are better in both of those games? I think it’s the 3rd edition rules with a party that keeps me coming back. The IWD games are built for combat and the IWDII character generation can be so fun. I think coming up with the different builds for characters and all the combat that gives you the chance to use these character builds to their fullest is what brings me back to replaying IWDII. Plus even though I like the IWD story better, I still think the IWDII story is very well written and engrossing. I just don’t care for the idea as much as the story in IWD. But 3 rd rules are just so much more fun to play with, plus you have the barbarian, sorcerer and monk that you didn’t have in IWD.
Also I think the game is the perfect length. It’s a long game that is fulfilling when you finish it, but not too long like a BG that you have trouble replaying because you know it is such a long commitment to do so. After saying that, I would have loved to see an expansion with this game. Too bad it didn’t happen.
Oh and just a last note. Targos and the goblin fortress were great, but I’ll admit it lags a bit in the middle, but then you get to the hand and you get to the best part of the game. Imo. The Hand has so many things going on and what you can do within it impresses me.
Just curious if I was the only one who keeps on playing this game, and why is it?
Jorand Green – Human Male Transmuter 10/Fighter 4 (goal Transmuter 20/Fighter 10)
He’s the party leader and wields a mean 2 handed sword, with all his defensive spells he can take a lot of damage.
Durn Rockswallower – Male Grey Dwarf Fighter 13/Barbarian/3 (goal Fighter 13/Barbarian 17)
He is the official tank, with super high constitution and strength (both 20+). His two-handed axe skills are unsurpassed and had about 3 times as many kills as anyone else in the party. Although this will change in hof as the spell casters catch up.
Halter – Human Male Paladin of Helm 13/Watcher of Helm 3 (goal Paladin 13/Cleric 17)
The odd ball in the party. He is here for the Paladin Sword and free attribute bonuses, only, as he really doesn’t fit with the rest of the party. But he’s an OK tank, even though the Holy Avenger sword sucks. He might be swapped with someone more exciting in hof or someone who fits into the party better for roleplaing purposes.
Cindra – Female Tiefling Bard 12/Rogue 7 (goal Bard 23/Rogue 7)
She’s the diplomat, along with the thief and prankster. But Also she was a good tank, as she duel wielded a scimitar and short sword and would flank enemies and put on a hurting to foes. She’ll become a primary spellcaster in hof.
Sudazar Due’st – Female Drow Painbearer of Illmater 7/Druid 7 (goal Cleric 13/Druid 17)
I don’t know what she is really, as she wasn’t very effective in the game. But I think she was really built for hof, and she’ll do a lot better the next run through. She is a primary spellcaster
Durst Tra’ – Male Drow Necromancer 16 (goal necromancer 26/fighter 4)
Specialized in necromancy, and was damn lethal with those chromatic orbs and skull traps. He’ll rule with Wail of the Banshee in hof.
I started the game with 4 characters, and added some as the game went along, and even took Halter out for a while and brought him back into the party at a later date. So there are a lot of differences in levels with this group. I also think I dropped a player in the game (can’t remember?) and replaced that character with Sudazar Due’st.
The weird thing is I like the original IWD better, but I’ve only completed that game once, with about two other half runs. BG1 and BG2 I've played each more than 4 runs, but then it would be IWD2 over PS:T and IWD. Odd, as the stories are better in both of those games? I think it’s the 3rd edition rules with a party that keeps me coming back. The IWD games are built for combat and the IWDII character generation can be so fun. I think coming up with the different builds for characters and all the combat that gives you the chance to use these character builds to their fullest is what brings me back to replaying IWDII. Plus even though I like the IWD story better, I still think the IWDII story is very well written and engrossing. I just don’t care for the idea as much as the story in IWD. But 3 rd rules are just so much more fun to play with, plus you have the barbarian, sorcerer and monk that you didn’t have in IWD.
Also I think the game is the perfect length. It’s a long game that is fulfilling when you finish it, but not too long like a BG that you have trouble replaying because you know it is such a long commitment to do so. After saying that, I would have loved to see an expansion with this game. Too bad it didn’t happen.
Oh and just a last note. Targos and the goblin fortress were great, but I’ll admit it lags a bit in the middle, but then you get to the hand and you get to the best part of the game. Imo. The Hand has so many things going on and what you can do within it impresses me.
Just curious if I was the only one who keeps on playing this game, and why is it?
[QUOTE=Ravager]I keep starting the game and getting fed up after defeating the Goblin fortress or just after. The problem is getting past that for me, while keeping my interest. I was alright the first time through. Maybe I'll try it with a HOF party at some point.[/QUOTE]
Yea, like I said above, there is a lull after the Goblin Fortress and before the Severed Hand. The two best parts of the game are the beginning and ending with the middle being so-so.
Also even though I consider the Severed Hand the best part of the game I also find it to be out of place. It’s the only area in either IWD or IWD II, where you can role-play and your choices actually affect the game. Pretty weird for a hack n’ slash series like IWD, but I liked it!
Yea, like I said above, there is a lull after the Goblin Fortress and before the Severed Hand. The two best parts of the game are the beginning and ending with the middle being so-so.
Also even though I consider the Severed Hand the best part of the game I also find it to be out of place. It’s the only area in either IWD or IWD II, where you can role-play and your choices actually affect the game. Pretty weird for a hack n’ slash series like IWD, but I liked it!
There are different parts of the game which appeal to different people. For example, my favorite part of the game is chapter 2. I also like the story split in the Dwergar cavern.
The only opinion I believe is consistent among the players is that the maze level, aka Fell Wood, should never have happened.
And I didn't like the last chapter. I always hate it when I have to walk through 3 levels of stairs with lousy pathfinding just to talk to one person. And in the last chapter, you must do it repeatedly. Same thing with the prelude.
The only opinion I believe is consistent among the players is that the maze level, aka Fell Wood, should never have happened.
And I didn't like the last chapter. I always hate it when I have to walk through 3 levels of stairs with lousy pathfinding just to talk to one person. And in the last chapter, you must do it repeatedly. Same thing with the prelude.
[QUOTE=Ravager]I would have preferred it, if they had lost some of the areas originally from IWDI. It's nice to see some continuation, but that seemed over the top, especially when thay could have used videos, cut-scenes or books.[/QUOTE]
I am not joking when I say this, but IWD had an original development cycle of 4 months. Interplay was loosing money and this was the famous fergie’s (owner of Obsidian and head of BIS) Slam Dunk project. Just reuse the IWD areas and make a story. Btw, Josh has said he came up with the story for Iwd2 in 24 hours. LOL!
But what happened is they got an extension to a year for the game. BIS switched the rules from 2nd edition to 3rd edition and added in new areas and made the game longer. But that’s why the heavy use of IWD areas, as that’s all it was supposed to be initially.
And yea, almost everyone hated Fell Wood. I didn’t mind it, as it had the old school feel, but I understand the frustration because I was frustrated too my first time through.
I am not joking when I say this, but IWD had an original development cycle of 4 months. Interplay was loosing money and this was the famous fergie’s (owner of Obsidian and head of BIS) Slam Dunk project. Just reuse the IWD areas and make a story. Btw, Josh has said he came up with the story for Iwd2 in 24 hours. LOL!
But what happened is they got an extension to a year for the game. BIS switched the rules from 2nd edition to 3rd edition and added in new areas and made the game longer. But that’s why the heavy use of IWD areas, as that’s all it was supposed to be initially.
And yea, almost everyone hated Fell Wood. I didn’t mind it, as it had the old school feel, but I understand the frustration because I was frustrated too my first time through.
[QUOTE=Dedigan]The only opinion I believe is consistent among the players is that the maze level, aka Fell Wood, should never have happened. [/QUOTE]
i thought fell wood was pretty good, it was nice to see an area that really played to a druid & ranger's strength, and it allowed a lesser skill to shine.
and as far as using the same maps over again, it's not like bg2 didn't re-use the same maps over & over again. yes it would of been nice to see more new areas, at the same time it also made sense to revisit the same areas again.
i thought fell wood was pretty good, it was nice to see an area that really played to a druid & ranger's strength, and it allowed a lesser skill to shine.
and as far as using the same maps over again, it's not like bg2 didn't re-use the same maps over & over again. yes it would of been nice to see more new areas, at the same time it also made sense to revisit the same areas again.
"all around you is tinder for the gods"
- silverdragon72
- Posts: 850
- Joined: Wed Jan 28, 2004 4:53 am
- Contact:
[QUOTE=koz-ivan]i thought fell wood was pretty good, it was nice to see an area that really played to a druid & ranger's strength, and it allowed a lesser skill to shine.
and as far as using the same maps over again, it's not like bg2 didn't re-use the same maps over & over again. yes it would of been nice to see more new areas, at the same time it also made sense to revisit the same areas again.[/QUOTE]
Generally I like the IWD2 approach to make some of the non-combat feats and skills more important via quests and maps like fellwood maze!
Even if the fellwood maze could get a pain in the a** after some time!
...but what they missed in this concept is to make the rogue skills of any importance!
.
and as far as using the same maps over again, it's not like bg2 didn't re-use the same maps over & over again. yes it would of been nice to see more new areas, at the same time it also made sense to revisit the same areas again.[/QUOTE]
Generally I like the IWD2 approach to make some of the non-combat feats and skills more important via quests and maps like fellwood maze!
Even if the fellwood maze could get a pain in the a** after some time!
...but what they missed in this concept is to make the rogue skills of any importance!
.
and as far as using the same maps over again, it's not like bg2 didn't re-use the same maps over & over again. yes it would of been nice to see more new areas, at the same time it also made sense to revisit the same areas again.
BGII doesn't use the same areas as BGI even if it refers to it. That's what I mean. I don't mind revisting an area in the same game. It just felt to me that they couldn't be bothered coming up with something original.
[QUOTE=Ravager]BGII doesn't use the same areas as BGI even if it refers to it. That's what I mean. I don't mind revisting an area in the same game. It just felt to me that they couldn't be bothered coming up with something original.[/QUOTE]
for the most part i agree w/ you.
if iwd2 had used dragon's eye and kuldahar, that would of been a "nice" nod to the last game, and we the players could see the changes since the last game.
using both the hand + dragon's eye is a bit of a cop out.
still my point stands that bg2 recyled several maps throughout the game, hence all beholder lairs have the same layout, the lair where you rescue hear-dalis is lifted from durlags tower iirc.
for the most part i agree w/ you.
if iwd2 had used dragon's eye and kuldahar, that would of been a "nice" nod to the last game, and we the players could see the changes since the last game.
using both the hand + dragon's eye is a bit of a cop out.
still my point stands that bg2 recyled several maps throughout the game, hence all beholder lairs have the same layout, the lair where you rescue hear-dalis is lifted from durlags tower iirc.
"all around you is tinder for the gods"
still my point stands that bg2 recyled several maps throughout the game, hence all beholder lairs have the same layout, the lair where you rescue hear-dalis is lifted from durlags tower iirc.
While I agree that is true, especially in the case of the re-use of a durlag's tower area and the castle basement reused in TOB), it makes sense that some areas would basically be re-used. Illithid, Beholder and Drow areas could be similar due to a race's aesthetic views on architecture. The same could be said for the sewers (used in both Athkatla and Saradush) and similar spell animations (standardisation).
Whereas areas such as Kuldahar and Dragon's Eye are and should be unique and cannot effectively be reused for a completely different location.
using both the hand + dragon's eye is a bit of a cop out.
Don't forget the re-use of Kuldahar and it's outskirts .
Sorry if my post is slightly off-topic.