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Will it really be that good
Posted: Wed Jul 13, 2005 4:09 pm
by REal953
Oblivion does look like a great game but saidly I do not think they will ever be able to make a game as good or better than Morrowind. I am also worryed that this game will be like most new games today. Game makers shorten the game to make the graphics and sounds better. Another thing that bothers me is most people did not finish Morrowind or if they do they use cheats. I do think cheats can be fun but beat the game first. So I will buy Oblivion and I hope it will suprise me and turn out to be the best Elder Scrolls yet.
Posted: Wed Jul 13, 2005 9:03 pm
by Rookierookie
Cheats are just there. It's your choice whether to cheat or not.
Posted: Thu Jul 14, 2005 12:40 am
by GA_Havoc
Sacrificing length for looks can't be all that bad, in time there will be plenty of mods and possibly expansions.
Posted: Thu Jul 14, 2005 4:25 am
by lifeishell91
It had BETTER be good, because I am either bubying an XBOX 360, or a new computer, mainly to play this game. Otherwise, I will be very dissappointed, and you do not like me, when I am dissappointed
Posted: Mon Jul 18, 2005 10:00 pm
by Valper
um i dont think the games are exactly getting shorter the graphics on morrow wind werent bad and that game was pretty frigging long and all the thousands of books you could read in it. Kotor1 and 2 were the same pretty good graphics the second was a little better and still real lengthy. Plus pc are getting very better it depends on how much money you want to spend!
Posted: Tue Jul 19, 2005 5:49 am
by Tech Master
I think it will easily surpass its expectations. Its taking quite a while to be made, its coming out on a next gen console (X-box, or PC) and if morrowind was that good, then the later version should be better. So it has quite a few things going for it. Thats just my opinion though.
Posted: Tue Jul 19, 2005 6:52 am
by Xandax
Well - personally - I'm not holding my breath.
Morrowind was not that great in my view, because it was almost excatly like Daggerfall, except with prettier graphics but with a smaller world (plus they took away my horse*grrrr* so I had to walk everywhere, and the huge random dungeons dissapred)
But I agree that games tend to become shorter and focus more and more on graphics, but I don't think this is where the Oblivion fear should be placed on the "lenght" of the game.
Where I hope Bethesda really can pick themselves up, is in gameplay and the questing - the RPG feel of the game so to speak - and actually create a world of life. Although I fear focus on graphics will all but ensure this.
Morrowinds world was way to bland for me to actually fall for that game and bother playing besides a couple of days (in which the game quickly became to easy). As I said - we had seen it all in Daggerfal so why they didnt' improve on this "blandness" is beyond me. Also one thing I wish for - is to actually make your choices have consequences. I could mention many things I wish to see made better; but if Oblivion just solves the "blandness" - then I'm sure I'll be a fan of Bethesda and ElderScrolls once more as I was in my yonger days.
Posted: Tue Jul 19, 2005 2:34 pm
by Tech Master
I would like for them to focus on the more Real-Life type things. Like if you can buy horses in Oblivion, if you forget to feed them, they die. And you have to eat and drink & such. Or like if you get a house and didnt visit it much, it would get overgrown by vines, vandalized by brats . Just a lot more reallism (SP) would be great.
Posted: Wed Jul 20, 2005 4:27 am
by GA_Havoc
And in the same spirit allow damage to affect environment.
Posted: Wed Jul 20, 2005 4:45 am
by Denethorn
Oblivion needs life and character. Morrowind was just you alone in a vast world surrounded by scripted NPCs - what Oblivion is you to be surrounded by NPCs with some character or spirit to them
Posted: Wed Jul 20, 2005 2:43 pm
by Tech Master
It would also be nice if the creatures and NPC's would/could interact with each other. In morrowind guards would only attack creatures attacking you. I wish creatures would attack regular NPC's. And if creatures got in a town, a guard would actually take care of it. If the game did that, it would easily be a very good, possibly great game.
Posted: Thu Jul 21, 2005 6:55 pm
by Blackshadow
I am not worried, all rpg sequels and rpgs set in the same world have the same gameplay, Baldur's Gate for example, you shouldn't fear bland and same game play tatics because that is how sequals are. If you didn't like morrowind then don't buy oblivion, but I think it is going to be amazing. Bethesda knows what they are doing when it comes to rpgs.
Posted: Sun Jul 24, 2005 10:28 am
by Thomas77
Morrowind was a ground breaking game, though it definately had some issues. The major shortfall IMO was the dialogue and personality of the NPC's. That in itself made the world seem rather bland and unengaging. If they fix and improve that area, I believe the game would be worth it.
Posted: Sun Jul 24, 2005 7:20 pm
by Rookierookie
It would also be nice if the creatures and NPC's would/could interact with each other. In morrowind guards would only attack creatures attacking you. I wish creatures would attack regular NPC's. And if creatures got in a town, a guard would actually take care of it. If the game did that, it would easily be a very good, possibly great game.
I think that's what the Radiant engine does. However, then there'll be the problem of protecting quest-related NPCs.
Posted: Mon Jul 25, 2005 4:29 pm
by fable
Guards will actually attack vermin and such that get into town, but MW is not regularly configured to allow that. There are some mods that change this, however. I've seen Balmora guards have a field day walloping the daylights out of a group of kwaama scavengers that suddenly invaded.
Posted: Mon Jul 25, 2005 10:56 pm
by Xandax
[QUOTE=Thomas77]Morrowing was a ground breaking game, though it definately had some issues. <snip>[/QUOTE]
What was so groundbreaking and not introduced by Bethesda in Daggerfall?
Posted: Tue Jul 26, 2005 2:44 am
by Rookierookie
Pixel-shading
Posted: Sun Nov 06, 2005 6:27 pm
by REal953
mabe
now that i think about it the only way we can find out is wait
Posted: Thu Nov 24, 2005 9:40 am
by stbrightblade
[QUOTE=Xandax]Well - personally - I'm not holding my breath.
Morrowind was not that great in my view, because it was almost excatly like Daggerfall, except with prettier graphics but with a smaller world (plus they took away my horse*grrrr* so I had to walk everywhere, and the huge random dungeons dissapred)
But I agree that games tend to become shorter and focus more and more on graphics, but I don't think this is where the Oblivion fear should be placed on the "lenght" of the game.
Where I hope Bethesda really can pick themselves up, is in gameplay and the questing - the RPG feel of the game so to speak - and actually create a world of life. Although I fear focus on graphics will all but ensure this.
Morrowinds world was way to bland for me to actually fall for that game and bother playing besides a couple of days (in which the game quickly became to easy). As I said - we had seen it all in Daggerfal so why they didnt' improve on this "blandness" is beyond me. Also one thing I wish for - is to actually make your choices have consequences. I could mention many things I wish to see made better; but if Oblivion just solves the "blandness" - then I'm sure I'll be a fan of Bethesda and ElderScrolls once more as I was in my yonger days.[/QUOTE]
Well spoken!
Morrowind gives you a lot of freedon and no freedon at the same time!
You're free to go about and do whatever you like but to what avail? More power? Items? Face even greater monsters? Meet NPCs? See places?
Well, almost all of the above are quite meaningless and boring after a point. It's doing it just for doing it. Exceptions to these are good and interesting NPCs (can't say I met any of these in MW) and fantastic sites to visit (works only if you're a dreamer, the thing I enjoyed the most in the game)
But you're not free to alter the course of events. You just go around doing what others tell you.
PLANSCAPE: TORMENT is a great rpg and anyone hoping to create the best rpg (like oblivion) should try to blend the way of Torment in their game. Personal drama, real choices, vivid NPCs and many more, too mant to mention.
Posted: Sat Dec 10, 2005 4:09 am
by Fljotsdale
[QUOTE=Xandax] Well - personally - I'm not holding my breath.
Morrowind was not that great in my view, because it was almost excatly like Daggerfall, except with prettier graphics but with a smaller world (plus they took away my horse*grrrr* so I had to walk everywhere, and the huge random dungeons dissapred)[/quote]
Ah! Another Daggerfall fan!
Yes, I liked the horse, too, though I prefered the horse and cart because it could carry more.
And though some of the dungeons/tombs were very similar/boring, there were some REALLY scary ones! Morrowind dungeons/tombs are tame in comparison, even though the graphics are so much better.
[QUOTE=Xandax]But I agree that games tend to become shorter and focus more and more on graphics, but I don't think this is where the Oblivion fear should be placed on the "lenght" of the game.
Where I hope Bethesda really can pick themselves up, is in gameplay and the questing - the RPG feel of the game so to speak - and actually create a world of life. Although I fear focus on graphics will all but ensure this.
Morrowinds world was way to bland for me to actually fall for that game and bother playing besides a couple of days (in which the game quickly became to easy). As I said - we had seen it all in Daggerfal so why they didnt' improve on this "blandness" is beyond me. Also one thing I wish for - is to actually make your choices have consequences. I could mention many things I wish to see made better; but if Oblivion just solves the "blandness" - then I'm sure I'll be a fan of Bethesda and ElderScrolls once more as I was in my yonger days.[/QUOTE]
In what way did you find the game bland? Most people, when they say that of a game, mean there is not enough fighting. Personally, for me, it is bland if there is not enough need for the player to use his/her brain.
I always excuse blandness in the environment - such as the same NPC faces over and over, wherever you go - because having everyone look different would take up such a lot of disc/computer room. Likewise with sameness of environment, and the horrible lack of colour/variety in those cement-built cities and towns (ugly, ugly, ugly!). Even the towns built of giant shells are uniformly coloured.