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Noob questions

Posted: Wed Jul 20, 2005 5:29 pm
by JPN608
Dextirity: this is what i think it is.... when your shootign with a ranged weapon you will have a greater chance at hitting them and you will be harder to hit.... my question is, is it the same with melee weapons and light sabers?

Influence: like when you talk to yoru party member, how do you know how much they like or dislike you? like is there a screen somewhere in the game that says?

Posted: Wed Jul 20, 2005 6:32 pm
by w666tvr
[QUOTE=JPN608]Dextirity: this is what i think it is.... when your shootign with a ranged weapon you will have a greater chance at hitting them and you will be harder to hit.... my question is, is it the same with melee weapons and light sabers?[/QUOTE]
With a ranged weapon, for each two points of dexterity over 10, you have a better chance of hitting the target (high dexterity adds a bonus to the attack roll).

With a melee weapon, for each two points of strength over 10, you have a better chance of hitting the target and a better change of doing more damage (strength adds a bonus to both the attack and damage rolls).

So strength replaces dexterity for melee weapons. But there are melee finess and lightsaber finess feats. If you invest in these feats then the higher of your dexterity and strength will be used; obviously, if your strength is higher than your dexterity then this will be a waste of a feat. Also note that strength is still important as only strength increases your ability to do damage.

Dexterity still improves your defense, whatever weapon you use, so it can't be totally ignored even with a fully melee character.

[QUOTE=JPN608]Influence: like when you talk to yoru party member, how do you know how much they like or dislike you? like is there a screen somewhere in the game that says?[/QUOTE]
There is no easy way. You can look at the characters' LS/DS alignment. The more influence you have the closer the characters' alignment will be to yours. The less influence the further it will be away. Unfortunately it is only easy to tell if you are very light/dark, and it doesn't work for Kreia: her alignment doesn't change much whatever your level of influence.

If you have the PC version you can use this mod from pcgamemods to get Bao-Dur's remote to tell you what influence you have.

Posted: Wed Jul 20, 2005 8:12 pm
by JPN608
Ive been noticing, when i use my sword i always miss.... is there any way to improve my chance of hitting? or will dextirity do this?

what is the best feat? flurry, criticle attack or power attack?

Posted: Wed Jul 20, 2005 8:54 pm
by Darth Zenemij
Well, the system rolls for you, so it could depend on what kind of attack your using and your stats with that attack.

As for the other question, Flurry is the best IMHO, it has three attacks all powerfull and usually gets a high damage.

Posted: Thu Jul 21, 2005 5:08 am
by w666tvr
[QUOTE=JPN608]Ive been noticing, when i use my sword i always miss.... is there any way to improve my chance of hitting? or will dextirity do this?[/QUOTE]
Flurry and Power Attack feats add a penalty to the attack roll, making it less likely that you hit your target. At the beginning of the game this is very significant, but it becomes less so as the game progresses. Critical Strike doesn't add a penalty to the attack roll, but it does add a penalty to your defence. Moral: use the default attack early on.

You might also want to invest in the Dueling feats early on, as they give attack bonuses to single handed weapon use and unarmed combat. Very useful against the Sith Assassins on the Harbinger and invaluable in the two sets of dueling matches the game will throw at you later.

[QUOTE=JPN608]what is the best feat? flurry, criticle attack or power attack?[/QUOTE]
A combination of things (apart from the lightsaber form this applies to general melee weapons, too):

A standard lightsaber does double damage on a critical hit which occurs 10% of the time with the Critical Strike feat. Add a "keen" upgrade to the lightsaber, and this increases to 20% of the time and not just with the Critical Strike feat. Now, with the correct lightsaber form (Perseverance/Shien) a critical hit will do treble damage. With Master Flurry you get three hits per turn. With Master Speed and Master Flurry you get five hits per turn, and a boost to defence, and on average (20% of the time, remember) one of those hits will be a critical hit which counts treble with the right lightsaber form, so it's as if you get seven hits per turn.

Add to that the fact the the Flurry feat is especially good against animals and there are a lot of animals about (Telos, Dantooine, Dxun, Korriban and Malachor) then this is an extremely good feat to build up early.

Obviously you can't get all of this straight away, but by the time you have finished Peragus, Telos and your next planet you could have it all, and be building up the feats necessary to make the switch to two weapon fighting (which would add another hit to take you to six hits per turn; make that effectively eight hits with critical strike and lightsaber forms).

Monster :p

Posted: Wed Jul 27, 2005 11:00 am
by Darth Reven
also if u become a sith maruder u get super lightsaber finnese