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Knife question

Posted: Thu Jul 28, 2005 11:54 am
by Tavi
what in-game difference is there between a swing and a stab?

Posted: Fri Jul 29, 2005 12:18 am
by LoneRider
I've never noticed any difference between different kind of melee attacks. Thrusts, swings, stabs. They do the same damage as far as I know and AP costs are just the same (at least with the earliest knives, I've never played melee). I think they're there just for extra options and "realism". Can't remember is the animation different, I doubt it.

Posted: Fri Jul 29, 2005 12:47 am
by Xandax
I do belive I read somewhere - unfortunally can't recall where - that there is a difference in damage and in critical chance, but it is by memory, so don't take it for thruth :D

It could be how it was intended but not implemented.

Posted: Fri Jul 29, 2005 1:55 am
by Kipi
First, IIRC the animation differences a bit.
Secondly, IMO there is a small difference on damages. IMO those different attack options makes different damages to different critters (lol, 3 different word in one phrase :D ) For example: Knives jab may do for example 4 points damage to critter while swing does 6 points to same critter.
I'm not sure if it's actually this way, but I've noticed something like that happening. It could also be that it affects only critical damages, or damages when combined with targetting.

Posted: Fri Jul 29, 2005 3:04 am
by LoneRider
[QUOTE=Kipi]First, IIRC the animation differences a bit.
Secondly, IMO there is a small difference on damages. IMO those different attack options makes different damages to different critters (lol, 3 different word in one phrase :D ) For example: Knives jab may do for example 4 points damage to critter while swing does 6 points to same critter.[/QUOTE]

How much have you tested this one? It could be like you said, I've not tested it at all (only few attacks). I just mean that one can easily get a wrong idea by few attacks. Every attack does f. ex. 1-8 damage and then there're critical hits and damage absorption (even some critters have this). So you can't make any conclusions until you've hit the same opponent about 20 (or more)times and marked the min-max damages.
Tests should be done with the same weapon against the same opponent.

Posted: Sat Jul 30, 2005 9:59 am
by Woozaii
I tend to notice that Swing does a lot of damage to poorly armored, or naked, foes. While Jab and Thrust does more damage towards armored foes.

And thrust also knockbacks.

Posted: Sun Jul 31, 2005 5:01 am
by LoneRider
[QUOTE=Woozaii]I tend to notice that Swing does a lot of damage to poorly armored, or naked, foes. While Jab and Thrust does more damage towards armored foes.

And thrust also knockbacks.[/QUOTE]

This would make sense. I myself suspected something like that, but failed to notice any difference. Like I said, I haven't done much testing. Have to try this one sometimes.

Posted: Sun Jul 31, 2005 8:47 am
by Kipi
[QUOTE=LoneRider]How much have you tested this one? It could be like you said, I've not tested it at all (only few attacks). I just mean that one can easily get a wrong idea by few attacks. Every attack does f. ex. 1-8 damage and then there're critical hits and damage absorption (even some critters have this). So you can't make any conclusions until you've hit the same opponent about 20 (or more)times and marked the min-max damages.
Tests should be done with the same weapon against the same opponent.[/QUOTE]
Well, I haven't actually TESTED it, but I use knives, spears etc. quite a lot during my games, so those notices are basing to long experience

Actually, Woosaii summarize those differences quite well

Posted: Sun Jul 31, 2005 11:21 am
by Woozaii
Glad to be of assistance :) . If any of you might need help with Fallout 2 later, i would be happy to help you, over Private Messaging ;) .