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ToB and Archer Called Shot

Posted: Mon Jun 11, 2001 12:54 am
by Vehemence
Ok, in SoA, the archer received a called shot like this:

Every 4 levels he gains the ability to make a called shot once per day. When he activates this ability, any shot made within the next 10 seconds is augmented in the following manner (according to the level of the archer):
4th level: -1 to THACO of target
8th level: -1 to save vs magic of target
12th level: -1 to strength of target
16th level: +2 bonus to damage

Since the experience cap in SoA only allowed the archer to reach 17th level, I can understand why they didn't include anything past 16th level.

Now that the Archer can reach 34th level in Tob, does any one know if they have added the corresponding bonuses for 20th, 24th, 28th and 32nd level?

If so, do you know what the bonuses are???

Posted: Mon Jun 11, 2001 3:25 am
by Robin_Hood
I have no idea!

Posted: Mon Jun 11, 2001 3:39 am
by Astafas
Originally posted by Robin_Hood:
<STRONG>I have no idea!</STRONG>
That's very good to know. We're getting closer to the solution, here. :D

Posted: Mon Jun 11, 2001 6:00 pm
by Vehemence
Hmmm... someone has to know... anyone??? :D

Posted: Tue Jun 12, 2001 11:12 pm
by Vehemence
The thought of no one knowing just doesn't sit right with me so I'll ask again :D

Anyone know? :)

Posted: Wed Jun 13, 2001 12:29 am
by Sabre
Sorry, can't help. I've actually looked through the script file for the Call Shot ability, it only listed up to level 16. On a side note, the abilities seems to be accumulative, so you end up with all four abilities at level 16, haven't played an Archer yet so I don't know if it's true.

Posted: Thu Dec 12, 2002 12:12 pm
by Bruce Lee
Yeah it is a shame that you don't get any cool new features.
Could have been something like what improved Illasera has.
20th: knocks back
24th: miscast magic
28th: save vs spells at -4 penalty or die
32nd: dispel magic

Posted: Thu Dec 12, 2002 5:56 pm
by Blucher
No the archer doesn't get any new effects in ToB. Similarly, the Bounty Hunter's special snare ability caps out at the Maze target effect.

Posted: Fri Dec 13, 2002 9:18 am
by UserUnfriendly
sounds like a good ease of use mod addition, dont it???

maybe someone should post in wes' s forum...except its not loading for me right now...sigh...