Can I rest in Dragons Eye? - Spoiler
Posted: Tue Aug 02, 2005 12:44 am
I'm playing the Dragon's eye for the first time and am finding it confusing. There are so many people and I have little idea who they are. I figure if they are named I should talk to them and find out whats going on before killing...
Anyhow, after having to reload at the Guardian save point (since I forgot to save besides quicksaves and I messed up my game argghhh!!!)...I broke down and consulted a walkthrough.
I'm a little bit confused. The guide says that I shouldn't rest as it can adversely affect some other event (probably the time stasis casting?).
My question is when CAN I rest? I assume you have to rest some time between Kuldahar and the end of the game! But I'm scared to rest; I don't want to play for 20 hours and then have to do it again (kill off the same "random mobs").
The first level I used up: 1 animate dead, 1 acid fog, and a magic missile (to scare off izballah). Then I summoned 4 animate dead for the interior. Cast a mass haste for the room with loads of guys plus a stoneskin and a tremor. So I believe I was fairly efficient although I only have 5 animate dead castings left...hmmm....And I also used a heal spell as someone got thrashed by the ancient wyvern...
Also does anyone know if its worth it to get the holy avenger if my party is all evil? Will I get decent XP? Anyone done it with no pally? It sounds like a hard battle....
Also does anyone know how many locked unpickable unbashable chests are there? How many knock spells do I need...I used one to get a rope. It kind of irks me that the treasure isn't worth a spell but here I am using it to get a piece of common rope? aren't adventurers supposed to carry that (along with 10 foot poles, stakes, etc )? I spent 6 levels of one character in the thief class just so I can open up the GD chests!
myrophine
Anyhow, after having to reload at the Guardian save point (since I forgot to save besides quicksaves and I messed up my game argghhh!!!)...I broke down and consulted a walkthrough.
I'm a little bit confused. The guide says that I shouldn't rest as it can adversely affect some other event (probably the time stasis casting?).
My question is when CAN I rest? I assume you have to rest some time between Kuldahar and the end of the game! But I'm scared to rest; I don't want to play for 20 hours and then have to do it again (kill off the same "random mobs").
The first level I used up: 1 animate dead, 1 acid fog, and a magic missile (to scare off izballah). Then I summoned 4 animate dead for the interior. Cast a mass haste for the room with loads of guys plus a stoneskin and a tremor. So I believe I was fairly efficient although I only have 5 animate dead castings left...hmmm....And I also used a heal spell as someone got thrashed by the ancient wyvern...
Also does anyone know if its worth it to get the holy avenger if my party is all evil? Will I get decent XP? Anyone done it with no pally? It sounds like a hard battle....
Also does anyone know how many locked unpickable unbashable chests are there? How many knock spells do I need...I used one to get a rope. It kind of irks me that the treasure isn't worth a spell but here I am using it to get a piece of common rope? aren't adventurers supposed to carry that (along with 10 foot poles, stakes, etc )? I spent 6 levels of one character in the thief class just so I can open up the GD chests!
myrophine