Several Questions
Posted: Mon Aug 08, 2005 4:34 am
Ok, I've been researching the forums for answers to my questions; but I just keep ending up with more questions! I also read a lot of the walkthrough - not all parts and not the end sequence - just enough to try to answer some of my questions.
Anyway, I'm on my 3rd character in a week because I get to like lvl 10 or 11 and going good and then find out I screwed something up and the character will end up screwed at higher levels. The good thing out of this is that I have the 1st part of Fargrove, all of Arindale, killing moonbeasts for exp, and a pretty good idea of where the entrance to the drakes' nesting grounds are [edit]down pat.[/edit]
Each of my characters have started out as a male Wylvan (sp?) rogue. Ultimately, I want him to become a Ninja Lord. This time around I've chosen the Adept/Rogue-->Paladin/Budoka-->Ninja Lord path. It's a pain to get his STR and VIT up, but DEX and AGI are a breeze - especially AGI.
This leads to my first question.. Initially I wanted a ...Budoka/Samurai... but have since found that this is impossible. Does a Budoka have a chance to learn dual-wield? Is this a Samurai class-specific skill or if Budoka can't get it, can Ninja Lords?
I've seen several posts indicating that damage from weapons are negligible and damage from hands and feet even less so; that the only skills worth improving are magic skills. Is this true? I read a little about dual-wield and am still a little confused. The manual indicates a dagger as the secondary weapon, however the posts I've read seem to indicate this is not the case. Can you dual-wield a katana (medium weap) and a wakizashi (light weap)? Or better, two katanas?
While the walkthrough appears very complete, from the little I've read I'm a bit confused. Based on the 1st 2 characters I made, I know I can swim over to the moonbeasts at lvl 8 or so and make a couple of lvls off them without 1st going thru the Elder Trials which would close off Fargrove to me. And as long as I don't pick up a moonstone, I should be able to get back ok. Right?
But how do I get to Skulldoon from Fargrove? Do I have to get there via moongate? Is there a pass through the mountains that will take me there? I really want to get there for the Guild of Mystery initiation quest; but after perusing the forums I find that there's this wonderful place there called the Arena! Now I REALLY want to go there and battle the minotaurs a few times except I'm reading that Ninja Lords with jump kicks at lvl 10 or better are doing the battling!
I'm the kind of person who enjoys levelling often and early before ranging out a bit to challenge higher level critters. I also enjoy mapping new areas (like climbing the mountains), but first need to be of (what I consider to be) sufficient level to survive the critters I find there. Is Skulldoon off limits until I finish the Elder Trials first? Is the game really so linear? If so, I'll be more than a bit disappointed. Minor bugs I can live with, but I like a more open-ended game. Playing DL reminds me a lot of Morrowind albeit a cruder version - almost like Pirates! (not Sid Meier's version).
Anyway, I'm on my 3rd character in a week because I get to like lvl 10 or 11 and going good and then find out I screwed something up and the character will end up screwed at higher levels. The good thing out of this is that I have the 1st part of Fargrove, all of Arindale, killing moonbeasts for exp, and a pretty good idea of where the entrance to the drakes' nesting grounds are [edit]down pat.[/edit]
Each of my characters have started out as a male Wylvan (sp?) rogue. Ultimately, I want him to become a Ninja Lord. This time around I've chosen the Adept/Rogue-->Paladin/Budoka-->Ninja Lord path. It's a pain to get his STR and VIT up, but DEX and AGI are a breeze - especially AGI.
This leads to my first question.. Initially I wanted a ...Budoka/Samurai... but have since found that this is impossible. Does a Budoka have a chance to learn dual-wield? Is this a Samurai class-specific skill or if Budoka can't get it, can Ninja Lords?
I've seen several posts indicating that damage from weapons are negligible and damage from hands and feet even less so; that the only skills worth improving are magic skills. Is this true? I read a little about dual-wield and am still a little confused. The manual indicates a dagger as the secondary weapon, however the posts I've read seem to indicate this is not the case. Can you dual-wield a katana (medium weap) and a wakizashi (light weap)? Or better, two katanas?
While the walkthrough appears very complete, from the little I've read I'm a bit confused. Based on the 1st 2 characters I made, I know I can swim over to the moonbeasts at lvl 8 or so and make a couple of lvls off them without 1st going thru the Elder Trials which would close off Fargrove to me. And as long as I don't pick up a moonstone, I should be able to get back ok. Right?
But how do I get to Skulldoon from Fargrove? Do I have to get there via moongate? Is there a pass through the mountains that will take me there? I really want to get there for the Guild of Mystery initiation quest; but after perusing the forums I find that there's this wonderful place there called the Arena! Now I REALLY want to go there and battle the minotaurs a few times except I'm reading that Ninja Lords with jump kicks at lvl 10 or better are doing the battling!
I'm the kind of person who enjoys levelling often and early before ranging out a bit to challenge higher level critters. I also enjoy mapping new areas (like climbing the mountains), but first need to be of (what I consider to be) sufficient level to survive the critters I find there. Is Skulldoon off limits until I finish the Elder Trials first? Is the game really so linear? If so, I'll be more than a bit disappointed. Minor bugs I can live with, but I like a more open-ended game. Playing DL reminds me a lot of Morrowind albeit a cruder version - almost like Pirates! (not Sid Meier's version).