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Who should I keep?
Posted: Thu Nov 30, 2000 11:04 pm
by Phoenix
I just made an Inquisitor, and I am going to put him in my multiplayer party of 6.
I have:
Kensai with 2 in dual wield, 2 Hammers and 5 in longswords, using Adjatha the Drinker and Daystar or Dragonslayer.
Fighter with 3 in dual, 5 in Katana, using Celestial Fury and +3 Katana.
Archer with 5 in Short bow, using Tansherons bow.
Sorceress
Thief/Mage
Priestess of Lathander with Flail of Ages and Shield of Balduran or Dragon Scale shield.
Anyone got suggestions?
Whoops, that's an Inquisitor not a Cavalier
[This message has been edited by Phoenix (edited 12-01-2000).]
Posted: Fri Dec 01, 2000 4:36 am
by Maurice
I think this is a reasonable setup, fairly balanced. You should be able to cover most situations with it.
The only remark I could make is regarding the Thief/Mage ... what is he/she exactly? Multi-class or dual class? And if dual class, what is the first and what the second class, at what level?
Oh, I just noticed you had SEVEN characters there, with the Cavalier .. I'd suggest to put him in instead of the Fighter. He's pretty much the same, with a number of extra skills.
[This message has been edited by Maurice (edited 12-01-2000).]
Posted: Fri Dec 01, 2000 4:48 am
by Phoenix
The mage is a Dual class, Lvl 8 Thief, lvl 13 Mage. I want to keep the Fighter cause he is the only one that has proficiency with katanas, but I want the Inquisitor for an obvious reason, (Hint: It's a big sword...)
Posted: Fri Dec 01, 2000 5:00 am
by Maurice
Ah, yes, Big C!
If you don't want to ditch the Figther, I would suggest to either ditch the Kensai or the Sorceress for your ... Inquisitor. I must admit I've never played with a Sorcerer/Sorceress, so this might not be a good choice ...
As for the mage-thief, if you don't really use his thieving skills, I guess that's okay. Personally I use my Fighter/Thief (6/23) alot for backstabbing, pickpocketing, lockpicking and trapfinding. But if you use them only sparingly, and they are about 60-80 %, I think that's good. You should collect and keep items that enhance those skills, like the Ring of Danger Sense and such.
Posted: Fri Dec 01, 2000 5:15 am
by Phoenix
The Thief is for locks, traps, and the occasional pickpocket, no backstabbing.
I guess I'll try ditching the Sorc.
Thanks.
Posted: Fri Dec 01, 2000 5:30 am
by Maurice
I just thought of it ... but so far I assumed the Mage of the mage/thief is the ACTIVE class, in which he still gains exp. Is that assumption true, or is the Thief class the active one? That makes a difference, after all.
Posted: Fri Dec 01, 2000 5:30 am
by Mr Sleep
Once you know which spells are the best to ward of the evil tyrants, then a sorcerer is by far the best mage to have. If you get him high enough levels he can have three timestops
Posted: Fri Dec 01, 2000 5:36 am
by Phoenix
The Mage is the active class, forgot to add that in my last post.
Any hints on good spells to choose for Sorc?
Hints would be appreciated, (or you could just give me a list
)
[This message has been edited by Phoenix (edited 12-01-2000).]
Posted: Fri Dec 01, 2000 5:42 am
by Maurice
Okay, then my comment regarding it remains standing
As for the Sorceress, I never played it, so I can't help you there ... hopefully Sleepy or some others will fill you in. But whatever you do, you should remember that the spells you use will be a personal choice - spells that others use might not fit your playing style. For instance, I know some people are heavily into summoning spells, while I prefer the more 'direct' approach.
Posted: Fri Dec 01, 2000 7:44 am
by Mr Sleep
Pierce shield all of it's ilk such as breach, Spell sequencer so when you choose to attack a mage you can drop all his defences in one spell
As for attacking spells, definately flame arrow, magic missile is a must, basically go with the attacking spells that worked well as a mage, the ones you always use. Acid arrow is useful in earlier stages.
Do not bother with spells that make your mage into a fighter they are pointless and do not aid you much.
If you like creating creatures, try Spider Spawn or the one which creates a floating sword (can't remember it's name).
Detect Invisibility is a must.
I usually use my mage to remove the spell protections of other mages leaving them open to my wrath
Robe of Vecna is a must with any mage
It might be worth downloading shadow keeper and playing with certain spells to see which you like the most (NOTE... I do not endorse the use of said program any bugs etc. resulting from it's use are totally down to you the user
- see funny things thread in a moment i will explain )
Posted: Fri Dec 01, 2000 7:55 am
by Mr Sleep
Since this is the most i have ever written and actually says something i thought i should move it to the top
Posted: Fri Dec 01, 2000 8:22 am
by Maurice
Indeed, a remarkable and a once-in-a-lifetime occurence it is! Sleepy, are you losing it? Tired of spamming??
(I STILL miss an evil grin smily).
Posted: Wed Dec 06, 2000 4:20 am
by Phoenix
Thanks for the replies, just got away from all my school work!
Wow, more than 5 line reply from Mr Sleepy?!? I feel honoured to make such a... worthy question
Posted: Wed Dec 06, 2000 7:28 am
by Mr Sleep
As you should.
(oh damn back to spam - and it rhymes
)