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Non-trap quests (spoiler warning)

Posted: Thu Aug 25, 2005 1:13 am
by Thrifalas
Here's the thing, I want to get 15k to chase after a certain lass, but I don't want Nalia, Jan or Yoshimo in my party. I'm perfectly aware off the fact that mages can make their way past traps and such with defensive spells and "Knock." However, that's kind of annoying to do and I don't want to miss out on the experience.

So, I know I'll run into a couple when doing chapter 3. I'll run into less when siding with the Shadow Thieves, right? Or? >.<

Anyway, I don't recall any traps for the Druid Grove-quest. And I can reveal Raejik (skinner) without having to into any traps.

If anyone can think of more quests where you don't run into loads of traps (1-2 is decent... on bigger one, like freeing Haer and running Astral Prison.)

Posted: Thu Aug 25, 2005 1:40 am
by stramoski
Skinner

The Skinner Quest actually has a few traps... In the basement.

Posted: Thu Aug 25, 2005 2:02 am
by Lonelypilgrim
You could try Umar hills quest.Ton of exp and almost no traps at all.And i don`t remember having any traps at the Druid grove quest...

Posted: Thu Aug 25, 2005 2:45 am
by Ravager
I don't think there's many traps at the De'Arnise Keep. A couple on containers AFAIK and lots of good loot to be had.

Posted: Thu Aug 25, 2005 4:12 am
by Thrifalas
[QUOTE=stramoski]The Skinner Quest actually has a few traps... In the basement.[/QUOTE]

Yes, but they're not needed do dispell to get the huge amount of XP, (45k or something IIRC) you just have to hit the skinner, walk down the stairs and then head straight to the guy giving out the reward.

And De'Arnise do have quite some if you want to go through containers... which I want, seeing how I won't be able to afterwards. >.< Umar Hills... That might do, I'm usually pretty stacked up when doing that, in order to take down mr. Meanie who guards the big sword.

Posted: Thu Aug 25, 2005 4:14 am
by Ravager
You can still experiment with those containers and protect yourself accordingly from the trap. Fire protection from flame strikes etc.

The druid grove is also good as suggested.

Posted: Thu Aug 25, 2005 11:41 am
by SP101
You could do the following quests to raise funds without encountering unavoidable traps :

Chapter 1

Irenicus Dungeon:
[_] Dungeon from A to Z... since you'll have Imoen to deal with traps.

Waukeen's Promenade
[_] The Dream Circus
[_] Riddles in the Circus
[_] Hannah and Giran

Chapter 2

The Slums
[_] Visit Gaelan Bayle
[_] Amalas and the Duel
[_] Investigate the Copper Coronet
[_] The Sewers
[_] Talking Sword
[_] Mycanoid Grove

The Bridge District
[_] The Serial Skinner
[_] Quadeel and the Ogres
[_] The Hiding Clerics
[_] The Wish Quest
("I wish I could do a quest like nobody has ever done before" or something like that... get that Boomrang Dagger!)

The Docks
[_] Mission from Renal Bloodscalp (Yoshimo Quest)
[_] Mae'Var - A little heresy
[_] Mae'Var - A thorn in the side
[_] Mae'Var - Fetch the papers
[_] Mae'Var - A Dead Blade
[_] Mae'Var - Death of Mae'Var (Edwin)
[_] Renfeld and his Attackers (Random)
[_] Xzar and Montaron (Missing)
[_] Smugglers Cave
[_] The Demilich

The Government District
[_] Death to the Drow (Viconia)
[_] The Hunt for Valygar (Valygar Quest) Can only be finished if you bring Valygar to Tolgerias.. because Planar Sphere has alot of NASTY traps!
[_] A gnome behind bars? (Jan)
[_] Magic License

The Temple District
[_] The Unseeing Eye Very few or no traps at all
[_] Sarles the Sculptor
[_] The Illithium Shortage - Sarles
[_] The Stolen Ring
[_] The Fallen Paladins

Temple Sewers (And Unseeing Eye)
[_] The Sewer Bandits
[_] The Rakshasa and his Kobolds
[_] Roger the Fence and the Troll
[_] Mekrath and his Imp (Haer'Dalis)
[_] To the Unseeing Eye (Keldorn)
[_] Quest from Gaal - Unseeing Eye
[_] Aid Sassar - Unseeing Eye
[_] The Lich Tomb - High Level Encounter
[_] The Diseased Ones and their Hatred - Unseeing Eye
[_] Death to the Cult - Unseeing Eye

The Graveyard
[_] Tirdir and his Kidnappers
[_] Wellwyn the Ghost
[_] Adoption
[_] Family Fortunes
[_] Stein the Grave-Robber

City Gates
[_] Obtain Trademeet Quest
[_] The Merchant Bully (Random)
[_] Lich Tomb - High Level Encounter
[_] Aulava and Tiiro

The De'Arnise Keep Most or all parts can be done without encountering traps. Flail of Ages may require to trigger/disarm one or a few traps
[_] Re-forge the Flail of Ages
[_] Open the Gates
[_] Glaicus and the Domination
[_] The Aunt
[_] Torgal

Trademeet
[_] Animal Attacks (Cernd)
[_] The Dao Genies
[_] Wilfred's Tall Tales
[_] Feuding Families
[_] The Skin Dancers

Druid Grove
[_] Adratha's Cottage
[_] The Trolls
[_] Shadow Druids - Arena
[_] Shadow Druids - Evil Alternative

Umar Hills
[_] There's a WHAT in Their Chicken?!
[_] The Wizard's Golem
[_] The Umar Cave
[_] Madulf and his Friends
[_] Young Adventurers
[_] Merella is Missing
[_] The Troubles of Imnesvale
[_] Valygar's Cabin (Valygar)

Temple Ruins I'm not sure if you need to trigger/disarm traps in order to get the Holy Symbol and other necessary quest items here
[_] The Dying Thief
[_] Anath and her Pack
[_] Sanctuary
[_] Rescue Aumauna's Bones
[_] Free Mazzy (Mazzy)
[_] Complete the Rituals
[_] Collect the Sun Gems
[_] The Trapped Shade
[_] Thaxll'ssillya
[_] Defeat the Shade Lord

Windspear Hills
[_] The Monstrous Paladins
[_] Garren and his Child
[_] Hunting Pack
[_] The Dryad's Acorns

Firkraag's Lair
[_] The Ruhk
[_] The Golems
[_] The Wolfweres
[_] Free Garren's Child
[_] Firkraags Demise - Good
[_] Firkraags Proposal - Evil

Chapter 3

Thieves Guild
[_] The Would-Be Assassin
[_] Meet Mook
[_] Meet the Contact
[_] Raid Bhodi's Base

Working for Bhodi
[_] Kill Mook
[_] Frame the Thieves - Evil
[_] Rescue Palern Flynn - Good
[_] Kill Aran

Note : Taken from 8people's Quest Checklist

Posted: Fri Aug 26, 2005 3:12 am
by Thrifalas
Holy... That's a lot more than I'd hoped for. And exactly what I need. Great thanks :D

Posted: Fri Aug 26, 2005 4:07 am
by VonDondu
I don't mean to spoil your fun, but there are a few unavoidable traps on that list. For example, you'll have to walk over at least four traps to reach the Diseased Ones in the Unseeing Eye quest. There are at least two traps you have to walk over in the Sewers beneath the Copper Coronet. There are several traps in Mekrath's Lair; you'll have to cross at least one to get Haer'Dalis's gem. You have to go through two trapped doors (and ideally complete the Unseeing Eye quest) before you can meet Kangaxx. There are two or three unavoidable traps you have to cross to reach the Skinner's basement. Firkraag's lair has plenty of traps, mostly in King Strohm's tomb. If you work for Bodhi, there are several traps you can't avoid in the Shadow Thief domain. There are also some traps in the troll cave in the Druid Grove and some trapped containers in the Umar Hills quest (one of which is involved in The Wizard's Golem), although you can avoid those opportunities if you wish.

If I recall correctly, there are few if any traps in the Astral Prison quest, but you have to cross a few to rescue Haer'Dalis and acquire the Gem he needs, and you'll need a +3 weapon to finish the quest.

There are also a few more quests that aren't on the list. For example, you can fight Mencar Pebblecrusher in Waukeen's Promenade. You can do the short quest involving Kamir and Risa in the Graveyard, and you can rob the graves while you're at it (although some of the containers are locked or trapped).

Who's going to be in your party? If you have a Cleric, Druid, or Ranger, you can use the Priest spell Find Traps. It doesn't remove traps, but in some cases you can walk around traps if you detect them.

Posted: Fri Aug 26, 2005 3:40 pm
by SP101
[QUOTE=VonDondu]I don't mean to spoil your fun, but there are a few unavoidable traps on that list.[/QUOTE]

I know.. just took the list and removed quests I remembered had lots of traps (Planar Sphere, etc.)


[QUOTE=VonDondu]For example, you'll have to walk over at least four traps to reach the Diseased Ones in the Unseeing Eye quest.[/QUOTE]

Oops... forgot those traps :rolleyes:


[QUOTE=VonDondu]There are at least two traps you have to walk over in the Sewers beneath the Copper Coronet.[/QUOTE]

This is not correct. Actually, you CAN bypass both!

- The bridge-trap (it's a door used as a bridge) can be avoided. There's a plank nearby that is also usable as a bridge to cross the water.
- The other trap can be avoided as well... just go by the East side to kill the Carrion Crawler

[QUOTE=VonDondu]There are several traps in Mekrath's Lair; you'll have to cross at least one to get Haer'Dalis's gem.[/QUOTE]

I know, but you CAN do the Mekrath's Mirror Quest (Go and kill an Imp + Earth Elemental, bring back a magic mirrror).

[QUOTE=VonDondu]You have to go through two trapped doors (and ideally complete the Unseeing Eye quest) before you can meet Kangaxx.[/QUOTE]

Oops! :rolleyes:

[QUOTE=VonDondu]There are two or three unavoidable traps you have to cross to reach the Skinner's basement.[/QUOTE]

False too... I bypassed them all once or twice.

[QUOTE=VonDondu]Firkraag's lair has plenty of traps, mostly in King Strohm's tomb.[/QUOTE]

You do NOT have to go in King Strohm's Tomb I believe... don't you have?

[QUOTE=VonDondu]If you work for Bodhi, there are several traps you can't avoid in the Shadow Thief domain.[/QUOTE]

Okay, then Thrifalas should choose the Shadow Thieves in Chap. 3.

[QUOTE=VonDondu]There are also a few more quests that aren't on the list[/QUOTE]

Hey, it's not MY Quest List

[QUOTE=VonDondu]For example, you can fight Mencar Pebblecrusher in Waukeen's Promenade.[/QUOTE]

Not a real quest... but I agree. Kill 'em all! Loot 'em!

[QUOTE=VonDondu]You can do the short quest involving Kamir and Risa in the Graveyard, and you can rob the graves while you're at it (although some of the containers are locked or trapped).[/QUOTE]

The first one is refered as "Adoption" in the list. I agree with the 2nd tough. Also, don't forget to kill the Crypt Lord! :D

[QUOTE=VonDondu]Who's going to be in your party? If you have a Cleric, Druid, or Ranger, you can use the Priest spell Find Traps. It doesn't remove traps, but in some cases you can walk around traps if you detect them.[/QUOTE]

Don't forget that Monks can find traps too! :D
But I agree, detect, then bypass.
Traps can be easy to bypass sometimes... even if it seems impossible.

Ex : Wand Traps in Irenicus Dungeon lvl2 are ALL bypassables. Just stay glued to the wall and they won't go off.

Posted: Fri Aug 26, 2005 4:47 pm
by VonDondu
You're probably right about some of those traps being avoidable. It depends on their shape and whether you know exactly where they are. :) But if you can't see them, it's easy to forget about them, and you have to be a contortionist to get around some of them, including the ones in the Skinner's house. I didn't remember the plank you can cross in the Sewers instead of the door, but I always hit that second trap because I don't remember it.

You don't have to enter King Strohm's tomb to reach Firkraag. To be honest, I can't think of any other traps on the floor in Firkraag's lair; it's mostly monsters jumping out at you suddenly when you enter a room. And to think that Firkraag's minions say he doesn't need any defenses. :)

Posted: Sat Aug 27, 2005 3:23 am
by Thrifalas
[QUOTE=SP101]
I know, but you CAN do the Mekrath's Mirror Quest (Go and kill an Imp + Earth Elemental, bring back a magic mirrror). [/QUOTE]

Yes, that'll give you Haer'Dalis. Not the Gem, which I guess you'll need if you want Haer a longer time. There's also lots of exp and other goodies (BoS, Melodic Mail, etc) that I don't want to miss out on.

Do the Astral Prison even have traps? I don't remember any. I was planning on letting Haer be my only mage untill I run into Immy, but I first have to acquire(?) him.

Otherwise, with 19 str you have 50% bash... might work on some locks. ;o

[edit] For party I was thinking mainchar (kensai/thief dualled at 15), tob-guy, haer (bards are wicked ^^), Viccy and Immy. I might take someone else then Haer, but I don't know who to choose.

Whoever it'll be it have to be someone able to tank, which leaves out pretty much every thief in the game. (When I hit 15 as kensai I won't have any fighter, so Haer or someone of equal or better tanking/fighting skills are pretty much needed.

I guess I could speed-quest untill I have 1.750.000 exp, but without thief it's so annoying :(

Posted: Sat Aug 27, 2005 3:31 am
by Ravager
Just the spawn traps to send you to prison rooms in the Astral Prison, I believe. You'll need the Portal Gem that's protected by at least one floor trap and a container trap.

Since the Kangaxx encounter is considered a High Level Encounter (at least by Prima guides :p ) the traps there are probably very deadly.
Whoever it'll be it have to be someone able to tank, which leaves out pretty much every thief in the game. (When I hit 15 as kensai I won't have any fighter, so Haer or someone of equal or better tanking/fighting skills are pretty much needed.


What about Korgan? He's a very good fighter. Especially with his weapons of choice :) .

Posted: Sat Aug 27, 2005 3:39 am
by Lonelypilgrim
Knaxxs quest has 3 traps that you have to step on,or touch:
Arms and legs-one right when you go inside from the door and start going towards the cryps in the sewers. Torso-the door is locked and trapped. Knaxx-again the door to the house is locked and trapped.
I tried them...hardly any damage.Or was it because i got the cloak from Shaugain city...
I like making black text now.

Posted: Sat Aug 27, 2005 3:39 am
by Thrifalas
Korgan would be nice (triple bad-ass warrior dudes up front <3), but then I would have no one to open my locks whatsoever. Haer is there for three reasons; Knock, Protective spells to help him pass through traps unwounded, and a substitute tank for my kensai/thief while he's regaining his warrior abilities.

I guess I could pick up like Anomen, Keldorn, Aerie, Mazzy and Yoshimo and send them through the traps. I so wouldn't mind seeing mr. whiney, the oh-so-holy-knight, miss. whiney, miss wanna-be-holy-paladin and the... well, you know. If they're strong enough to stand against, say 3 traps each... it could work.

Or I'll just use Anomen over and over and over and over again... aahahaha, I'm so damn evil. xD

Posted: Sat Aug 27, 2005 3:47 am
by Ravager
Use Imoen or Nalia for traps and locks or the Find Traps spell to highlight them.

Anomen isn't too bad, annoying personality, but he holds his own very well, reasonable fighting and excellent divine spells. :D

Posted: Sat Aug 27, 2005 3:50 am
by Lonelypilgrim
I must say that Anomen i even better if you play with a thief class.Thieves get the lower levels really quickly and so i got Anomen and he was 12!The others seem weak behind him now...
Use Anomen for the traps,put a lot of heal spells ready and no problem.Ofcourse you will lose quite a lot of exp if you don`t disarm traps.