Thoughts about the classes, paths, level choices, etc
Posted: Thu Aug 25, 2005 6:16 am
I've been playing the game for a while just to get a feeling for what classes, stats and paths work best for each character. These are just my thoughts and are no way "written in stone".
I do agree with many here to make the Scoundrel class a Jedi as soon as possible. The Scoundrel is the most flexible in regards to stat choices. In my opinion, the following stats would work well for Scoundrel/Counsulars or Scoundrel/Guardians:
Str: 10
Dex: 14
Con: 10
Int: 8
Wis: 16
Cha: 16
The 16 Wis and Cha work well for both a full light side Consular and a Guardian(Persuade for better rewards).
For Scoundrel/Sentinels the stat distribution would work better this way:
Str: 12
Dex: 14
Con: 10
Int: 14
Wis: 14
Cha: 14
The main reason I chose 14 Int for this build is due to the repair bonus, which is very useful on Tatooine.
I used the same stats for Scout/Sentinel and don't see a reason to deviate from the 8/12 level route recommended.
For Scout/Guardian, I went with these stats:
Str: 12
Dex: 14
Con: 10
Int: 10
Wis: 14
Cha: 16
My plan here is to go 4/16 in order to not lose too many feats(especially the free Implant feat at level 4). I only lose 4 hit points, 4 force points, and 2 force powers. I don't believe the additional force powers are worth losing 1 feat instead of gaining an two additional feats(11 feats for 2/18 and 12 feats for 4/16 and the free Implant feat at level 4).
For Soldiers, I see Guardian as the only path if they don't want to lose hit points each level. The stats I chose are:
Str: 10
Dex: 14
Con: 10
Int: 16
Wis: 12
Cha: 14
I chose 16 Int mostly for the extra points I can use later on Persuade.
I am definitely enjoying this game, though mostly for the NPCs which have fairly interesting backgrounds and quests(though I'm leaning towards leaving Canderous out of my party for now due to his behavior).
I do agree with many here to make the Scoundrel class a Jedi as soon as possible. The Scoundrel is the most flexible in regards to stat choices. In my opinion, the following stats would work well for Scoundrel/Counsulars or Scoundrel/Guardians:
Str: 10
Dex: 14
Con: 10
Int: 8
Wis: 16
Cha: 16
The 16 Wis and Cha work well for both a full light side Consular and a Guardian(Persuade for better rewards).
For Scoundrel/Sentinels the stat distribution would work better this way:
Str: 12
Dex: 14
Con: 10
Int: 14
Wis: 14
Cha: 14
The main reason I chose 14 Int for this build is due to the repair bonus, which is very useful on Tatooine.
I used the same stats for Scout/Sentinel and don't see a reason to deviate from the 8/12 level route recommended.
For Scout/Guardian, I went with these stats:
Str: 12
Dex: 14
Con: 10
Int: 10
Wis: 14
Cha: 16
My plan here is to go 4/16 in order to not lose too many feats(especially the free Implant feat at level 4). I only lose 4 hit points, 4 force points, and 2 force powers. I don't believe the additional force powers are worth losing 1 feat instead of gaining an two additional feats(11 feats for 2/18 and 12 feats for 4/16 and the free Implant feat at level 4).
For Soldiers, I see Guardian as the only path if they don't want to lose hit points each level. The stats I chose are:
Str: 10
Dex: 14
Con: 10
Int: 16
Wis: 12
Cha: 14
I chose 16 Int mostly for the extra points I can use later on Persuade.
I am definitely enjoying this game, though mostly for the NPCs which have fairly interesting backgrounds and quests(though I'm leaning towards leaving Canderous out of my party for now due to his behavior).