Please note that new user registrations disabled at this time.

Solstheim: The Expansion Exceeds the Original Game?

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
Post Reply
User avatar
dragon wench
Posts: 19609
Joined: Tue Apr 24, 2001 10:00 pm
Location: The maelstrom where chaos merges with lucidity
Contact:

Solstheim: The Expansion Exceeds the Original Game?

Post by dragon wench »

I have just been wandering about Solstheim a bit, and it struck me, not for the first time, just how much I prefer the Bloodmoon expansion over the original game. IMO, the quests are more interesting, the NPCs have more personality, and the landscape is more attractive. Not to mention that there are mammels instead of reptiles everywhere.. and no damned cliff racers.

So, is this just me, or does anyone else like Bloodmoon better?

Or maybe I just have an affinity for ice and snow... :rolleyes:
Spoiler
testingtest12
Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Spoiler
testingtest12
.......All those moments ... will be lost ... in time ... like tears in rain.
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

I know exactly what you mean and I agree completely. The first time I travelled through Solstheim the landscape made me go 'ooh' and 'aah'. Then some Ricklings made me go 'argh'. :rolleyes:
I always thought the fauna of Morrowind was a bit weak. Most of the animal life doesn't seem very credible.
I guess it's no coincidence that two of my favorite mods are Castle Solstheim and The White Wolf of Lokken.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
GA_Havoc
Posts: 243
Joined: Fri Jun 10, 2005 6:14 am
Location: Holland
Contact:

Post by GA_Havoc »

I especially liked the atmosphere, playing as a werewolf and going to that "cool" ice-castle, but that mead tastes really horrible. :p
Do you need a silencer if you're gonna shoot a mime?
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

From what the development team told me, the BM expansion had the kind of thing in it that they'd hoped to do with MW, if they'd been allowed the time. They've been very aware since Daggerfall that the game felt extremely generic, and they've been trying in various ways to eliminate that, since then.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
Rookierookie
Posts: 1253
Joined: Fri Jun 04, 2004 2:22 am
Contact:

Post by Rookierookie »

It's the trees.

I liked Tribunal best of all three. Simply, it was the most interesting, the quests aren't so boring, and the city isn't too annoying to trek through.
User avatar
Greg.
Posts: 1938
Joined: Sun Oct 31, 2004 3:56 pm
Location: Here, now
Contact:

Post by Greg. »

The problem with morrowind was that there were big spaces between towns and the 'cities' were not big enough for the distances. Tribunal went for the big city approach, and it worked, as there were lots of quests and the city was a city - especially with the sewers and the whole 'old mournhold' idea. Bloodmoon went the other way - it was supposed to be a sparsely populated area with small villages.

With both expansions, it can be noted that the aggressive creatures fought in packs more than the ones in morrowind - i.e a group of goblins or wolves/rickings.
User avatar
shortround4271
Posts: 6
Joined: Sun Aug 28, 2005 10:31 am
Contact:

Post by shortround4271 »

bloodmoon..i think..is the better of the expansions. i like bloodmoon because you actually get to decide what you want.. like in raven rock and all where you can pick who you take other from. but tribunal is only good for the stuff that didn't happen in bloodmoon and morrowind (ex. the final daedric pauldron).
Post Reply