The Elder Scrolls IV: Oblivion... What We Know
Posted: Sat Sep 03, 2005 9:31 pm
I've been following Oblivion pretty closely for awhile and I came up with list of some of the major features that we know about the game so far...
The Elder Scrolls IV: Oblivion
- Scheduled to release in winter 2005
- Will be release on PC and Xbox 360
- Both first and third person views available
- New combat and magic system
- New enemy AI. (Examples: Enemies can now run away, switch weapons, drop broken weapons/armor, team up with each other, and take in information about their surroundings to help determine their course of action)
- Over 1000 unique NPCs. (Ever NPC is different and will react differently to situations based on their personality, past experiences, etc.)
- Every NPC runs on their own 24 hr. schedule. (NPCs will now go to work, eat, shop, pray, sleep and many other routine things)
- New NPC A.I. (Example: If an NPC is hungry he may choose to buy food from the market however if he has no money he may choose to hunt or steal instead.)
- New famous rating system. The more famous you are the more people will notice and respect you.
- You can now buy a home in all major cities.
- Guards and other forms of law will arrest/attack criminals. (Example: If a villager to caught proaching and animal, stealing from someone, attacking someone etc. the guards may choose to arrest the villager and fine him or attack him)
- There are 21 skills to build up.
- Oblivion is a bigger world than Morrowind. (16 sq. miles)
- A day/night cycle of 48 minutes. (Same as Morrowind)
- Over 200 hundred dungeons.
- You can ride your own horse across the world which is much faster then walking. (You can buy/steal them)
- You can buy/steal dogs and keep them as pets.
- There are six joinable fractions all of which you can become the leader of (Fighters’ guild, Mages’ guild, Thieves’ guild, Arena Guild, The Dark Brotherhood, The Nine Divines, and The Blades)
- Combat is said to be far more gory then in Morrowind. (Which is leading many to believe that the game will be rated 'M' for mature)
- New character creation system with many new options.
- Over 50 hours of recorded dialogue
- Many land and water forms including lakes, seas, mountains, plateaus, waterfalls, plains, and rivers.
- Many weather effects including rain, snow, thunder, and lightning.
- A non scripted change in the environments over time (Examples: Trees will grow and die with time, hills will erode)
- New physics system (Example: If you were to drop an apple into a bucket on a ledge, the bucket may tip over due to the weight and position of the apple)
- Over 400 readable books.
[NOTE: I will add to this list as time goes on and I may edit the already present features if they are found to be false or somewhat inaccurate.]
The Elder Scrolls IV: Oblivion
- Scheduled to release in winter 2005
- Will be release on PC and Xbox 360
- Both first and third person views available
- New combat and magic system
- New enemy AI. (Examples: Enemies can now run away, switch weapons, drop broken weapons/armor, team up with each other, and take in information about their surroundings to help determine their course of action)
- Over 1000 unique NPCs. (Ever NPC is different and will react differently to situations based on their personality, past experiences, etc.)
- Every NPC runs on their own 24 hr. schedule. (NPCs will now go to work, eat, shop, pray, sleep and many other routine things)
- New NPC A.I. (Example: If an NPC is hungry he may choose to buy food from the market however if he has no money he may choose to hunt or steal instead.)
- New famous rating system. The more famous you are the more people will notice and respect you.
- You can now buy a home in all major cities.
- Guards and other forms of law will arrest/attack criminals. (Example: If a villager to caught proaching and animal, stealing from someone, attacking someone etc. the guards may choose to arrest the villager and fine him or attack him)
- There are 21 skills to build up.
- Oblivion is a bigger world than Morrowind. (16 sq. miles)
- A day/night cycle of 48 minutes. (Same as Morrowind)
- Over 200 hundred dungeons.
- You can ride your own horse across the world which is much faster then walking. (You can buy/steal them)
- You can buy/steal dogs and keep them as pets.
- There are six joinable fractions all of which you can become the leader of (Fighters’ guild, Mages’ guild, Thieves’ guild, Arena Guild, The Dark Brotherhood, The Nine Divines, and The Blades)
- Combat is said to be far more gory then in Morrowind. (Which is leading many to believe that the game will be rated 'M' for mature)
- New character creation system with many new options.
- Over 50 hours of recorded dialogue
- Many land and water forms including lakes, seas, mountains, plateaus, waterfalls, plains, and rivers.
- Many weather effects including rain, snow, thunder, and lightning.
- A non scripted change in the environments over time (Examples: Trees will grow and die with time, hills will erode)
- New physics system (Example: If you were to drop an apple into a bucket on a ledge, the bucket may tip over due to the weight and position of the apple)
- Over 400 readable books.
[NOTE: I will add to this list as time goes on and I may edit the already present features if they are found to be false or somewhat inaccurate.]