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100% Magic Immunity
Posted: Sun Sep 11, 2005 1:53 pm
by predator03
Dear fellow members,
On this website it gives you a hint on how to be 100% magic immunity. This is by becoming a human and as your first class you are a Wizard Slayer Kit up to level 15 and then using the exp cap remover your second level is that of thief up to level 38. When you Dual Class I thought you werent allowed to use kits. Can someone clarify for me? I would be very thankful because I am intrigued to use this advice.
Posted: Sun Sep 11, 2005 1:59 pm
by FireLighter
The kit has to be the main class you dual from, ie. wizard slayer ---> pure thief. Also you have to be human and a have a high dex to dual to a thief.
Posted: Sun Sep 11, 2005 2:17 pm
by Thrifalas
You're kidding yourself if you think you'll need a 15 Wizard Slayer to get 100% magical resistance. I'd recommend a fighter/thief or a kensai/thief dualled at a level of choice.
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
Voila - 100%. You don't really have to have every item though, I'd prefer the Amulet of Power for the Level Drain protection. 90-95% magical resistance is more than enough to make you pretty spellproof.
To comment at the initial post; You need no such thing as a Exp Cap Remover to achive those levels. Level 15 fighter is 1.750.000 exp and level 38 thief is 6.160.000 exp, totally 7.910.000 exp. ToB gives you a maximum of 8.000.000.
Posted: Sun Sep 11, 2005 2:22 pm
by Ravager
Do those abilities really stack like that?
Flesh Armour is limited to evil classes.
When you Dual Class I thought you werent allowed to use kits
You first class can be anything, including kits. The second class is limited by you requiring the minimum stats in a class and it has to be a general class (so no kits as you say

).
Posted: Sun Sep 11, 2005 2:28 pm
by Thrifalas
[QUOTE=Ravager]Do those abilities really stack like that?
Flesh Armour is limited to evil classes.[/QUOTE]
They do indeed, although you'll have to re-equip everything when you're loading, or you'll end up with a pesky 60% magical res. (Carso+ SoA ending) IIRC.
Flesh Armous is for Evil and Carsomyr is for Palas, both can be used with UAI.

Posted: Mon Sep 12, 2005 2:11 am
by Coot
The strong point of a wizard slayer is it's magical immunity, but IIRC a monk gets even more immunity at higher levels, without any items.
Posted: Mon Sep 12, 2005 5:33 am
by Thrifalas
The Wizard Slayer becomes strong when he gets his 5% MR/ level, which will occur around level 20 IIRC. Therefore, dualing him at 15 is pretty useless and you'll benefit far more from +5 THAC0/Damage, -2 AC, Kai ability and the speed bonus.
And I believe that both the Wizard Slayer and the Monk gets a total of 87% MR without bonuses.
Posted: Mon Sep 12, 2005 7:35 am
by Aztaroth
[QUOTE=Thrifalas]
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
Doesn't Carosmyr SET magic res at 50%? That's at least how it always was with my pally... Never had above 50%, even though I tried with Amulet of Seldarine after I finished SoA... That was an unmodded game though...
Posted: Mon Sep 12, 2005 11:27 am
by Thrifalas
It does. Equip Carso and you'll have 50%, nothing else. But equip ring of gaxx and amulet of power and stuff AFTERWARDS (and each time you load) and they'll stack. At least if you play the game vanilla, I'm unsure if any mods disables it.
Posted: Tue Sep 13, 2005 11:06 am
by Aztaroth
What the hell... it didn't do that for me!!!
Posted: Tue Sep 13, 2005 1:01 pm
by Thrifalas
Are you sure? I cannot stress it enough though that each time you load and in some cases when you switch areas, the MR is set to 50% due to Carsomyr. But if you equip the other items afterwards, it should add on, untill the next load...
Posted: Tue Sep 13, 2005 4:58 pm
by Luis Antonio
[QUOTE=Aztaroth]What the hell... it didn't do that for me!!![/QUOTE]
Its an engine exploit. Perform a search on User Unfriendly's cheeseguide, there's a very good explanation for the stacking and how to stack many many items.
Posted: Wed Sep 14, 2005 6:34 am
by Thrifalas
Come to think of it, is it the same User Unfriendly that's on this forum who's made
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)
Posted: Wed Sep 14, 2005 6:56 am
by Sytze
Yes. He'd kind of went all out with that guide. Although it helped me a few times with near-impossible battles (such as the eclipse party), I prefer keeping my games as cheese-free as possible.
Then again, cheesing your way through the entire game is a feat in itself.

Posted: Wed Sep 14, 2005 7:01 am
by Thrifalas
Where do you get that eclipse party anyway? I dont remember if being an alternative installation in the Tactic mod... Which one is it involved in?
Posted: Wed Sep 14, 2005 9:55 am
by lompo
[QUOTE=Thrifalas]
Carsomyr 50%
Amulet of Seldarine 10%
SoA ending bonus 10%
Ring of Gaxx 10%
Flesh Armor 20%
[/QUOTE]
SPOILER
5% from Amulet of power was already quoted, but there are lot of items that add MR, plus in WK you can get +5% permanent of MR.
Cloak of Balduran 25%
Purifier 30% (Tob)
sword of Balduran 10%
robe of Vecna 10%
Kaligun amulet of M.R. 10%
robes of archimagi, Enkidu's plate (Tob), shield of the Lost and amulet of magic resistance and drow chain mail all 5%
2nd ring of Gaax (bugs exploit) 10%
So there are possibilities to get 100% MR even without UAI (must be a Paladin, Wiz. slayer, monk, Viconia)
Posted: Wed Sep 14, 2005 10:08 am
by greg28j
They do indeed, although you'll have to re-equip everything when you're loading, or you'll end up with a pesky 60% magical res. (Carso+ SoA ending) IIRC.
After going through everything to get the carsomyr, I was hacked off that it SET magic resist. to 50% (which by the way it doesn't say in the weapon description)
So I made my own version that has a stackable magic resistance.Just open in your override folder.
Posted: Wed Sep 14, 2005 10:23 am
by Sytze
[QUOTE=Thrifalas]Where do you get that eclipse party anyway? I dont remember if being an alternative installation in the Tactic mod... Which one is it involved in?[/QUOTE]
The Solafein mod. It's available at the same website as where you got Tactics.
Posted: Wed Sep 14, 2005 5:47 pm
by UserUnfriendly
[QUOTE=Thrifalas]Come to think of it, is it the same User Unfriendly that's on this forum who's made
http://members.chello.nl/~j.vanthull/BG ... Cheese.htm
?
(Warning: So much cheese it hurts your eyes)[/QUOTE]
*bows*
i frankly prefer the purifier (offhand) and that bastard sword in watcher's keep that casts lachoch's minor drain with every hit...makes you invulnerable to combat, because with every hit, you gain more hit points than you lose per round.
what you really need to gain 100% magic resistance is use any item. this is why kensai thieves are so horribly overpowered.
