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Two somewhat tech-related questions

Posted: Tue Sep 13, 2005 1:34 pm
by dragon wench
I have a large folder of quest mods, and a good chunk I have not tried since I don't want to install too many simultaneously and end up with conflicts.
But... nor do I want to reinstall the game yet again.
If I install additional mods, uncheck the first batch, checkmark the new batch, and create a new game, will I have problems?

I could just create multiple backups of my data files folder and save games, and simply dump said material into my main game folder when ready to switch back. But, I'd prefer to avoid the hassle if possible.

Second question:

Since installing a better video card my game runs *much* more smoothly. But, I still have minor FPS slowdowns in certain mod-created areas (for example, the exterior celll of Solstheim Castle). Now, this is hardly a major problem, and for the most part, I don't really experience anything that dramatically hinders gameplay.
I have, however, read about the FPS Optimiser, and I just downloaded it. Before I go tinkering with the thing, has anyone here had any experiences with it? Beyond the obvious file backups, is there anything I should be aware of? Because, since I'm not encountering any really serious difficulties, the old adage, "if it ain't broke, don't fix it," applies.

Posted: Tue Sep 13, 2005 7:19 pm
by fable
You should be able to uncheck all current mods, install others, and check them, then start a new game. Since it's entirely new, there won't be any references back to the stored mod information upon the character in the previous game.

I never found FPS Optimizer terribly useful. It basically does what you can do, yourself: lower the visual range depending upon the amount of slowdown caused by objects in the field of vision.

Hope that helps. :)

Posted: Tue Sep 13, 2005 7:24 pm
by dragon wench
Thanks Fable,
that definitely helps :)

Posted: Wed Sep 14, 2005 1:24 am
by Rookierookie
Don't set the optimization to higher than 15 fps. I've had some troubles with FPS optimizer in which it reduced my view distance to zero even indoors (namely, corprusarium - it's scary to have corprus monsters pop up without warning)

As for the FPS issues...it's mainly how much texture has to be rendered at the same time. I lag badly in Ebonheart too.