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Rogue Stone and other magic...

Posted: Fri Sep 30, 2005 4:33 am
by Red Talon 1
1) So, there are multiple chances for a Rogue Stone, but is there really a 'Jump' spell for the Rogue Stone, or is it just another 'gem'?

2) What level of Wizard/Sorcerer do you have to be to cast 8th, 9th and 10th level magic spells? And how high can you climb as a Wizard and Sorcerer in SoA? (not ToB)

Thanks...

Posted: Fri Sep 30, 2005 4:36 am
by Ravager
1/ That's more part of the description of the gem and the reason why it has a high price tag. I would recommend holding onto one of the Rogue Stones as it is connected with a high level quest. Just store it away in a stash or gem bag.

2/ 10th level spells (or Quest spells for clerics) are only added by TOB. If TOB's installed then the SoA level cap will not apply.

Posted: Fri Sep 30, 2005 4:39 am
by Red Talon 1
Thanks!!

But the Rogue Stone 'Jump' spell ability, like in PnP gaming, doesn't apply to SoA?

Posted: Fri Sep 30, 2005 4:41 am
by Ravager
No spells or special abilities are connected to the gem, just the quest I mentioned.

Posted: Fri Sep 30, 2005 4:49 am
by Red Talon 1
You can only go to 17th level as a Wizard and a Sorcerer though, right? What level do you start getting 9th level spells?

And is there an Intelligence level that allows you to learn an unlimited amount of spells (write into your spell book)?

Posted: Fri Sep 30, 2005 5:04 am
by Ravager
[QUOTE=Red Talon 1]And is there an Intelligence level that allows you to learn an unlimited amount of spells (write into your spell book)?[/QUOTE]

I think having an Intelligence of 19 allows you to do that, but you'd either need to play through BGI and use Intelligence enhancing tomes or play a BGII race that allows you 19 INT. I think gnomes are allowed it. And there aren't any items in-game that increase your Intelligence (beyond short-term potions anyway).

I don't remember the spell progression unfortunately, though I may look for a table. It should be in the manual (but I don't have one here).

Posted: Fri Sep 30, 2005 5:12 am
by Red Talon 1
If you drink the Genius potion (I think that's what it's called...to raise your Intelligence for a time) and it allows you to scribe more spells than you had available previously, do you get to keep those spells after your Intelligence drops back down?

Posted: Fri Sep 30, 2005 5:15 am
by Ravager
I'm not sure, it might allow you to exceed the limit, but any spells memorised in extra slots or newly scribed ones above the limit will probably disappear once the potion effect is gone. I've never tried it myself.

Posted: Fri Sep 30, 2005 5:16 am
by Red Talon 1
Do you know what items allow you to raise your Intelligence permenantly?

Posted: Fri Sep 30, 2005 5:19 am
by Ravager
There aren't any items like that in SoA.

Posted: Fri Sep 30, 2005 7:35 am
by SP101
Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 11 - 6th level spells
Level 13 - 7th level spells
Level 15 - 8th level spells
Level 17 - 9th level spells

Posted: Fri Sep 30, 2005 9:06 am
by FireLighter
[QUOTE=Red Talon 1]If you drink the Genius potion (I think that's what it's called...to raise your Intelligence for a time) and it allows you to scribe more spells than you had available previously, do you get to keep those spells after your Intelligence drops back down?[/QUOTE]
Yes you get to keep them, I do this all the time with lower int npc mages. ;)

Posted: Fri Sep 30, 2005 10:17 am
by Ravager
ToB allows you to erase spells (if it's installed) which can also help- emptying slots etc.

Posted: Wed Oct 05, 2005 6:49 am
by Rav
[QUOTE=SP101]Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 11 - 6th level spells
Level 13 - 7th level spells
Level 15 - 8th level spells
Level 17 - 9th level spells[/QUOTE]
That's 3rd edition D&D. 2nd edition DND, (the system BG uses) uses this:

For Wizards:
Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 12 - 6th level spells
Level 14 - 7th level spells
Level 16 - 8th level spells
Level 18 - 9th level spells

For socerers (as in 3rd edition)
Level 1 - 1st level spells
Level 4 - 2nd level spells
Level 6 - 3rd level spells
Level 8 - 4th level spells
Level 10 - 5th level spells
Level 12 - 6th level spells
Level 14 - 7th level spells
Level 16 - 8th level spells
Level 18 - 9th level spells

Rav

Posted: Thu Oct 06, 2005 9:21 am
by Raven_Song
1) So, there are multiple chances for a Rogue Stone, but is there really a 'Jump' spell for the Rogue Stone, or is it just another 'gem'?
They become useful if you have Weimar's Item Upgrades Mod installed as many of the upgrades make use of Rogue Stones.