It depends on what kind of character you want to play.. the reply became long, but read EVERTYHING. It`s painly objective. But first, NO! DO NOT USE A SAVEGAME EDITOR! It`s not necessary at all. The game is quite easy already. I`m quite sure, that if you follow my advices, you`ll need to increase the difficulty level later, because it becomes to simple.
Basically, it starts with the everlasting enigma; Strength or Dexterity? Or both?
In my opinion you have a lot of choices. Be aware that those advices only apply to KOTOR2. KOTOR1 was different.
Since strength determines your chance to hit and your damage you could focus your points on that. In this case you could focus on medium\heavy armor and choose force powers that are not armor-restricted.
The other, perhaps better option is to invest in dexterity, and take the finesse feat - which allows you to use your dex modifier for chance to hit. Then your dexterity will determine defence, chance to hit with range weapons and melee. In the game, you`ll probably also find gloves that give you defence bonus, at the expense of some dexterity points
In addition, at a relativly early point in your game, you can learn a feat from the Handmaiden (if you`re nice to her), to add your wisdom modifier to your defence.. now, that really rocks.
You`ll also find several items that can increase your strength or your dexterity, so you have a relatively large room for "error".
But my advice is to drop strength to 10 (because damage is not as important as chance to hit), and give your man (or woman) 14 in DEX.
Constitution determines hit points and which implants you can use, so to have a variety of options available, set it to 14.
In my opinion it`s really a relief to have some skills. You get more dialog options, sometimes it gives you access to other items, and often alternative combat\quest solutions. Intelligence goes to 14 if you are a Consular, and 12 is enough for a Sentinel. Focus on the most used skills - Computer, Repair, Persuaide. If you are a Gaurdian.. i dont know, i dont have a ny experiences with guardians.. but their skills suck.
Wisdom in my opinion is goodie. It can give you bonus to defence, deteremines your force points, and savings throw - both attack and defence.
If you like to use direct force damage, then you nearly have to be a consular.. The enemies` saving throws ìn the game are quite high, so you`ll benefit from the consulars +4 bonus to difficulty class.
Wisdom negates the force cost penalty if youre a saint and are using dark side powers, and theotherwayaround...
Well, in the end I would recommend the following start to give you max enjoyment from the game (for consular and sentinel users);
STR: 10
DEX: 14
CON: 14
WIS: 14
INT: 12 (Consular 14)
CHA: 14 (Consular 12)
Take the finesse feats, take the class feats necessary to make computer use and repair class feats (costs 1 to increase), and learn the wisdom-modifier add-to-defence-skill I forgot the name for, from Handmaiden. As your level increases, increase your wisdom and dexterity.
About those skills: I KNOW your companions, especially the droids and Bao-Dur have nice skills, BUT there ARE several (if not many) situations in the game that the game DOES NOT allow you to use your companion`s computer and repair skills. So, you should let your companions focus on Demolition and Security. Security is important, because it allows you to open containers without damaging the inventory. Demolition is usable, because you`ll probably encounter 1000mines in the game... alternatively, the destroy droid force power allows you to detonate mines from a distance. That`s cool!
And, no your starting stats aren`t bad. Just increase intelligence to 14 (to get the +2 modifier to skills), and and then start increasing your wisdom and. Use implants\items that increase wisdom and dexterity (or strength). Take the finesse feats if you want to focus on dex. (you`ll still benefit from the strength modifier damage bonus)
HOPE THAT HELPS!