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Spell Immunity and Mind Flayers
Posted: Sat Nov 05, 2005 2:18 pm
by myrophine
I was wondering if anyone knows if this spell can be used against Mind Flayers psionics? (spell immunity)
If so what schools do you need to protect against?
I was going to protect a couple people with chaotic commands but wondered if spell imunity (enchantment?) would work just the same.
I have read other posts on this topic but couldn't find spell immunity discussed...
BTW - I don't have great spell books on my mages (no invisible stalkers) so mind flayers are kind of problematic.
myrophine
Posted: Sat Nov 05, 2005 2:50 pm
by FireLighter
Spoilers
Spoiler:
Not sure if spell immunity can stop their psionics, as it is a special ability associated with them. But the greenstone amulet and chaotic commands can stop it (like you said). Are you in the Underdark or the sewers?
I know a greenstone amulet can be bought or stolen from one of the merchants in Ust Natha.
Posted: Sat Nov 05, 2005 3:09 pm
by Ravager
[QUOTE=FireLighter]I know a greenstone amulet can be bought or stolen from one of the merchants in Ust Natha.[/QUOTE]
Spoilers regarding the Greenstone Amulet:
It's also available from the Beholder caverns in the Underdark. Or from Mordenkainen's Sword (if you pickpocket it), though I'm not sure if that was removed in a patch.
Undead are also immune to Psionics.
Posted: Sat Nov 05, 2005 3:52 pm
by fable
If I recall correctly, the Greenstone amulets will only stop psionics if your game isn't patched. They realized just how overwhelming it was, and limited its ability with the first patch.
Posted: Sat Nov 05, 2005 5:18 pm
by myrophine
I'm in the underdark...and have a very unusual team (for me). Also nobody has invisible stalkers (my usual fav for flayers) in the spell book. I do have Aerie and my hero, an avenger, to cast chaotic commands so I guess I will do that.
Nienor 14th level Avenger - Boomerang dagger/staff thunder/staff fire
Valygar 13th level - Impaler, Malakar (for bstabbing), Ripper, FoA
Haer Dalis 17th level (but no tensors) - Kundane and Dakon Zerth
Imoen 12th level - Ilbratha and Tansherons (pathetic spellbook)
Aerie 11th Cleric/12th Mage - Reflection Shield and Arbane's Sling or Staff Air
I'm having an interesting time. Some hard battles are easy and vice versa.
My main character was awsome right out of Irenicus Dungeon (relatively) but as she levels the avenger shapes are useless and spells are nice options but nothing earth shattering compared to other druids.
Myrophine
Posted: Sat Nov 05, 2005 11:22 pm
by Deadalready
There are other ways to defeat mindflayers if you search the boards a bit. Do you really not have Morkainen's Swords or other spells?
Posted: Sun Nov 06, 2005 9:36 am
by FireLighter
Skeletons (undead) are immune to psionics so use them.
Posted: Sun Nov 06, 2005 11:38 am
by myrophine
Mordenkainen's? yes. 14th level mage? no.
And yes I looked on the boards but found no information about spell immunity and wondered if someone had experience in that particular area (as opposed to killing mind flayers in general).
Yes I beat them... I didn't realize how long lasting chaotic commands was...(still don't have a feel for how long a turn is). With that on the only thing to fear is the brain attack.
Mainly I had Valygar with boots of speed run circles around them. Hit n run or hit run fade and backstab.
Myrophine
Posted: Sun Nov 06, 2005 11:40 am
by FireLighter
I believe a round is 6 seconds and a turn is 1 minute, thus 10 rounds = 1 turn. Real time of course.
Posted: Sun Nov 06, 2005 4:38 pm
by Deadalready
One of the stranger tactics I've heard is equiping Jahiera with all the best items and best armour so her armour drops to less than -14, after that drink a poition of genius, iron skin, haste and what not sending her in solo.
Mindflayers only kill in one shot if they can "Devour Brain" and to devour brain they need to do a critical hit, somehow having such a low armour class prevents them from killing instantly(?) and Iron Skin is a good backup.
Sometimes though it's possible to actually die from intelligence drain.
Posted: Sun Nov 06, 2005 4:55 pm
by Ravager
[QUOTE=Deadalready]Sometimes though it's possible to actually die from intelligence drain.[/QUOTE]
I've had that happen to Minsc IIRC. Not too surprising considering his lack of Intelligence.
Fighting them with Undead (and luring off as many Umber Hulks as possible) probably works the best.
Posted: Mon Nov 07, 2005 3:01 pm
by FireLighter
Shoot off a death spell to get rid of all the umber hulks with their low hit dice then send in the undead army.
Posted: Mon Nov 07, 2005 4:55 pm
by Fryn
cloud kill also works nicely on umber hulks and like before stated, animate as many undead as possible and lure the flayers toward you and then block the doorway with the undead. You can pluck them off with ranged weapons from there.