Spoilers
Ok so far I feel disappointed with Fable's approach to the good and bad consequences. Has anyone noticed no matter what choice you made the world stayed the same? Towns stilled carried on with their everyday lives with no impact on them? You could not leave an good/evil mark on towns.
Here are a few examples I can't understand in Fables approach to good/evil consequences. Especially with the quests that were given.
Bowerstone South.
You had to get 4 mushrooms for the sick boy. If you were good you went all over the place getting the mushrooms. Evil no options except not doing the quest. Couldnt I have given the sick boy poison or said to the mom let the boy die then laugh at her? Still what would happen if you saved the boy. All you get is a thanks?
Darkwood Bordello
If you where good you found the deed and turned it in to make the place a sanctuary for women. But if you where evil you kept the deed and slept with the women for free. Wouldnt it been nice to make the girl work harder for their money. Maybe let them get less pay? I mean you had one getting 2000 gold for her work. Where was your cut? How about making the place a den for bandits to hang out and abuse the girls?
Bowerstone North
This is the one area of the game I thought was not finished at all. I became mayor either by marriage or turning in Lady Grey. So what? It wasn't like I couldn't raise taxes, policy changes or anything? I become mayor but still can't carry the weapons around? Or even allow the people of Bowerstone South travel to Northside of town? Still you could not make an impact on the town. I felt like something was missing
At the end you could either get 3 dead souls being good or killed 3 heroes including the guildmaster being evil. What kind of impact would that had on the game? For this game none. You go back to the guild and it operates normally. What is a guild with out the guildmaster or leader?
I think the game thought that the game really needed to look at how good/evil consequences worked in the real world. Good/Evil is more then halos/horns. Its about making an impact on the world.
No good/evil impact on the game.
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Yeah thats a good point,
it would be cool if, say you was evil u left cracked lava ground in the
towns, and there was always clouds or bats flying over the buildings,
I think they may have rushed Fable TLC, as it is a great game, but it
doesnt have alot of improvements or alot more gold quests to do.
it would be cool if, say you was evil u left cracked lava ground in the
towns, and there was always clouds or bats flying over the buildings,
I think they may have rushed Fable TLC, as it is a great game, but it
doesnt have alot of improvements or alot more gold quests to do.
this for me was the biggest disapointment in the game. there should have been certain quests that would show up if you were to take the evil route or the good. i mean if your evil maybe you'd rather become friends with twinblade instead of killing him... ect. but all you get out of being evil is a change in your character (which by the way was well thought out). but, in the end you still end up doing missions that are essentially good.
People are welcome to post on the original topic of this thread, but please refrain from discussing wildly fictional versions of the game.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
Yea
I have to agree with you. Fable was a fun game don't get me wrong , but for something so based on how choices affect gameplay no matter what you do nothing really changes in the game. After I beat Fable I went on to try out the elder scrolls seires and I have to say they do an excellent job as far as being good or evil is concerned. I think that if you mixed fables graphics and concepts with morrowinds massivly opened ended gameplay you could come up with something really amazing. But Oblivion is coming out for 360 so that with probably happen anyway !
I have to agree with you. Fable was a fun game don't get me wrong , but for something so based on how choices affect gameplay no matter what you do nothing really changes in the game. After I beat Fable I went on to try out the elder scrolls seires and I have to say they do an excellent job as far as being good or evil is concerned. I think that if you mixed fables graphics and concepts with morrowinds massivly opened ended gameplay you could come up with something really amazing. But Oblivion is coming out for 360 so that with probably happen anyway !
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