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Protection from Fire/Cold vs Resist Fire/Cold

Posted: Thu Dec 15, 2005 1:22 pm
by bariumdose
Does the Protection from Fire/Cold stack with Resist Fire/Cold to achieve 100% immunity from the elements? That is, if I cast one then the other, do the effects aggregate or override the last spell cast? Just wondering cuz none of these spells by themselves offer 100% immunity.

Posted: Thu Dec 15, 2005 1:59 pm
by mr_sir
i don't think they stack but never tried it. as far as i know there is no spell that gives 100% immunity to the elements at the same time

Posted: Thu Dec 15, 2005 4:13 pm
by Philos
Maybe

I have had my cleric cast multiple magic resistence spells on the same character and when I checked their info and scrolled down (resistences are at the very bottom) they had 100+% resistence to magic which is great for facing the beholders in TotL. Realize the question was about fire/cold/etc. but figure if it applies to one type of resistence maybe it will the other as well.

I also am pretty sure they stack with equipment,rings, and such. I "seem" to remember having a couple of characters having 100% immunity to certain elements on occasion due to spells and equipment.

Posted: Thu Dec 15, 2005 8:22 pm
by mr_sir
they definately stack with innate resistances and rings and items. just not sure about each other. have to try it next time i play lol

Posted: Fri Dec 16, 2005 12:35 am
by Aerich
They stack. :)

Stacking these two spells to achieve 100+% fire resistance is one of the joys of tanking. Be warned that Resist Fire/Cold lasts for only a short time. I don't use the combo it unless I am planning a full-out fire bombardment (Sunfire, Flame Strike, and maybe Incendiary Cloud in addition to the ubiquitous Fireball), or unless I'm fighting cold-users and want a little extra protection.

I have Protection from Fire active at all times on my main tank(s).

Posted: Fri Dec 16, 2005 9:34 am
by bariumdose
[QUOTE=Aerich]They stack. :)

Stacking these two spells to achieve 100+% fire resistance is one of the joys of tanking. Be warned that Resist Fire/Cold lasts for only a short time. I don't use the combo it unless I am planning a full-out fire bombardment (Sunfire, Flame Strike, and maybe Incendiary Cloud in addition to the ubiquitous Fireball), or unless I'm fighting cold-users and want a little extra protection.

I have Protection from Fire active at all times on my main tank(s).[/QUOTE]

They stack?? Cool! (Pun intended.)

Hey, but what do you use to maintain Protection from Fire at all times on ur tanks? Does PFF last that long???

Posted: Fri Dec 16, 2005 9:38 am
by Philos
Thought They Might

I like to have a character wear the vexing armor. Buff their fire resistence to 100% and then cast invisiblility on them. Stroll into a pack of cold users and detonate the armor's fire storm on top of themself. Great fun :laugh: The armor protects them from the radiating cold. The buffs/other items from the fire.

Posted: Fri Dec 16, 2005 2:45 pm
by bariumdose
Aww, man, I can't wait to find that Vexing Armor! I gotta play this game faster.

Posted: Fri Dec 16, 2005 8:48 pm
by Aerich
PFF last for 1 turn per level of caster, RF/RC lasts for 1 round per level of caster.

PFF does indeed last long enough, and it's a great combo with Protection from Evil 10' radius - same duration.

Because I'm a confessed multiclasser, I generally have at least two characters capable of casting PFF.