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optimum wizard starting stats?

Posted: Fri Dec 16, 2005 4:14 pm
by krunchyfrogg
I plan on having my guy go through the game (mostly) as a wizard. How should I place my initial stats?

Posted: Fri Dec 16, 2005 4:47 pm
by Gulnar
Hum.. i think 18 wis. (High exp reward ^^) 16 int (good for spellcasting) 14 car (Talking option).

Posted: Fri Dec 16, 2005 8:49 pm
by Fenix
Start with 17 Wis, because you can get one point of wisdom really quickly and easily (O in the Smoldering Corpse Bar).
I remember reading somewhere that it's pointless to have Int over 18..so yeah, 16's a good starting value (or 17).
As for other stats....put some into Dex and Con (for protection), and a few into Str for the hell of it (if you can), and maybe a few points into Cha...maybe 14-15 (Like Gulnar said above), there's multiple times where you can buff it up without levelling (That is of course if you plan to do a lot of talking out of fights...if you just want to kill then don't worry about Cha).

Posted: Mon Dec 19, 2005 12:11 pm
by CFM
Regarding Charisma... I never placed points in it. I just cast Friends and slap on a couple CHA-raising tatoos, when I needed to buy stuff, or in a few spots in the game for dialogue purposes, where WIS and/or INT isn't also checked for a desired effect. Though it can be tough to know when to do this... some conversations it was obvious, others not... or when it became obvious it was too late.

Posted: Wed Dec 28, 2005 12:26 am
by Jules
On fighters being overpowered in hack 'n' slash games -- I'm not sure about that. In most hack 'n' slash games I've played, D&D style "spell slot" magic is replaced with a "mana bar" style magic system, which regenerates in minutes and can further be increased by drinking potions or something of that sort. As such, the playing field isn't as uneven as it would be if you took the Planescape: Torment style combat system, where mages have very limited spell slots with pre-prepped spells and injected it into a hack and slash game.

Personally, I'd like to see a fusion of "pre-prepped" D&D style magic and simple, Diablo-style magic. I'd scrap the spell slot system, and have a mana bar like Diablo, but then I'd have the mana bar allocated before sleep, like in D&D. So a low-level mage might be able to choose between casting 6 first level spells, 4 first level spells and 1 second level spell, 2 first level and 3 second level spells, or 3 second level spells, but there would be trade-offs among levels, rather than just a fixed number of levels to be filled.

In Planescape: Torment, becoming a mage is worthwhile solely for the use of Friends spells. Friends is probably the most overpowered spell in the game, given how cheap, early, and low-level it is. It's a bit like having a high speech rating in Fallout: it just solves so many problems.

Considering that charisma isn't needed except during conversations, it's an easy stat to increase. Overall, you can increase it without using friends or using characteristic point additions by 11 points.

Permanent bonuses:
Sebastion's scar ammelioration: +2
Vivian's embalming scent removal: +1
Tattoos:
Tattoo of the Source: +2
Tattoo of Greater Presence: +2
Tattoo of (Presence/Morte/Tale-Weaver/Redeemer): +1
Others:
Godsmen weapon (Reason/Ascension/Enlightenment): +1
Fiendish Eye of Kalem'Darr: +2

Overall, if you start with a charisma of 9, you can boost it to 20 without even using the friends spell by the time you "kill" Ravel and get the Fiendish Eye.

Even just getting the freebies gets you to 12, which, with a lucky "friends" scroll (and cast those 100 gp scrolls enough, and you're bound to get lucky at least once, leaving aside time-consuming reloading tricks), gets you to 20, which is the highest useable for lowering prices, and more than enough to get you infinite money at the lower ward pawn shop. If it bothers you that TNO is carrying 200,000 cp without encumbrance, just say it's 200 platinum pieces instead, which is just four pounds. Which Dak'kon could easily carry, since he usually uses only about 80 pounds out of 700 or something.

What can I say? Sit me down with a GM and some dice, and I'll cringe if someone does something silly with rules like get infinite money by using charisma to lower purchase prices below resale prices, but put me in front of a computer with a cRPG, and I'm a munchkin.