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Wild Mage: can they be dangerous to the party?

Posted: Sat Dec 17, 2005 11:12 pm
by krunchyfrogg
I was thinking of playing again, this time with a wild mage (never really tried one). Can the surges be dangerous to the party, or are they just "flavor"?

Posted: Sat Dec 17, 2005 11:43 pm
by dj_venom
Very rarely, in that, the worst that can happen is a slow spell on one of your team mates.

One thing however to watch out for is the one that makes you lose 80% of your gold, that's a dangerous one.

Posted: Sun Dec 18, 2005 7:11 am
by Csonka
o yea

I killed my own party with double level death spells numerous times i think.

Once i had a really crazy wild surge that cleared the screen of everything (i tried to cast abi dhalzims horrid wilting with n's reckless dweomer). Wild surge: roll four more, and it all went downhill from there i think i had above ten wild surges with that one spell (i kept getting wild surge roll two/four more). The enemy and my party both changed sex, polymorphed, confused and all sorts of nasty things happened like symbol death smack on the head of aerie. I think only keldorn survived. :eek:

But if you dont try to cast level 9 spells when the best you can learn is level 5 i dont think there will be such problems.

Posted: Tue Dec 20, 2005 1:54 pm
by Coot
I once cast a fireball in the middle of my party. That literary wasn't cool.