Page 1 of 1
geting the right item
Posted: Sat Dec 24, 2005 6:35 am
by melancolly
in the campaign im curently running i have taken all the spells away from the druid in my group as a part of the story line they will be returned at a later date ,but as the druid is a lot less powerful now i want to put a magic item in to give him a little bit power , problem is there is only one charector left who can identify magic who also happens to be a very selfish sorcerer chances are if i drop the item in the usual way it may well end up in a pouch of holding which of no use to anyone.
any ideas will be much appreciated
Posted: Sat Dec 24, 2005 12:44 pm
by Aramant
I think it would depend to a degree on what the magic item is that you want to give the druid. However, in general you could allow a skill check for Knowledge Arcana to identify magic items, or allow a Bardic Knowledge check for the same. Some article or another on the D&D website suggested those as alternatives to casting the Identify spell, which takes eight hours.
Posted: Sat Dec 24, 2005 7:55 pm
by Magrus
My suggestion is an item that allows your druid to wild-shape, which he/she can "feel" does this, and must explore how on his/her own. This way, the druid knows the basics of the item, nothing specific, it fits with the druid abilities, and no one else is needed to be involved.
I've no idea what level you have as the druid character, so I don't know where to go with an idea of what to have as the item's ability. The differences in wild-shape from a 6th level character to a 15th level character are pretty great. Yet, this would allow you to limit the number of times per day, and give the character some "kick" back. Maybe an item with charges?
Posted: Wed Jan 11, 2006 5:05 pm
by anthyo
Could have the druid take a level as a totoemist. JUst a suggestion.
Posted: Wed Jan 11, 2006 9:34 pm
by Pellinore
I did the same story line over a decade ago with a cleric in my group. I wrote a campaign about his diety losing power/taken over by an evil diety...or some such nonsense, can't really remember the details. The player was very sporting and role played it very well and was VERY well rewarded at the end (I awarded him with major XP and a wisdom point as well as a really nice weapon). You could give him an item secretly and write in some way for him to know just what it is... It sounds like an interesting story...I'm sure you will come up with something.
Posted: Mon Jan 23, 2006 7:44 am
by Mr.Waesel
Give him "special power" though a cutscene-like event. That way it won't take up a valuable slot, and there's no chance of it going awry because there's no identifying.
Posted: Sun Jan 29, 2006 3:29 am
by melancolly
thanx people for your sugestions , in the end i got round the problem by describing the item as a pile of old rope with forest mold on it ,this did the job because the sorcerer in question is very vain and would never volutarily pick up a moldy old piece of rope .
just incase your interested the item was =
a set of moldy rope gauntlets with the ability to grant the wearer to call apon their wild shape abilitys and use greater magic fang as a 12lvl druid
this may sound generous but said druid(13lvl) has a long way to go before getting their magic back