advice for addition to party of 4
Posted: Sat Dec 24, 2005 11:53 am
So I started the game trying with a party of 4.
Ran through 1/2way through Chap1 a couple of times with different variations, and settled on my guys.
Now I'm almost done with the IceTemple, and wondering if I shouldn't flesh them out with a 5th char, but I'm not sure what, and would like advice.
Current party, all Evil alignment
* Shield Dwarf Barb7/Fighter4. Total tank, 18STR, 22CON.
* Human Cleric10 (Talos). Summoner, Healer, backup fighter when needed.
* Tiefling Fighter7/Rogue2. Sneak, thief, ranged fighter with max DEX.
* Aasimar Sorceror9. All spellcasting, diplomat, loremaster for ID things.
I feel like I've got most stuff covered.
I summon nasty undeadniks for addl tanks, sneak around with my Fighter/Rogue under inviso to scout out areas, then use my undead + Dwarf for front line, while the archer peppers with arrows, Sorceror throws in spells, and the Cleric is a utility infielder, fighting or spellcasting as needed.
I played around with a monk/druid for a lot of Chap2, but she simply was too weak to add much.
Characters that add due to fun of play are as impourtant, as I do the game for fun, not just to win.
Any advice?
Ran through 1/2way through Chap1 a couple of times with different variations, and settled on my guys.
Now I'm almost done with the IceTemple, and wondering if I shouldn't flesh them out with a 5th char, but I'm not sure what, and would like advice.
Current party, all Evil alignment
* Shield Dwarf Barb7/Fighter4. Total tank, 18STR, 22CON.
* Human Cleric10 (Talos). Summoner, Healer, backup fighter when needed.
* Tiefling Fighter7/Rogue2. Sneak, thief, ranged fighter with max DEX.
* Aasimar Sorceror9. All spellcasting, diplomat, loremaster for ID things.
I feel like I've got most stuff covered.
I summon nasty undeadniks for addl tanks, sneak around with my Fighter/Rogue under inviso to scout out areas, then use my undead + Dwarf for front line, while the archer peppers with arrows, Sorceror throws in spells, and the Cleric is a utility infielder, fighting or spellcasting as needed.
I played around with a monk/druid for a lot of Chap2, but she simply was too weak to add much.
Characters that add due to fun of play are as impourtant, as I do the game for fun, not just to win.
Any advice?