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advice for addition to party of 4

Posted: Sat Dec 24, 2005 11:53 am
by EternityCollars
So I started the game trying with a party of 4.
Ran through 1/2way through Chap1 a couple of times with different variations, and settled on my guys.

Now I'm almost done with the IceTemple, and wondering if I shouldn't flesh them out with a 5th char, but I'm not sure what, and would like advice.


Current party, all Evil alignment

* Shield Dwarf Barb7/Fighter4. Total tank, 18STR, 22CON.

* Human Cleric10 (Talos). Summoner, Healer, backup fighter when needed.

* Tiefling Fighter7/Rogue2. Sneak, thief, ranged fighter with max DEX.

* Aasimar Sorceror9. All spellcasting, diplomat, loremaster for ID things.


I feel like I've got most stuff covered.
I summon nasty undeadniks for addl tanks, sneak around with my Fighter/Rogue under inviso to scout out areas, then use my undead + Dwarf for front line, while the archer peppers with arrows, Sorceror throws in spells, and the Cleric is a utility infielder, fighting or spellcasting as needed.

I played around with a monk/druid for a lot of Chap2, but she simply was too weak to add much.

Characters that add due to fun of play are as impourtant, as I do the game for fun, not just to win.

Any advice?

Posted: Sat Dec 24, 2005 2:30 pm
by CaptRory
Well, it's hard to go wrong with a bard to round out a party. Another cleric or a druid would work. You might consider a Wizard too.

Posted: Thu Dec 29, 2005 12:57 am
by Aerich
A wizard would be nice. You've got good fighters, but spell versatility is a little lacking. Another cleric would be fine, too. I'd recommend the Lathander cleric, as their domain spells and skills focus on healing and fire magic.

Posted: Fri Dec 30, 2005 2:05 pm
by Crucis
Another vote for a cleric or druid. A druid in particular would give you a really different set of spells to play with. And depending on hisser stats, you could have the druid (or cleric, for that matter) as either a 2nd archer or another backup tank. And a druid will give you some variety in your summons.

Posted: Tue Jan 24, 2006 12:11 am
by JJComo
Necromancer?

I recommend a Cleric/Necromancer with NE alignment. This dual-class is demanding on ability scores however, so spread your scores out carefully. Remember that you get +1 to one ablity score every four levels. Your primary ablities would be intelligence, wisdom and charisma. Strength and Dexterity can be modified easy enough.

J