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PSP Memory
Posted: Mon Dec 26, 2005 11:46 am
by Ertai
I didn't see a hardware section, so I guess this is just as good
I got a PSP for christmas, and it begins with 32MB. I used 2MB when I added a game to it, so I decided to add a few songs to it in case my iPod ran out of batteries. I added 4 songs, and it only had a single MB left! Now, my songs are usually 8,000kb, so I know that they aren't all totalling up to 29 MB. Is there some error in the data transfer? Why is it taking up so much more memory than it should? If a single song is taking up so much memory, forget about putting videos on it! My friend also has a PSP, and he has multiple videos on his, not just songs, so I think it may be my particular PSP.
Thanks for any help.
Posted: Mon Dec 26, 2005 8:29 pm
by HitmanJustin
well he prolly has a 1gb mem stick plus ur sogs are about 8mb a piece, yeah which means you should still have sum left but i dont have a psp so i couldnt tell ya about that all i say is u prolly gotta get a mem stick
Posted: Mon Dec 26, 2005 9:02 pm
by txa1265
It is the classic '32MB is not 32MB' thing that all devices share - because the free space formatted isn't 32MB. On a 32MB card I fit saves, a song or two and a 3mb video ... on the 1GB I can fit tons of pics and songs and videos ...
Regardless you need a bigger card. I rarely use any feature but gaming, but it is nice to have a few CD's in case, and also some pictures of my kids and family.
Mike
Posted: Mon Dec 26, 2005 10:17 pm
by Hill-Shatar
If you updated your PSP, I think that takes up a lot of space on it. It is recommended, from what I hear, that you delete the old updates. Also, if your browser says you do not have enough memory (I remember reading this somewhere, but I don't know if it was for PSP. More than likely) to visit a page, delete your cache, then try to set your cahce to zero. given the size of the memory stick, I wouldn't think that is a problem.
More than likely the first will solve your problem.
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Posted: Tue Dec 27, 2005 1:31 am
by Rookierookie
I got a PSP for christmas, and it begins with 32MB. I used 2MB when I added a game to it, so I decided to add a few songs to it in case my iPod ran out of batteries. I added 4 songs, and it only had a single MB left! Now, my songs are usually 8,000kb, so I know that they aren't all totalling up to 29 MB. Is there some error in the data transfer? Why is it taking up so much more memory than it should? If a single song is taking up so much memory, forget about putting videos on it! My friend also has a PSP, and he has multiple videos on his, not just songs, so I think it may be my particular PSP.
Thanks for any help.
I don't understand. Your songs are usually 8000KB, which is 8MB; 4 songs = 32MB. What's wrong with that?
And no, I don't think I've heard anyone refer to file size in bits.
Posted: Tue Dec 27, 2005 1:48 am
by Hill-Shatar
8 bits = 1 byte
1024 bytes = 1 kilobyte
1024 kilobytes = 1 megabyte
1024 megabytes = 1 gigabyte
1 kilobit = 1000 bits
1 megabit = 1000000 bits
Why would they make a gaming system that can hold that many games yet so few songs? I have not played a PSP myself, but does it work with you downloading your game onto your PSP, and then saving your saved game to the memory stick? If so, then it makes sense that so much room is taken up on your PSP.
Posted: Tue Dec 27, 2005 4:43 am
by Ravager
Maybe he means the songs are 8KB each?
Though I'm a bit confused what the problem is if the files are 8MB a piece or why bits are being used.
As for songs being bigger than game, the same is true for PDA's. I think they use lots of software compression and the like. I was surprised how far my initial 64MB went.
Songs are compressed in a different format and any sound file is relatively large anyway. Buy some kind of expansion card/memory stick that is compatible with a PSP. They should be quite cheap (unless Sony forces you to use one of it's own brands
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).
Posted: Tue Dec 27, 2005 5:18 am
by Rookierookie
8 bits = 1 byte
1024 bytes = 1 kilobyte
1024 kilobytes = 1 megabyte
1024 megabytes = 1 gigabyte
1 kilobit = 1000 bits
1 megabit = 1000000 bits
...
Uhuh?
See below on why I don't think he is using bits.
Why would they make a gaming system that can hold that many games yet so few songs? I have not played a PSP myself, but does it work with you downloading your game onto your PSP, and then saving your saved game to the memory stick? If so, then it makes sense that so much room is taken up on your PSP.
The PSP has nothing with games, other than graphics, that set itself apart from other handhelds; all games are played and ran on the UMD disc. Probably the only thing with regard to gaming that uses the PSP's own (or attached) storage is saved games
Maybe he means the songs are 8KB each?
That isn't possible. I don't think ANYONE downloads MIDI onto their PSPs, and frankly even 8KB is too small for a MIDI, most of mine are over 40KBs.
Though I'm a bit confused what the problem is if the files are 8MB a piece or why bits are being used.
On file sizes I always assume bytes, because people whom know about bits aren't likely to use them for file sizes and will make sure they typed KB, and people who don't know about bits, well, won't use them.
Posted: Tue Dec 27, 2005 7:47 am
by txa1265
[QUOTE=Hill-Shatar]If you updated your PSP, I think that takes up a lot of space on it.[/QUOTE]
Funny how quickly after getting my 1GB I forgot this ... yes, the updates are ~16MB each. Fortunately they can just be deleted over USB.
Mike
Posted: Wed Dec 28, 2005 6:30 pm
by Robnark
indeed. I started downloading wipeout pure extras and quickly realised how fast the 32mb card fills up.
and incidentally, the psp uses two meg on the card before you put anything on it.
so 2mb for system data, the 4 songs, and maybe game saves on top of that? if your songs are usually around 8mb there certainly won't be much space left over - if they averaged 7.5mb or over, they wouldn't actually fit. and your friend either has small video file sizes or a bigger card - either he bought a bigger one or he got the gig pack.
regarding games - the three things that the games use the card for are for storing save games, downloaded content for the game, and the demos that can be transferred between handsets. it had to have some capacity for the save game, as it is the first handheld I know of that has games on a read-only medium.
Posted: Wed Dec 28, 2005 6:39 pm
by Hill-Shatar
[QUOTE=RookieRookie]...
Uhuh?
See below on why I don't think he is using bits.[/QUOTE]
Erm... actually, I was just posting the conversion from gigabytes to megabytes, ect, and only bolded those so that someone would not be confused.
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