My wacky, out-there powergaming party. Check it out!
Posted: Thu Jan 05, 2006 9:10 pm
Okay, I know this one is a little weird, but read on through and LMK what I can do to make it better.
NOTE: I will be playing on insane mode to get these dual-classers going!!
1)Human Paladin
(tank from start to finish, nice to have a single classer to just leave alone. Will eventually use longsword and axe at range)
2)1/2 Elf Bard
(starts off as the only spellcaster, eventually becomes the 3rd stringer in that department. The good thing is that he will probably be singing all the time when the two mages are in the party. Although he is single classed, a Bard does develop and makes for an interesting character. Weapons don't really matter here, but he will use a longbow or crossbow when in combat. I might switch to darts or sling if I find a good instrument that takes a weapon slot)
3)Human Thief 7->Mage
(main blaster, will snipe with a shortbow and use a longsword if ever called into combat. If I find any mage daggers, he will use them and a buckler shield)
4)Human Fighter 13->Illusionist
(Spellsword. GM in greatswords probably, and mastery in bows. This is probably my most powerful character. Spells will make him better in combat)
5)Human Fighter 9->Cleric
(While not quite as good in combat as character #4, he will eventually have more HP and will still be a grandmaster in either maces or warhammers. I want to have a cleric sooner than I want a backup mage)
6)Half-Elf Fighter/Druid
(I need a healer from the beginning, and I like the higher THAC0 for when I shapeshift here. I also need a character to step in as a tank when characters 4 and 5 are gaining levels in their second class, but haven't made it past their original fighter levels)
I've never really tried 3 dual-classed characters in a party, but I think having them switch at different times will lighten the weakness usually felt when switching over. I do fear my lack of power after switching the fighter 13 into a mage, though. it will hurt!
Please LMK what you think of this party!
NOTE: I will be playing on insane mode to get these dual-classers going!!
1)Human Paladin
(tank from start to finish, nice to have a single classer to just leave alone. Will eventually use longsword and axe at range)
2)1/2 Elf Bard
(starts off as the only spellcaster, eventually becomes the 3rd stringer in that department. The good thing is that he will probably be singing all the time when the two mages are in the party. Although he is single classed, a Bard does develop and makes for an interesting character. Weapons don't really matter here, but he will use a longbow or crossbow when in combat. I might switch to darts or sling if I find a good instrument that takes a weapon slot)
3)Human Thief 7->Mage
(main blaster, will snipe with a shortbow and use a longsword if ever called into combat. If I find any mage daggers, he will use them and a buckler shield)
4)Human Fighter 13->Illusionist
(Spellsword. GM in greatswords probably, and mastery in bows. This is probably my most powerful character. Spells will make him better in combat)
5)Human Fighter 9->Cleric
(While not quite as good in combat as character #4, he will eventually have more HP and will still be a grandmaster in either maces or warhammers. I want to have a cleric sooner than I want a backup mage)
6)Half-Elf Fighter/Druid
(I need a healer from the beginning, and I like the higher THAC0 for when I shapeshift here. I also need a character to step in as a tank when characters 4 and 5 are gaining levels in their second class, but haven't made it past their original fighter levels)
I've never really tried 3 dual-classed characters in a party, but I think having them switch at different times will lighten the weakness usually felt when switching over. I do fear my lack of power after switching the fighter 13 into a mage, though. it will hurt!
Please LMK what you think of this party!