2-member parties
Posted: Fri Jan 06, 2006 3:17 am
Moving from Baldur's Gate II (ToB) on to Icewind Dale II was just like advancing from Heroes of Might and Magic III to IV. That is, very strange...
Once you got the 2E rules straight, there was no stopping you in BG2. and i had it all covered, the THAC0, the saving throw system, the AC and so on. Just like i had in HOMM3. However, things changed a lot with the 3E rules. This gigantic number of options that i get managed to confuse the BG2 player in me.
I tried thinking up a way to solo IWD2, but i couldn't come up with a viable solution. because either you like it or not, this game is a lot more about firepower than BG. So, i decided to come up with a 2-member party so as to actually differentiate the spell-casting ranged somewhat tank from the... uhm... cannon fodder. You see, during BG you could easily advance through enemy ranks because you had the possibility of taking them out one at a time. no such tactic here, 'cause once you attack one enemy the whole bunch attacks. so this means i have to web or stink cloud or something them, and leave the rest to "meet my axe", while the spellcaster spellblasts the webbed ones as best he can.
the main problem that i find is that, with the THAC0 modified, i don't know the mechanics of actually getting my characters to deliver MORE blows than the opposition. can you tell me what i should do to actually hit my targets? and what about the number of attacks per round? does that change? how?
so these are my two fiends:
1. human (so i get access to all classes) barbarian 3 fighter 3 weilding an axe and a shield (i've only started and i'm still in the first chapter), and occasionally a crossbow. 14 str 15 dex 16 con 12 int. should i go for two weapon fighting or not? it might increase damage but it certainly lowers my AC... don't know if i can afford that...
2. half-elf (access to all classes) druid 3 conjurer 3. want her to eventually grab that shapechange at lvl 5. 18 dex 12 con 13 int 14 wis. she's got the bow. i would go for the rogue class just so i get the skill points and pour them into knowledge and concentration and others. i don't think you need a rogue anyway in this game...
so that's them. think you could gimme some hints as to what feats i should take? or what lvls i should go for next?
Once you got the 2E rules straight, there was no stopping you in BG2. and i had it all covered, the THAC0, the saving throw system, the AC and so on. Just like i had in HOMM3. However, things changed a lot with the 3E rules. This gigantic number of options that i get managed to confuse the BG2 player in me.
I tried thinking up a way to solo IWD2, but i couldn't come up with a viable solution. because either you like it or not, this game is a lot more about firepower than BG. So, i decided to come up with a 2-member party so as to actually differentiate the spell-casting ranged somewhat tank from the... uhm... cannon fodder. You see, during BG you could easily advance through enemy ranks because you had the possibility of taking them out one at a time. no such tactic here, 'cause once you attack one enemy the whole bunch attacks. so this means i have to web or stink cloud or something them, and leave the rest to "meet my axe", while the spellcaster spellblasts the webbed ones as best he can.
the main problem that i find is that, with the THAC0 modified, i don't know the mechanics of actually getting my characters to deliver MORE blows than the opposition. can you tell me what i should do to actually hit my targets? and what about the number of attacks per round? does that change? how?
so these are my two fiends:
1. human (so i get access to all classes) barbarian 3 fighter 3 weilding an axe and a shield (i've only started and i'm still in the first chapter), and occasionally a crossbow. 14 str 15 dex 16 con 12 int. should i go for two weapon fighting or not? it might increase damage but it certainly lowers my AC... don't know if i can afford that...
2. half-elf (access to all classes) druid 3 conjurer 3. want her to eventually grab that shapechange at lvl 5. 18 dex 12 con 13 int 14 wis. she's got the bow. i would go for the rogue class just so i get the skill points and pour them into knowledge and concentration and others. i don't think you need a rogue anyway in this game...
so that's them. think you could gimme some hints as to what feats i should take? or what lvls i should go for next?