Page 1 of 1
Multipliers and Skill/Stat caps
Posted: Tue Jan 10, 2006 4:26 am
by Grandpa
I am too lazy to read every thread on stats/skills...
I want to max my stats my first time through this game. Is it possible without being anal about every level? I mean, if you only get the bare minimum multiplier (x2) every level, can you get a level 100 stat by playing/training long enough? Thanks.
Posted: Tue Jan 10, 2006 5:03 am
by Loredweller
Calculate yourself

Sum up all you initial main (major and minor) skills, let's say it's S.
The max level you could ever reach (w/o exploits/cheats) will be
(1000-S)/10 + 1 ; (+1 since you start with a level already)
What would you do with your stat modifiers is up to you, you may even choose at level-up those with single 1 multiplier - in fact for Luck it's always so. Max. for a stat increase is 5, min. is 1, exactly 3 stats should be increased each time.
IMHO it's a good idea to max at some first levels at least Endurance, since the increase in Health each time is just 10% of your former Endurance.
Posted: Wed Jan 11, 2006 2:55 am
by Grandpa
Just wanted to know if I could get max level attributes (related to my major/minorskills). I still don't know.
EDIT: *snip*-->see post right below mine
Posted: Wed Jan 11, 2006 3:58 am
by Lord Bubbles
[QUOTE=Grandpa]Also, why is it better if you level Endurance early on? I think it is unavoidable with my skill set, but is there any benefit to leveling it early or later?[/QUOTE]
That has already been answered, because each time you level up, your health rises by 10% of your total endurance. Thus, the higher your endurance, the quicker your health goes up.
Posted: Wed Jan 11, 2006 4:13 am
by Grandpa
EDIT: I'm stupid, move along. See post directly above/below this one.
Posted: Wed Jan 11, 2006 7:24 am
by Loredweller
[QUOTE=Grandpa]Again, what's the difference if I get 10% of my total endurance gained at level 2 or 10% of my total endurance gained at level 32?[/QUOTE]
Differece is just in the amount of what you get there. It sums up. Let's suppose you haven't added any Endurance up to 12 level or added 5 points every time. Let's assume that Endurance is your favorite attribute (so you start with 40, otherwise it's 30 for most part). If first case you had in total 44 points added to the health. In second - 74. My most recent Breton char started (custom class) with Endurance as a favorite attribute and had just 40 Health on the release from jail ...
On first levels a char usually die from a hit or two from a Cliff Racer or a Cave Rat, and Skeleton Archer permited to shoot is just death as well. With PC levels growing the levels of random opponents and their power grow as well, in certain places also in numbers. Even with maxed Endurance a char of 8th-10th level hardly can manage to stand against a Dremora in h2h, not mentioned a Dremora Lord what's also good enough spellcaster.
Now, assume you hadn't changed Endurance futher - by level 32 you'd have 80 more for the first kind of politics and 180 more for the second, 124 and 258 in total. Don't know, though, if there's a difference, you decide

Posted: Thu Jan 12, 2006 2:17 am
by Grandpa
EDIT: I understand now, you level endurance early because you don't have infinite levels (unless you exploit). Thus, you want to get it to 100 as soon as possible if you are powergaming

, because all the levels you gain in others skills will give you 10% of your previous life.
Posted: Fri Jan 13, 2006 11:15 am
by Grandpa
One different but related question.
If Sneak is a major skill with x3 multiplier for Agility, and Marksman is a miscellaneous skill leveled once for a x2 multiplier to Agility, is there now a x5 multiplier for Agility? Faqs I read seemed to suggest this, just wanted to check here.
Posted: Fri Jan 13, 2006 12:28 pm
by Loredweller
Yes, they are cumulative.
However, if you had the first PC version (and i have heard that it's true also for the first plain Morrowind for xbox), the increase made in misc skills using trainer did not went into score, only field experience. Later patch changed it (i do not say "corrected" since i still believe that change was wrong). GoTY now sums up without problems on both platforms AFAIK.
Posted: Fri Jan 13, 2006 7:18 pm
by Grandpa
Woo, finally started playing, and I'm all patched up--this game is great, esp. now that I understand how the leveling system works. Peace Lore, thanks for all your tips. :mischief: