Game Balance?
Posted: Thu Jan 12, 2006 11:28 pm
I've recently reinstalled DL with the 1.4 patch (bought it at release - uninstalled it after twenty minutes) and was having a grand ol' time. I started a pure warrior (fighter/adept/samurai/paladin), played him up until I cacked Captain Okatta. Put him on the back burner and started a hybrid (adept/mage/battlemage/paladin) who I got to the same point. I enjoyed the hack and slash, but magic seemed a bit weak. Since I love a challenge, I decided to fire up a pure mage.
Oh boy was I in for a shock.
My mage is now level 12. My mage is also absolutely immortal. If anyone out there wants to powergame, the character you want is an elf female playing as an adept/mage/sorcerer/enchantress/wizard. It was a bit aggravating at first, but I stuck with it until I picked up my two second tier classes. I've never looked back.
I'll start with the more minor issue I have with the present balance. Certain merchants like you more. It seems like merchants in Arindale/Fargrove give better prices and merchants affiliated with the same guilds as you give better ones yet. This system falls apart once you have a decent rank in bargain and a reasonable honor score. At that point, you can buy goods from a merchant then sell them back at a profit. Infinite money for a mage = nearly infinite power. I have managed to stay away from this temptation.
What I cannot bring myself to do is to not spend points on arcane magic when the entire premise of the character is to be an arcane magic user. Why do I need to avoid spending points on this? Because learning bonuses are broken. They are stupidly broken and need to be revised with a system providing diminishing returns. Don't think so? Let me tell you some of my character's statistics.
She's level 12. She has about six hit points. She has low armor but I could run around naked. It's not the level seven spellfire. It's not the ten ranks in celestial and nether magic. It's certainly not the two points in alchemy.
It's the 21 points in arcane magic.
Level 12 character. Level 21 arcane. Another point in arcane only sets me back about 100k. It's still got plenty of room to go up easily.
Two fireballs will kill or cripple most groups. One blast nova will destroy anything around me. Fire nova? Why bother? I can kill the enemies the plot is putting in my way with a single magic missile.
What's the point?
Fix stacking learning bonuses. Fix merchant money exploits.
Oh boy was I in for a shock.
My mage is now level 12. My mage is also absolutely immortal. If anyone out there wants to powergame, the character you want is an elf female playing as an adept/mage/sorcerer/enchantress/wizard. It was a bit aggravating at first, but I stuck with it until I picked up my two second tier classes. I've never looked back.
I'll start with the more minor issue I have with the present balance. Certain merchants like you more. It seems like merchants in Arindale/Fargrove give better prices and merchants affiliated with the same guilds as you give better ones yet. This system falls apart once you have a decent rank in bargain and a reasonable honor score. At that point, you can buy goods from a merchant then sell them back at a profit. Infinite money for a mage = nearly infinite power. I have managed to stay away from this temptation.
What I cannot bring myself to do is to not spend points on arcane magic when the entire premise of the character is to be an arcane magic user. Why do I need to avoid spending points on this? Because learning bonuses are broken. They are stupidly broken and need to be revised with a system providing diminishing returns. Don't think so? Let me tell you some of my character's statistics.
She's level 12. She has about six hit points. She has low armor but I could run around naked. It's not the level seven spellfire. It's not the ten ranks in celestial and nether magic. It's certainly not the two points in alchemy.
It's the 21 points in arcane magic.
Level 12 character. Level 21 arcane. Another point in arcane only sets me back about 100k. It's still got plenty of room to go up easily.
Two fireballs will kill or cripple most groups. One blast nova will destroy anything around me. Fire nova? Why bother? I can kill the enemies the plot is putting in my way with a single magic missile.
What's the point?
Fix stacking learning bonuses. Fix merchant money exploits.