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DRUID *help* IDEAS, please

Posted: Fri Jan 27, 2006 2:34 pm
by Televolt
Hello guy.

I'm playing with a Druid lvl 9, but I still don't know use his abilities as good as possible.

Well, I would apreciate if you experience guys could help me with this.

I need some tricks(strategy) I can make with the Druid, like combination of spells results and using Call Nature Ally spell, and so on.

And I want to know if there's any GOOD prestige class a Druid can follow that's better then level up only being a Druid.


Thanks guys. ;)

Posted: Fri Jan 27, 2006 2:53 pm
by Siberys
Decent Druid PC's, well, that depends on what books you have access to.

Otherwise, here's some tips for simple druid.

Don't waste any summon nature's ally unless it's level 3, 6, or 9. The reason is, is because at that time you have access to three of them at once. 3 becomes 3, 2, or 1, meaning you can have some of 2 or a bunch of 1, 6 can have some of 5 or a bunch of 4, etc...

Now, also, pick a decent animal to wild shape, and write all the necessary stat's down. If your low on strength, go with an Ape and go dire ape later. If your low on dexterity, high on strength, go wolf, and go dire wolf later.

You're animal companion should be the same too. Ape or Wolf are your two best options, as you can give it armor, and your wolf has the scent, which is useful when tracking someone.

After 12 levels of druid, never take the class again. Get the wild shape plant ability, then don't worry about transforming into an elemental, trust me, it's not worth it with how messed up Polymorph (wild shape equivelant) is.

Then, when your out of druid, go 8 levels of your favored class, or if your favored class is "any" then go ranger all the way. Your favored class is bound to help in some way.

If your a halfling, having sneak attack as a bear is nice.

Human, having combat abilities and such with ranger levels is nice.

Orc, rage would be good too.

Elf, if your an elf, even the wizard class is good as it can get you buff's.

If you're any other race than those 4 for druid, just take druid to the max. Otherwise, those'd be your best bets.

Posted: Sat Jan 28, 2006 12:39 pm
by Televolt
[QUOTE=Siberys]After 12 levels of druid, never take the class again. Get the wild shape plant ability, then don't worry about transforming into an elemental, trust me, it's not worth it with how messed up Polymorph (wild shape equivelant) is.[/QUOTE]


well. The Player Handbook says: "In addition to the normal effects of Wild Shape, the druid gains all the Elemental's extraordinary, supernatural and spell-like abilities. She also gains the Elemental's feats for as long as she mantains the wild shape..."

Even with this it's not worthy continue with the Druid Class?

Posted: Sat Jan 28, 2006 12:55 pm
by Siberys
No, because ability scores are key in the transformation.

See, polymorph doesn't give you more of a score, it gives you what the standard monster's score is. Thus if an elemental has a strength of 25, and you're that high level, you can get a strength of that too. You don't get a bonus, you get THAT 25 and that's it. With the fact that as an elemental you physically couldn't wear things like Guantlets of Ogre Power, means you can't get really anymore than that 25.

The reason why Dire ape or wolf is good at the beginning levels is because they do have the chance that give you a decent bonus on ability scores. However, it's also obviously useless later on in the career.

Posted: Sat Jan 28, 2006 6:11 pm
by Televolt
But there's no way I could be a powerful character with a Druid???

Posted: Sat Jan 28, 2006 6:27 pm
by Siberys
There is a powerful way to be a druid, trust me. You've got a small spellcasting class, now I strongly advise going into a seperate casting class or a pure fighting class.

Your druid can be good that way.

Posted: Sat Jan 28, 2006 7:27 pm
by Oskatat
my all time favorite is rogue/sorcerer. I dont have much magic, but what I have I use to the ultimate. (so its a game long gone, so what) use your magic up to its usefull limit and then get another class to complement it. or the other way around

Posted: Sat Jan 28, 2006 8:23 pm
by Televolt
Ok.

I'm a Druid lvl 9 right now.

My feats are:
Scribe Scroll,
Sudden Silence
Sudden Maximaze
Natural Spell


Would you think It's better go through a new class now, or wait a wile... witch lvl it's better to change the class?

and with feats should I get?

Any Prestige Class?

this campaing use almost every v3.5 books...

Thanks for helping me out guys. ;)

Posted: Sat Jan 28, 2006 8:43 pm
by Siberys
What race are you first off.

Posted: Sun Jan 29, 2006 3:42 am
by melancolly
its a pity the druid in my players group does,nt post in this forum as he knows every trick and power play there is to the point where i dont even bother argueing any more , :mad: :laugh:

Posted: Sun Jan 29, 2006 10:01 am
by Pellinore
[HTML]its a pity the druid in my players group does,nt post in this forum as he knows every trick and power play there is to the point where i dont even bother argueing any more [/HTML]

Yeah, I get slightly annoyed with those players too :mad: . But you just gotta be sneakier than them. Introduce things they haven't seen before.

Posted: Mon Jan 30, 2006 4:29 am
by Televolt
[QUOTE=Siberys]What race are you first off.[/QUOTE]

Siberys, the race of my Druid is Elf and he's level 10 now...

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[QUOTE=melancolly]its a pity the druid in my players group does,nt post in this forum as he knows every trick and power play there is to the point where i dont even bother argueing any more[/QUOTE]

Melancolly, can you give me his e-mail or something? So I can talk to him.
Thanks.

Posted: Mon Jan 30, 2006 2:14 pm
by Siberys
Alrighty, your best bet is to stick with a Abjurer Wizard, or a Transmuter. Get the buffs for your wild shape, and make sure you have the feat, natural spell, which lets you cast while in wild shape.

Your hitpoints are less, but that doesn't matter, I promise. With the con bonuses from a transmutation and some abjuration spells, you'll be insanely powerful. Take Wizard (abjurer or transmuter, your choice) at 12th level, because Druid is worthless beyond 12th level.

Posted: Tue Jan 31, 2006 1:58 pm
by Televolt
Ok.. :D

Thanks.

just to make sure... take the Wizard after getting the lvl 12 of druid or stay with 11 levels on druid, then the 12th lvl I get the 1st lvl of Wiz??

Posted: Tue Jan 31, 2006 2:04 pm
by Siberys
Go a full fledge 12 levels of druid, and then levels 13-X (however high you go) go for wizard all the way.

Posted: Tue Jan 31, 2006 2:09 pm
by Televolt
and how about getting the 13 lvl of druid?? couse she gains "Thousand of faces"... that's a cool ability. No?? :confused:

and about any other class, instead of Wizard? since the DM is not using the restroctions for multi-class... :P

Posted: Tue Jan 31, 2006 8:17 pm
by Siberys
Nope, nope. Alter self is the most worthless spell in most of DND. There might be others, but in terms of changing shape and such, worthless.

Wild shape huge MIGHT be a consideration, as I think "Dire" ape or wolf are both large. However, if you can maintain it with a basic wolf, gain the scent or some strength and be able to wear armor as an animal, then your good to go.

If you go any other class then wizard, then you'll get an XP Penalty of 20%, unless the DM doesn't care for that rule as well. In any case, wizard is a decent class to multiclass with Druid.

Posted: Wed Feb 01, 2006 4:08 am
by Televolt
Ok... got it. :D
really thanks Siberys. :D

And about the feats?

What feats are the best for this combination (Druid/Wizard) ??

I've already got Scribe Scroll, Sudden Silance, Sudden Maximize, Nature Spell (cast spell in wild shape).

Posted: Wed Feb 01, 2006 4:45 am
by Siberys
12th-
Natural Spell

15th-
Extend Spell

17th (wizard bonus)
Brew Potion

18th-
Craft Wand.

Ability score increases- Intelligence all the way.

Posted: Wed Feb 01, 2006 11:35 am
by Televolt
Thanks Siberys...

Can I send you a private message if I have any question??

Thanks.