Page 1 of 1
Ventrue clan advantage
Posted: Tue Mar 14, 2006 1:07 pm
by FriendoftheDork
When you look at the ventrue clan advantages it list one as getting better responses from camarilla society. But have you seen any evidence of this? I've played through the game as Ventrue first and Toreador afterwards, and the experiences were pretty much the same. The only difference I know of is that the ventrue starts out with some blue blood packs instead of regulars.
Has anyone noticed another difference?
I have another question about clans: I'm now trying out Nosferatu. So far only a few have refused to talk to me, costing me some potential cash from a few santa monica residents. I could even run in the streets pretty much uninhibited despite the masks turning up, I've yet to had a masquerade violation because of my fugly face.
Now I've gone downtown... and what a dissappointment the venus' quests are unavailable, which means the brawling manual I counted on raising my unarmed from 2-4 is N/A. Does this mean I'm... in trouble? Do the nossies get anything to compensate? Their disciplines are not very good anyway. Potence is a vaste, animalism sucks compared to dementation and dominate, and obfuscate is kind of boring when you can just sneak anyway.
I'm thinking of just starting a new game as a Tremere, which I have have heard is a kickass clan-- I'll still miss celerity, but what the heck.
Posted: Tue Mar 14, 2006 1:52 pm
by Lestat
FriendoftheDork wrote:When you look at the ventrue clan advantages it list one as getting better responses from camarilla society. But have you seen any evidence of this? I've played through the game as Ventrue first and Toreador afterwards, and the experiences were pretty much the same. The only difference I know of is that the ventrue starts out with some blue blood packs instead of regulars.
Has anyone noticed another difference?
Nope. Just some other dialogue options with Lacroix, and such.
I have another question about clans: I'm now trying out Nosferatu. So far only a few have refused to talk to me, costing me some potential cash from a few santa monica residents. I could even run in the streets pretty much uninhibited despite the masks turning up, I've yet to had a masquerade violation because of my fugly face.
I think it takes repeated scaring of passerbys. And the Dane quest is a tad more difficult (since no help from the bent cop). There are a few other places where it affects your quest.
Now I've gone downtown... and what a dissappointment the venus' quests are unavailable, which means the brawling manual I counted on raising my unarmed from 2-4 is N/A. Does this mean I'm... in trouble? Do the nossies get anything to compensate? Their disciplines are not very good anyway. Potence is a vaste, animalism sucks compared to dementation and dominate, and obfuscate is kind of boring when you can just sneak anyway.
Maybe it is not available if you go directly to her..., but I didn't do that with the nossie. I first went to Larry for the quest in the parking garage. After completion he gives a referral to her.
I'm thinking of just starting a new game as a Tremere, which I have have heard is a kickass clan-- I'll still miss celerity, but what the heck.
The only time I really miss celerity is at the end of the Warrens 2 level... you know, where you have to switch on pumps and swim underwater... always works on first try with celerity but n tries needed without.
And Tremere do kick ass yes. But I must say I don't really have a favourite clan.
Posted: Tue Mar 14, 2006 2:10 pm
by FriendoftheDork
hmm, thanks. I'll check out the traffic quest first
Posted: Wed Mar 15, 2006 1:01 am
by Acleacius
The advantge for Ventrue is the constantly get more cash from LaCroix if they are cooperative.
Tremere are my second fav and Malks are my fav since the dialgoue is hilarious and reveals about 30% more story/info than any of the other clans.
You can always add a Discipline up to a 5th one and still have your hotkeys work, 6th or more causes them to stop working.
Posted: Wed Mar 15, 2006 4:40 am
by Anaximander
As a Nosferatu, you do indeed have to do Fat Larry's quest before Venus will talk to you. Larry gives you a referral.
Posted: Wed Mar 15, 2006 10:25 am
by FriendoftheDork
More cash from Lacroix? How much? I think I recall getting somewhat more the times I asked for cash, but I was not able to ask more than normal.
Posted: Wed Mar 15, 2006 11:06 pm
by yrthwyndandfyre
[QUOTE=FriendoftheDork]I'm thinking of just starting a new game as a Tremere, which I have have heard is a kickass clan-- I'll still miss celerity, but what the heck.[/QUOTE]
I think pretty much any clan is good, as long as they are played as intended. The Tremere are extraordinarily powerful - if played as a Tremere. I play Tremere always. Try to play Tremere as a Gangrel, and you'll find yourself soundly trounced. The Gangrel are a physical bloodline whereas the Tremere are an intellectual bloodline - they live off stealth. In full frontal combat, a Tremere is pretty much incapable of winning a battle with anybody.
Playing a Tremere as Tremere, though, you have an amazingly wide range of options available, and can Stomp The Earth. Literally. As with any clan, you just have to play to your character's strengths. With a horde of zombies, a physical character has to fight their way through. A Tremere can scoot through without laying a glove on anybody, while killing everybody, and coming out the other end of the battle better off than when they entered it.
It's an RPG. If you play the role properly, you can do anything. When I started playing, I took the Q&A option and was assigned to Tremere. Having come from the FPS world, I got my butt handed to me a number of times until I understood that fact. I was operating on the assumption that I was a ferocious human warrior, not a cunning vampire sorceror. They're not the same thing.
Posted: Thu Mar 16, 2006 10:51 am
by FriendoftheDork
[QUOTE=yrthwyndandfyre]I think pretty much any clan is good, as long as they are played as intended. The Tremere are extraordinarily powerful - if played as a Tremere. I play Tremere always. Try to play Tremere as a Gangrel, and you'll find yourself soundly trounced. The Gangrel are a physical bloodline whereas the Tremere are an intellectual bloodline - they live off stealth. In full frontal combat, a Tremere is pretty much incapable of winning a battle with anybody.
Playing a Tremere as Tremere, though, you have an amazingly wide range of options available, and can Stomp The Earth. Literally. As with any clan, you just have to play to your character's strengths. With a horde of zombies, a physical character has to fight their way through. A Tremere can scoot through without laying a glove on anybody, while killing everybody, and coming out the other end of the battle better off than when they entered it.
It's an RPG. If you play the role properly, you can do anything. When I started playing, I took the Q&A option and was assigned to Tremere. Having come from the FPS world, I got my butt handed to me a number of times until I understood that fact. I was operating on the assumption that I was a ferocious human warrior, not a cunning vampire sorceror. They're not the same thing.[/QUOTE]
The only real weakness Tremere has is the lack of a good buff discipline. Other that that there is no reason why you couldn't make one that's very good at shooting or even melee/unarmed. Your advice not to rush into every combat but using some stealth can be just as good for Brujah.
The main advantage with trememe, as far as I can tell, is the fact that you can kill efficiently with your disciplines. But really, clan choise does not limit your character concept much. A toreador can be a social manipulator mostly concerned with art... or a kickass gunslinger or katana-wielding ninja chopping up enemies with ease. Some disciplines lend themselves better towards improving you in combat, but other than that the clans are pretty equal.
Posted: Thu Mar 16, 2006 10:58 am
by mr_sir
tremere do have bloodshield though which does boost your protection from attacks by quite a bit
Posted: Thu Mar 16, 2006 12:26 pm
by FriendoftheDork
[QUOTE=mr_sir]tremere do have bloodshield though which does boost your protection from attacks by quite a bit[/QUOTE]
hmm, well then I guess even tremeres have buffs. I'm used to the P&P version so I was not aware they had that.
Of course, in P&P they have rituals, which makes them even more unbalanced.
Posted: Thu Mar 16, 2006 7:15 pm
by yrthwyndandfyre
[QUOTE=FriendoftheDork]hmm, well then I guess even tremeres have buffs. I'm used to the P&P version so I was not aware they had that.
Of course, in P&P they have rituals, which makes them even more unbalanced.[/QUOTE]
I regard them as quite unbalanced as strengths go anyway. With full disciplines, I have no trouble collecting ammo - I don't use any. By the time I get to the Hollowbrook I'm maxed out across the board and seldom ever need to fire a shot from that point on.
Taking out an entire gang of tong with nothing more than trance, suicide, mass suicide, blood strike, blood salvo, blood boil and feeding is perfectly possible - under heavy fire. Similarly, going through a horde of zombies with nothing but blood strike and blood salvo is child's play. Even Ming can be killed solely with disciplines, which means no amoebic monsters to deal with. I usually take out most of the Hotel Hollowbrook and all of the Temple of Golden Virtue weaponless and
sans projectile weapons. Venture Tower - bladed weapons only up to the Behemoth.
The only real trick to being Tremere is to learn how many mouse wheel detents from which discipline to which other discipline, so you can switch quickly between them.
Kill everyone without laying a glove on anybody, and with no firearms whatsoever. Tremere are a bit weak at the beginning (hence the importance of stealth), but later on, in most situations, as I said, you can simply Stomp The Earth and everybody else just has to get out of the way.
One day, I'm going to take a run at the LAPD - find out just how tough they really are. After all, they come at you for nothing more than supernatural activity, which isn't illegal, so technically it's self-defense.

Posted: Thu Mar 16, 2006 9:41 pm
by pennypincher
[QUOTE=yrthwyndandfyre]One day, I'm going to take a run at the LAPD - find out just how tough they really are. After all, they come at you for nothing more than supernatural activity, which isn't illegal, so technically it's self-defense.

[/QUOTE]
There SHOULD be a law against you Tremere! Your sneaky and evil, EVIL I tell's ya!

Posted: Fri Mar 17, 2006 4:12 pm
by Acleacius
FriendoftheDork
Missed your question earlier.
Well for instance that first cash LaCroix gives to the player, is $300 while Ventrue gets $500.
It is possible Ventrue gets the haven sooner, also?
Anyone play a Ventrue, which did not question and obeyed LaCroix confirm any of the Ventrue perks?
Posted: Fri Mar 17, 2006 5:29 pm
by FriendoftheDork
[QUOTE=Acleacius]FriendoftheDork
Missed your question earlier.
Well for instance that first cash LaCroix gives to the player, is $300 while Ventrue gets $500.
It is possible Ventrue gets the haven sooner, also?
Anyone play a Ventrue, which did not question and obeyed LaCroix confirm any of the Ventrue perks?[/QUOTE]
I did get the Downtown haven right after the ship as a ventrue, and did the same with torries.
Posted: Fri Mar 17, 2006 7:25 pm
by yrthwyndandfyre
[QUOTE=pennypincher]There SHOULD be a law against you Tremere! Your sneaky and evil, EVIL I tell's ya!

[/QUOTE]
Hah! It gets much better. There is actually a clause in Canadian Law that specifies
explicitly that a person cannot be charged with committing murder through thought control or other strictly mental means! In this country, a Tremere could run rampant openly in the streets. :laugh:
It was put there to stop charges of murder by witchcraft. It would be interesting to see if such a clause existed in American Law.