This was a game worth playing, and saving for replay.
Posted: Sat Mar 18, 2006 7:46 pm
This was a good game with a good story. It lived up to my expectations even though I used codes one time. At the beginning of the game I used the console to max out my Toreador’s skills in Firearms and Perception. (I’m just not obsessed with challenge.)
This game’s storyline and VTM’s background leave much room for a sequel, which I welcome. A party-based RPG requires much time and many resources to develop, but I think that would be the best path to follow.
VTMB’s memorable qualities: Good roleplaying character identification. Good women. A logically existential attitude regarding violence, death, and humanity. Good selection of firearms. Good selection of skills. Feeding, instead of resting, to restore health is a refreshingly different path from most RPGs.
VTMB’s most memorable weakness: Lack of a selection of difficulty levels.

This game’s storyline and VTM’s background leave much room for a sequel, which I welcome. A party-based RPG requires much time and many resources to develop, but I think that would be the best path to follow.
VTMB’s memorable qualities: Good roleplaying character identification. Good women. A logically existential attitude regarding violence, death, and humanity. Good selection of firearms. Good selection of skills. Feeding, instead of resting, to restore health is a refreshingly different path from most RPGs.
VTMB’s most memorable weakness: Lack of a selection of difficulty levels.