Minsc, maces, Boo and the inevitable Anoweenie questions. (spoilers afoot, newbies)
Posted: Tue Mar 21, 2006 11:14 am
Hello there!
Here I come to share a doubt.
I was thinking: Minsc comes (default) with dual wielding ++ and with ++ in maces. Then, my mind started to itch.
Why should I keep him with Huge Swords? The two handed swords in the game that are better than the average are found on ToB or need a paladin to wield them. Now, maces, maces are easy to find, despite the lack of many options +3 and +4 maces on SoA, and I still can, for example, have proficiency in Two handed swords to use those in the special occasions I need +3 or +4 weapons.
Wont the extra atacks per round help me? Cause I feel, as his thac0 is not that great, I could really use extra atacks per round to compensate. Say, in the vampires lair, for example, I could be wielding flails and cause mass destruction with the mace of disruption +2 main hand and skullcrusher offhand, or some atacks per round enhancing weapons.
Now about Anoweenie. I'm giving Anoweenie Maces, but I think that he'd do better with hammers - therefore Crom. But the problem is, he has too low AC or he is just the favourite victim of the improved ones, cause he keeps either whining about his health being too low or dying. Which spell combos should I use? Which kind of strategies should I have? Is Crom the best option here? Should I stop using him as a frontliner with Minscy and give him Jaheira as frontliner instead? Or shall Jaheira, Minsc and Anoweenie go ahead and leave the spellcasting to Jan, Me and Aerie?
Remember: I'm playing on Insane, Tactics mod, no improved undead, no improved bodhi, yes improved Irenicus, Ascension... yadda yadda. No ubber items yet. Currently going on the evil path, fighting improved thieves, who backstab as hell, died a million times.
Here I come to share a doubt.
I was thinking: Minsc comes (default) with dual wielding ++ and with ++ in maces. Then, my mind started to itch.
Why should I keep him with Huge Swords? The two handed swords in the game that are better than the average are found on ToB or need a paladin to wield them. Now, maces, maces are easy to find, despite the lack of many options +3 and +4 maces on SoA, and I still can, for example, have proficiency in Two handed swords to use those in the special occasions I need +3 or +4 weapons.
Wont the extra atacks per round help me? Cause I feel, as his thac0 is not that great, I could really use extra atacks per round to compensate. Say, in the vampires lair, for example, I could be wielding flails and cause mass destruction with the mace of disruption +2 main hand and skullcrusher offhand, or some atacks per round enhancing weapons.
Now about Anoweenie. I'm giving Anoweenie Maces, but I think that he'd do better with hammers - therefore Crom. But the problem is, he has too low AC or he is just the favourite victim of the improved ones, cause he keeps either whining about his health being too low or dying. Which spell combos should I use? Which kind of strategies should I have? Is Crom the best option here? Should I stop using him as a frontliner with Minscy and give him Jaheira as frontliner instead? Or shall Jaheira, Minsc and Anoweenie go ahead and leave the spellcasting to Jan, Me and Aerie?
Remember: I'm playing on Insane, Tactics mod, no improved undead, no improved bodhi, yes improved Irenicus, Ascension... yadda yadda. No ubber items yet. Currently going on the evil path, fighting improved thieves, who backstab as hell, died a million times.