Tired that nearly all monsters level up with you? Bored that at level 25 all bandits of the world are god-like ones with daedric equipment?
Then this mod is for you.
This mod changes nearly all creatures list to make only a part of them leveling up with you. I think that the game has to be challenging but that not every fight has to be an epic one, so even if you will still find lots of very strong stuff at high levels you will sometimes find normal skeletons and zombies in dungeons, wolves and rats in the wilderness and so on.. not every bandit will level up with you but some of them will stop at about level 10-20.. I also changed many leveled items lists, before at say level 20 you used to find only high level armors and weapons, now there's a chance even for low-mid level stuff to spawn.. so when you'll be level 25 not every bandit will have a god-like equipment, making the game more realistic.
Guards also were changed, in the original game all guards used to keep leveling up with you, so no matter how strong you were they were always a bit stronger than you.
Now while many guards still level up with you some of them will stop at about levels 15-25. Stronger guards usually defend more important places/people.
This mod aims to create a more realistic and enjoyable experience, it will not make the game easier, just more credible.
Many other changes were done to item leveling lists, in the normal game you used to find chainmail/dwarven mithril/orcish armors and weapons in the loot of monsters before seeing their apparence in shops, so for exemple by the time you saw an orcish armor in a shop you already had a full set of it found in bandits loot, this made armor/weapons shops nearly useless after reaching level 6-7, now you will find those stuff in shops many levels before but at increased prices, I had to increase prices because if not it would have been too easy to buy certain items at the very first levels, keep in mind that prices were increased ( of about 30-50% depending on the item ) only for dwarven-orcish-chainmail-mithril armors and silver-dwarven-elven weapons in shops, those found in monsters loots will have the original value.
Keep in mind these are just few examples, nearly every item or npc list in the game has been edited!
Where you see npcs/items in bold text it means they are lower level stuff that you couldn't find in the original game at that player level with that particular npc/item list, now with my mod they are spawning!
NPC SPWAN
Random spawn of goblin with player level of 20 or more
Origianl spawn: 50% goblin warlord 50% goblin shaman
Francesco's spawn: 40% goblin warlord 40% goblin shaman 12%goblin berserker 4% 2 goblin skirmisher, 2 goblin
Random spawn of goblin with player level of 15
Original spawn: 50% goblin shaman 50% goblin berserker
Francesco's spawn: 42% goblin shaman 36% goblin berserker 7.3%goblin skirmisher 7.3% 2 goblin skirmisher 7.3% 2 goblin
Here are few examples of npc spawns without and with this mod.
Random undead spawn, player level 16
Origianl spawn: 17% skeleton hero 17% wraith faded 17% dread zombie 17%ancient ghost 17%skeleton guardian 17% headles zombie
Francesco's spawn: 16% skeleton hero 16% wraith faded 16% ancient ghost 16% dread zombie 7% skeleton guardian 7% headless zombie 7%ghost, 2 zombie, 2 skeleton
Random undead spawn, player level 23 or more
Origianl spawn: 20% gloom wraith 20% lich 20%wraith 20%skeletal champion 20% dread zombie
Francesco spawn: 17% gloom wraith 17% lich 16% wraith 14% skeletal champion 14% dread zombie 3% ghost, ancient ghost, headless zombie, skeleton hero, skeleton guardian, faded wraith 2% 2 skeleton, 2 zombie,
Random wilderness forest spawn player level 16 or more
Original spawn: 28% deer 14% brown bear 14% spriggan 14% black bear 14% troll
Francesco's spawn: 28% deer 14% brown bear 14%spriggan 14%black bear 7% troll 7% timber wolf 7% imp 7% 2 wolf 7% boar
Random regular mele/missile bandit spawn
Original spawn: 100% bandit leveld to your level no matter which level you are
Francesco's spawn Player level 35: 80% bandit leveled to your level, 14% bandit leveled to your level with a max level 20 6% bandit leveled to your level, max level 12
Francesco's spawn Player level 30: 75% bandit leveled to your level, 17% bandit leveled to your level with a max level 20 8% bandit leveled to your level, max level 12
Francesco's spawn Player level 25: 66% bandit leveled to your level, 23% bandit leveled to your level with a max level 20 11% bandit leveled to your level, max level 12
Francesco's spawn Player level 20: 75% bandit leveled to your level, 25% bandit leveled to your level, max level 12
Same numbers are used for necros, marauders and conjurers, vampires use a slightly different percentage table.
- In the original game in shops you found dwarven-chainmail armors starting at level 8 and orcish-mithril ones by level 15.. this was weird considering that you may find them in loots many levels before, now you may buy them in shops at levels 5 and 9, but at increased prices. Similiar things were done on silver-dwarven-elven weapons. It's a sort of trade-off.. you want them before? Ok but you will have to pay an icreased price, if you will wait you will find them free in loots. I think it makes more sense.
-- OPTIONAL --
New leveling up system, now 12 skill gains are required in order to level up, this has two main benefits: first of all leveling up will be 20% slower, I think it happened way to often in the original game, and second and more important now you will be 20% stronger in terms of skills compared to a same level character leveled up with the classic 10 skill/1 level system, and also those 2 skill gains more per level will help you to have better stats multiplers, while this will not make a noticable difference at lower-mid levels, at higher levels (15+) this will help you to become a bit stronger level by level compared to leveled npcs, when you will be about level 25-30 there will be a considerable gap between you and leveled npcs, the game will still be challengin but you will feel a bit more powerful. You have to try it and you will see things will work much better with this little change to the level up system.
The new level up system is optional, in the archive you will find 2 files, the actual mod and the new level system mod. In order to have the best experience I reccomend to use my new level up system, anyway this is up to you.
Here's even more percentages: [url="http://s13.invisionfree.com/Kaleem/index.php?showtopic=681"]http://s13.invisionfree.com/Kaleem/index.php?showtopic=681[/url]
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P.S You need to be registered at the fileplanet to download the mod, it's free so don't worry.