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Beast Master Replacement Thread

Posted: Thu Apr 20, 2006 4:45 am
by Amran_X_Kaiser
Is it me or is the beast master class positively ghastly.

After installing Unfinished Business mod I noted in the readme that two ranger kits that were originally part of the game were cut.

'W. Justifier Kit, by Andyr

The Justifier kit was one of two ranger kits that did not make it to the final release of the game. Thanks to Andyr, this omission has now been remedied.

The description of the Justifier kit is follows:

JUSTIFIER: Some expeditions are so demanding and some foes so dangerous that they require the attention of a highly trained specialist whose combat skills far exceed those of the typical ranger. Enter the Justifier, a master tactician whose military instincts, fighting versatility, and steely nerves places him in the first rank of elite warriors.

For a determined Justifier no job is too difficult, no enemy too formidable. Their proficiency with weapons gives them an edge in combat, though the smaller time devoted to magical training leaves them slightly lacking in that department.

They must be of Lawful Good alignmment.

Advantages:
- +10% to stealth ability
- +1 to speed factor and thac0 per 10 levels

Disadvantages:
- No access to Charm Animal ability
- Spell casting ability limited to:
Cure Light Wounds and Armour of Faith once each per day from level 8
Luck and Remove Fear once each per day from level 10
Draw Upon Holy Might once per day from level 12'

X. Feralan Kit, by Andyr

The second ranger kit that was omitted from the game's release, the Feralan kit can now be enjoyed by all, thanks to the hard work of Andyr.

'The description of the Feralan kit is follows:

FERALAN: What happens to children who wander in the wilderness and are never recovered? Or worse, those who are abandoned there? Many succumb to the dangers of the wild, but a fortunate few are taken in by animals, raised as a part of a lion`s brood, or a wolf`s litter. Cut off from civilization, they gradually take on the characteristics of the creatures who adopted them, forming some kind of unity with the spirit of the wild. In the process they become feralans, beings who combine the savagery of beasts with the intellect of man.

Due to their wild nature, Feralans may not be of Lawful alignment. As Rangers, they are limited to Good alignments.

Advantages:
- +10% to Stealth ability
- Gains +1 AC at first level, and a further bonus of +1 AC per 5 levels
- May go into a Feral Rage once per day per 10 levels. The enraged state lasts for 60 seconds, and grants a bonus of +2 to hit, damage, and AC, and immunity to charm, hold and fear, maze, imprisonment, stun and sleep. He also gains 15 temporary hit points
- May cast Call of the Wild once per day. This summons an animal companion who will fight for the caster for 3 rounds + 1 round/level. More powerful creatures are summoned at higher levels

Disadvantages:
- Becomes winded after Feral Rage. While he's winded he receives -2 to hit, -2 to damage and a +2 penalty to armor class.
- Limited to one proficiency point in Bastard Sword, Long Sword, Short Sword, Two - Handed Sword, Katana, Scimitar, Halberd, Flail and Crossbow
- May not wear any armour or use Large Shields
- Maximum Charisma is 2 points lower than a standard member of the race'

Don't you think one of these would be a better replacement for the beastmaster class considering it was initially part of the game ?

As always posts appreciated.

Posted: Thu Apr 20, 2006 7:09 am
by Luis Antonio
Better for powerplay. However, beastmasters are not strong, but they're good for roleplaying if you wish to play someone who has tons of disvantages. Just like playing a Wizard Slayer without knowing about hte mechanics of the game. Playing a weak wizard slayer would do the trick, in fact :p

I think the justifier character sounds nice, but I'm not into rangers, so I wouldnt play them even if htey were included in the game. And I think barbarians are more fitting into the ranger classes than into the fighter classes cause barbarians are supposed to come from distant places, tribes, and their contact with nature and protection of their tribes is far more important to them than the rest. Oh well, that's only me.

Posted: Thu Apr 20, 2006 5:22 pm
by Pellinore
They should have given each class 4-5 kits availible. The Feralan would not be all that great since the protagonist WASN'T left in the wild, he/she led a sheltered, educated life inside a friggin castle-library...
Mage should have had a few kits to choose between like Academician, War-Wizard and Witch. Clerics should have allowed the Patrician kit and the Evangelist kit (from Spelljammer). Fighters could have had the Gladiator kit added. They should have taken an extra year to finish the game rather than listen to people rant about release dates...
So, any more kits/classes they were going to add but didn't?

Posted: Wed Apr 26, 2006 4:42 am
by Amran_X_Kaiser
Reply

No doubt there are, all though the addition of the Generic Archer, Anti-Paladin, Holy Liberator were all good ideas and made the game better.

Whether or not there are others someone will know - so if anyone does please post !

Posted: Fri Apr 28, 2006 4:50 am
by Thrifalas
[QUOTE=Amran_X_Kaiser]No doubt there are, all though the addition of the Generic Archer, Anti-Paladin, Holy Liberator were all good ideas and made the game better.

Whether or not there are others someone will know - so if anyone does please post ![/QUOTE]

Yes, because then you can dual your AP at level 2 and have the regular thief with no disadvantages, although he now dispels magic on each hit. Or dualling to mage at higher level and challenging the kensai/mage to the throne of the most powerful char ever?

Same goes for Generic Archer who can be dualled at the most ridiculous levels. (Archer/Druid with throwing spears, like impaler, 25-35 dmg/hit, ranged, and all druid spells)

Holy Liberator I've no idea what they do, but the other two are nothing short of overpowered.

And let's face it, if they'd gone with 4-5 kits we'd be asking for 6-7. The kits are decent the way it is, someone have to be the poorest.

Posted: Fri Apr 28, 2006 10:12 am
by Amran_X_Kaiser
Reply

Yeah but I feel the ranger kit as a whole would have benefited from removing the class entirely but that might just be my opinion - there may be a beastmaster/cleric stalking the woods right now....